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/*
* Copyright (C) 2014-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "input/joysticks/JoystickTypes.h"
namespace KODI
{
namespace JOYSTICK
{
/*!
* \brief Interface defining methods to handle joystick events for raw driver
* elements (buttons, hats, axes)
*/
class IDriverHandler
{
public:
virtual ~IDriverHandler() = default;
/*!
* \brief Handle button motion
*
* \param buttonIndex The index of the button as reported by the driver
* \param bPressed true for press motion, false for release motion
*
* \return True if a press was handled, false otherwise
*/
virtual bool OnButtonMotion(unsigned int buttonIndex, bool bPressed) = 0;
/*!
* \brief Handle hat motion
*
* \param hatIndex The index of the hat as reported by the driver
* \param state The direction the hat is now being pressed
*
* \return True if the new direction was handled, false otherwise
*/
virtual bool OnHatMotion(unsigned int hatIndex, HAT_STATE state) = 0;
/*!
* \brief Handle axis motion
*
* If a joystick feature requires multiple axes (analog sticks, accelerometers),
* they can be buffered for later processing.
*
* \param axisIndex The index of the axis as reported by the driver
* \param position The position of the axis in the closed interval [-1.0, 1.0]
* \param center The center point of the axis (either -1, 0 or 1)
* \param range The maximum distance the axis can move (either 1 or 2)
*
* \return True if the motion was handled, false otherwise
*/
virtual bool OnAxisMotion(unsigned int axisIndex,
float position,
int center,
unsigned int range) = 0;
/*!
* \brief Handle buffered input motion for features that require multiple axes
*
* OnInputFrame() is called at the end of the frame when all axis motions
* have been reported. This has several uses, including:
*
* - Combining multiple axes into a single analog stick or accelerometer event
* - Imitating an analog feature with a digital button so that events can be
* dispatched every frame.
*/
virtual void OnInputFrame(void) = 0;
};
} // namespace JOYSTICK
} // namespace KODI
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