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/*
* Copyright (C) 2014-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "JoystickTypes.h"
#include <string>
#include <vector>
/// \ingroup joystick
/// \{
namespace KODI
{
namespace JOYSTICK
{
inline HAT_DIRECTION& operator|=(HAT_DIRECTION& lhs, HAT_DIRECTION rhs)
{
return lhs = static_cast<HAT_DIRECTION>(static_cast<int>(lhs) | static_cast<int>(rhs));
}
inline HAT_STATE& operator|=(HAT_STATE& lhs, HAT_STATE rhs)
{
return lhs = static_cast<HAT_STATE>(static_cast<int>(lhs) | static_cast<int>(rhs));
}
inline bool operator&(HAT_STATE lhs, HAT_DIRECTION rhs)
{
return (static_cast<int>(lhs) & static_cast<int>(rhs)) ? true : false;
}
inline SEMIAXIS_DIRECTION operator*(SEMIAXIS_DIRECTION lhs, int rhs)
{
return static_cast<SEMIAXIS_DIRECTION>(static_cast<int>(lhs) * rhs);
}
inline float operator*(float lhs, SEMIAXIS_DIRECTION rhs)
{
return lhs * static_cast<int>(rhs);
}
class CJoystickUtils
{
public:
/*!
* \brief Create a key name used to index an action in the keymap
*
* \param feature The feature name
*
* \return A valid name for a key in the joystick keymap
*/
static std::string MakeKeyName(const FeatureName& feature);
/*!
* \brief Create a key name used to index an action in the keymap
*
* \param feature The feature name
* \param dir The direction for analog sticks
*
* \return A valid name for a key in the joystick keymap
*/
static std::string MakeKeyName(const FeatureName& feature, ANALOG_STICK_DIRECTION dir);
/*!
* \brief Create a key name used to index an action in the keymap
*
* \param feature The feature name
* \param dir The direction for a wheel to turn
*
* \return A valid name for a key in the joystick keymap
*/
static std::string MakeKeyName(const FeatureName& feature, WHEEL_DIRECTION dir);
/*!
* \brief Create a key name used to index an action in the keymap
*
* \param feature The feature name
* \param dir The direction for a throttle to move
*
* \return A valid name for a key in the joystick keymap
*/
static std::string MakeKeyName(const FeatureName& feature, THROTTLE_DIRECTION dir);
/*!
* \brief Return a vector of the four cardinal directions
*/
static const std::vector<ANALOG_STICK_DIRECTION>& GetAnalogStickDirections();
/*!
* \brief Return a vector of the two wheel directions
*/
static const std::vector<WHEEL_DIRECTION>& GetWheelDirections();
/*!
* \brief Return a vector of the two throttle directions
*/
static const std::vector<THROTTLE_DIRECTION>& GetThrottleDirections();
};
} // namespace JOYSTICK
} // namespace KODI
/// \}
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