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/*
* Copyright (C) 2015-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "input/KeyboardLayout.h"
#include <map>
#include <string>
#include <utility>
#include <vector>
class CSetting;
struct StringSettingOption;
typedef std::map<std::string, CKeyboardLayout> KeyboardLayouts;
class CKeyboardLayoutManager
{
public:
CKeyboardLayoutManager() = default;
virtual ~CKeyboardLayoutManager();
bool Load(const std::string& path = "");
void Unload();
const KeyboardLayouts& GetLayouts() const { return m_layouts; }
bool GetLayout(const std::string& name, CKeyboardLayout& layout) const;
static void SettingOptionsKeyboardLayoutsFiller(const std::shared_ptr<const CSetting>& setting,
std::vector<StringSettingOption>& list,
std::string& current,
void* data);
private:
CKeyboardLayoutManager(const CKeyboardLayoutManager&) = delete;
CKeyboardLayoutManager const& operator=(CKeyboardLayoutManager const&) = delete;
KeyboardLayouts m_layouts;
};
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