summaryrefslogtreecommitdiffstats
path: root/xbmc/input/Key.cpp
blob: 24f6a0c1b53a903613a8e0e5696ed9df02c2b771 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
/*
 *  Copyright (C) 2005-2018 Team Kodi
 *  This file is part of Kodi - https://kodi.tv
 *
 *  SPDX-License-Identifier: GPL-2.0-or-later
 *  See LICENSES/README.md for more information.
 */

#include "input/Key.h"

CKey::CKey(void)
{
  Reset();
}

CKey::~CKey(void) = default;

CKey::CKey(uint32_t buttonCode,
           uint8_t leftTrigger,
           uint8_t rightTrigger,
           float leftThumbX,
           float leftThumbY,
           float rightThumbX,
           float rightThumbY,
           float repeat)
{
  Reset();
  m_buttonCode = buttonCode;
  m_leftTrigger = leftTrigger;
  m_rightTrigger = rightTrigger;
  m_leftThumbX = leftThumbX;
  m_leftThumbY = leftThumbY;
  m_rightThumbX = rightThumbX;
  m_rightThumbY = rightThumbY;
  m_repeat = repeat;
}

CKey::CKey(uint32_t buttonCode, unsigned int held)
{
  Reset();
  m_buttonCode = buttonCode;
  m_held = held;
}

CKey::CKey(uint32_t keycode,
           uint8_t vkey,
           wchar_t unicode,
           char ascii,
           uint32_t modifiers,
           uint32_t lockingModifiers,
           unsigned int held)
{
  Reset();
  if (vkey) // FIXME: This needs cleaning up - should we always use the unicode key where available?
    m_buttonCode = vkey | KEY_VKEY;
  else
    m_buttonCode = KEY_UNICODE;
  m_buttonCode |= modifiers;
  m_keycode = keycode;
  m_vkey = vkey;
  m_unicode = unicode;
  m_ascii = ascii;
  m_modifiers = modifiers;
  m_lockingModifiers = lockingModifiers;
  m_held = held;
}

CKey::CKey(const CKey& key)
{
  *this = key;
}

void CKey::Reset()
{
  m_leftTrigger = 0;
  m_rightTrigger = 0;
  m_leftThumbX = 0.0f;
  m_leftThumbY = 0.0f;
  m_rightThumbX = 0.0f;
  m_rightThumbY = 0.0f;
  m_repeat = 0.0f;
  m_fromService = false;
  m_buttonCode = KEY_INVALID;
  m_keycode = 0;
  m_vkey = 0;
  m_unicode = 0;
  m_ascii = 0;
  m_modifiers = 0;
  m_lockingModifiers = 0;
  m_held = 0;
}

CKey& CKey::operator=(const CKey& key)
{
  if (&key == this)
    return *this;
  m_leftTrigger = key.m_leftTrigger;
  m_rightTrigger = key.m_rightTrigger;
  m_leftThumbX = key.m_leftThumbX;
  m_leftThumbY = key.m_leftThumbY;
  m_rightThumbX = key.m_rightThumbX;
  m_rightThumbY = key.m_rightThumbY;
  m_repeat = key.m_repeat;
  m_fromService = key.m_fromService;
  m_buttonCode = key.m_buttonCode;
  m_keycode = key.m_keycode;
  m_vkey = key.m_vkey;
  m_unicode = key.m_unicode;
  m_ascii = key.m_ascii;
  m_modifiers = key.m_modifiers;
  m_lockingModifiers = key.m_lockingModifiers;
  m_held = key.m_held;
  return *this;
}

uint8_t CKey::GetLeftTrigger() const
{
  return m_leftTrigger;
}

uint8_t CKey::GetRightTrigger() const
{
  return m_rightTrigger;
}

float CKey::GetLeftThumbX() const
{
  return m_leftThumbX;
}

float CKey::GetLeftThumbY() const
{
  return m_leftThumbY;
}

float CKey::GetRightThumbX() const
{
  return m_rightThumbX;
}

float CKey::GetRightThumbY() const
{
  return m_rightThumbY;
}

bool CKey::FromKeyboard() const
{
  return (m_buttonCode >= KEY_VKEY && m_buttonCode != KEY_INVALID);
}

bool CKey::IsAnalogButton() const
{
  if ((GetButtonCode() > 261 && GetButtonCode() < 270) ||
      (GetButtonCode() > 279 && GetButtonCode() < 284))
    return true;

  return false;
}

bool CKey::IsIRRemote() const
{
  if (GetButtonCode() < 256)
    return true;
  return false;
}

float CKey::GetRepeat() const
{
  return m_repeat;
}

void CKey::SetFromService(bool fromService)
{
  if (fromService && (m_buttonCode & KEY_VKEY))
    m_unicode = m_buttonCode - KEY_VKEY;

  m_fromService = fromService;
}