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/*
* Copyright (C) 2016-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "input/joysticks/interfaces/IButtonSequence.h"
#include <map>
#include <string>
#include <vector>
namespace KODI
{
namespace JOYSTICK
{
/*!
* \brief Hush!!!
*/
class CJoystickEasterEgg : public IButtonSequence
{
public:
explicit CJoystickEasterEgg(const std::string& controllerId);
~CJoystickEasterEgg() override = default;
// implementation of IButtonSequence
bool OnButtonPress(const FeatureName& feature) override;
bool IsCapturing() override;
static void OnFinish(void);
private:
// Construction parameters
const std::string m_controllerId;
static const std::map<std::string, std::vector<FeatureName>> m_sequence;
unsigned int m_state;
};
} // namespace JOYSTICK
} // namespace KODI
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