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/*
* Copyright (C) 2017-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "utils/Observer.h"
#include <memory>
#include <string>
#include <vector>
class IKeymap;
class IKeymapEnvironment;
namespace KODI
{
namespace JOYSTICK
{
class IInputHandler;
class IInputProvider;
class IInputReceiver;
/*!
* \ingroup joystick
* \brief
*/
class CKeymapHandling : public Observer
{
public:
CKeymapHandling(IInputProvider* inputProvider,
bool pPromiscuous,
const IKeymapEnvironment* environment);
~CKeymapHandling() override;
/*!
* \brief Unregister the input provider
*
* Call this if the input provider is invalidated, such as if a user
* disconnects a controller. This prevents accessing the invalidated
* input provider when keymaps are unloaded upon destruction.
*/
void UnregisterInputProvider() { m_inputProvider = nullptr; }
/*!
* \brief
*/
IInputReceiver* GetInputReceiver(const std::string& controllerId) const;
/*!
* \brief
*/
IKeymap* GetKeymap(const std::string& controllerId) const;
// implementation of Observer
void Notify(const Observable& obs, const ObservableMessage msg) override;
private:
void LoadKeymaps();
void UnloadKeymaps();
// Construction parameter
IInputProvider* m_inputProvider;
const bool m_pPromiscuous;
const IKeymapEnvironment* const m_environment;
std::vector<std::unique_ptr<IKeymap>> m_keymaps;
std::vector<std::unique_ptr<IInputHandler>> m_inputHandlers;
};
} // namespace JOYSTICK
} // namespace KODI
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