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/*
* Copyright (C) 2017-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#include "KeymapHandling.h"
#include "KeymapHandler.h"
#include "ServiceBroker.h"
#include "input/ButtonTranslator.h"
#include "input/InputManager.h"
#include "input/Keymap.h"
#include "input/joysticks/interfaces/IInputHandler.h"
#include "input/joysticks/interfaces/IInputProvider.h"
#include <algorithm>
#include <utility>
using namespace KODI;
using namespace JOYSTICK;
CKeymapHandling::CKeymapHandling(IInputProvider* inputProvider,
bool pPromiscuous,
const IKeymapEnvironment* environment)
: m_inputProvider(inputProvider), m_pPromiscuous(pPromiscuous), m_environment(environment)
{
LoadKeymaps();
CServiceBroker::GetInputManager().RegisterObserver(this);
}
CKeymapHandling::~CKeymapHandling()
{
CServiceBroker::GetInputManager().UnregisterObserver(this);
UnloadKeymaps();
}
IInputReceiver* CKeymapHandling::GetInputReceiver(const std::string& controllerId) const
{
auto it = std::find_if(m_inputHandlers.begin(), m_inputHandlers.end(),
[&controllerId](const std::unique_ptr<IInputHandler>& inputHandler) {
return inputHandler->ControllerID() == controllerId;
});
if (it != m_inputHandlers.end())
return (*it)->InputReceiver();
return nullptr;
}
IKeymap* CKeymapHandling::GetKeymap(const std::string& controllerId) const
{
auto it = std::find_if(m_keymaps.begin(), m_keymaps.end(),
[&controllerId](const std::unique_ptr<IKeymap>& keymap) {
return keymap->ControllerID() == controllerId;
});
if (it != m_keymaps.end())
return it->get();
return nullptr;
}
void CKeymapHandling::Notify(const Observable& obs, const ObservableMessage msg)
{
if (msg == ObservableMessageButtonMapsChanged)
LoadKeymaps();
}
void CKeymapHandling::LoadKeymaps()
{
UnloadKeymaps();
auto& inputManager = CServiceBroker::GetInputManager();
for (auto& windowKeymap : inputManager.GetJoystickKeymaps())
{
// Create keymap
std::unique_ptr<IKeymap> keymap(new CKeymap(std::move(windowKeymap), m_environment));
// Create keymap handler
std::unique_ptr<IInputHandler> inputHandler(new CKeymapHandler(&inputManager, keymap.get()));
// Register the handler with the input provider
m_inputProvider->RegisterInputHandler(inputHandler.get(), m_pPromiscuous);
// Save the keymap and handler
m_keymaps.emplace_back(std::move(keymap));
m_inputHandlers.emplace_back(std::move(inputHandler));
}
}
void CKeymapHandling::UnloadKeymaps()
{
if (m_inputProvider != nullptr)
{
for (auto it = m_inputHandlers.rbegin(); it != m_inputHandlers.rend(); ++it)
m_inputProvider->UnregisterInputHandler(it->get());
}
m_inputHandlers.clear();
m_keymaps.clear();
}
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