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/*
* Copyright (C) 2016-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "input/mouse/MouseTypes.h"
namespace KODI
{
namespace MOUSE
{
/*!
* \ingroup mouse
* \brief Interface for handling mouse driver events
*/
class IMouseDriverHandler
{
public:
virtual ~IMouseDriverHandler(void) = default;
/*!
* \brief Handle mouse position updates
*
* \param x The new x coordinate of the pointer
* \param y The new y coordinate of the pointer
*
* The mouse uses a left-handed (graphics) cartesian coordinate system.
* Positive X is right, positive Y is down.
*
* \return True if the event was handled, false otherwise
*/
virtual bool OnPosition(int x, int y) = 0;
/*!
* \brief A mouse button has been pressed
*
* \param button The index of the pressed button
*
* \return True if the event was handled, otherwise false
*/
virtual bool OnButtonPress(BUTTON_ID button) = 0;
/*!
* \brief A mouse button has been released
*
* \param button The index of the released button
*/
virtual void OnButtonRelease(BUTTON_ID button) = 0;
};
} // namespace MOUSE
} // namespace KODI
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