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/*
* Copyright (C) 2017-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#include "input/keyboard/KeyboardEasterEgg.h"
#include "input/Key.h"
#include "input/joysticks/JoystickEasterEgg.h"
using namespace KODI;
using namespace KEYBOARD;
std::vector<XBMCVKey> CKeyboardEasterEgg::m_sequence = {
XBMCVK_UP, XBMCVK_UP, XBMCVK_DOWN, XBMCVK_DOWN, XBMCVK_LEFT,
XBMCVK_RIGHT, XBMCVK_LEFT, XBMCVK_RIGHT, XBMCVK_B, XBMCVK_A,
};
bool CKeyboardEasterEgg::OnKeyPress(const CKey& key)
{
bool bHandled = false;
// Update state
if (key.GetVKey() == m_sequence[m_state])
m_state++;
else
m_state = 0;
// Capture input when finished with arrows (2 x up/down/left/right)
if (m_state > 8)
{
bHandled = true;
if (m_state >= m_sequence.size())
{
JOYSTICK::CJoystickEasterEgg::OnFinish();
m_state = 0;
}
}
return bHandled;
}
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