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/*
* Copyright (C) 2017-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "IKeymap.h"
#include "input/joysticks/JoystickTypes.h"
#include <map>
#include <string>
class CWindowKeymap : public IWindowKeymap
{
public:
explicit CWindowKeymap(const std::string& controllerId);
// implementation of IWindowKeymap
std::string ControllerID() const override { return m_controllerId; }
void MapAction(int windowId,
const std::string& keyName,
KODI::JOYSTICK::KeymapAction action) override;
const KODI::JOYSTICK::KeymapActionGroup& GetActions(int windowId,
const std::string& keyName) const override;
private:
// Construction parameter
const std::string m_controllerId;
using KeyName = std::string;
using Keymap = std::map<KeyName, KODI::JOYSTICK::KeymapActionGroup>;
using WindowID = int;
using WindowMap = std::map<WindowID, Keymap>;
WindowMap m_windowKeymap;
};
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