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/*
* Copyright (C) 2014-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "FeatureHandling.h"
#include "input/joysticks/JoystickTypes.h"
#include "input/joysticks/interfaces/IDriverHandler.h"
#include <map>
namespace KODI
{
namespace JOYSTICK
{
class CDriverPrimitive;
class CGUIDialogNewJoystick;
class IInputHandler;
class IButtonMap;
/*!
* \ingroup joystick
* \brief Class to translate input from the driver into higher-level features
*
* Raw driver input arrives for three elements: buttons, hats and axes. When
* driver input is handled by this class, it translates the raw driver
* elements into physical joystick features, such as buttons, analog sticks,
* etc.
*
* A button map is used to translate driver primitives to controller features.
* The button map has been abstracted away behind the IButtonMap
* interface so that it can be provided by an add-on.
*/
class CInputHandling : public IDriverHandler
{
public:
CInputHandling(IInputHandler* handler, IButtonMap* buttonMap);
~CInputHandling() override;
// implementation of IDriverHandler
bool OnButtonMotion(unsigned int buttonIndex, bool bPressed) override;
bool OnHatMotion(unsigned int hatIndex, HAT_STATE state) override;
bool OnAxisMotion(unsigned int axisIndex,
float position,
int center,
unsigned int range) override;
void OnInputFrame() override;
private:
bool OnDigitalMotion(const CDriverPrimitive& source, bool bPressed);
bool OnAnalogMotion(const CDriverPrimitive& source, float magnitude);
CJoystickFeature* CreateFeature(const FeatureName& featureName);
IInputHandler* const m_handler;
IButtonMap* const m_buttonMap;
std::map<FeatureName, FeaturePtr> m_features;
static CGUIDialogNewJoystick* const m_dialog;
};
} // namespace JOYSTICK
} // namespace KODI
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