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/*
* Copyright (C) 2012-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#include "ITouchInputHandling.h"
void ITouchInputHandling::RegisterHandler(ITouchActionHandler* touchHandler)
{
m_handler = touchHandler;
}
void ITouchInputHandling::UnregisterHandler()
{
m_handler = NULL;
}
void ITouchInputHandling::OnTouchAbort()
{
if (m_handler)
m_handler->OnTouchAbort();
}
bool ITouchInputHandling::OnSingleTouchStart(float x, float y)
{
if (m_handler)
return m_handler->OnSingleTouchStart(x, y);
return true;
}
bool ITouchInputHandling::OnSingleTouchHold(float x, float y)
{
if (m_handler)
return m_handler->OnSingleTouchHold(x, y);
return true;
}
bool ITouchInputHandling::OnSingleTouchMove(
float x, float y, float offsetX, float offsetY, float velocityX, float velocityY)
{
if (m_handler)
return m_handler->OnSingleTouchMove(x, y, offsetX, offsetY, velocityX, velocityY);
return true;
}
bool ITouchInputHandling::OnSingleTouchEnd(float x, float y)
{
if (m_handler)
return m_handler->OnSingleTouchEnd(x, y);
return true;
}
bool ITouchInputHandling::OnMultiTouchDown(float x, float y, int32_t pointer)
{
if (m_handler)
return m_handler->OnMultiTouchDown(x, y, pointer);
return true;
}
bool ITouchInputHandling::OnMultiTouchHold(float x, float y, int32_t pointers /* = 2 */)
{
if (m_handler)
return m_handler->OnMultiTouchHold(x, y, pointers);
return true;
}
bool ITouchInputHandling::OnMultiTouchMove(float x,
float y,
float offsetX,
float offsetY,
float velocityX,
float velocityY,
int32_t pointer)
{
if (m_handler)
return m_handler->OnMultiTouchMove(x, y, offsetX, offsetY, velocityX, velocityY, pointer);
return true;
}
bool ITouchInputHandling::OnMultiTouchUp(float x, float y, int32_t pointer)
{
if (m_handler)
return m_handler->OnMultiTouchUp(x, y, pointer);
return true;
}
bool ITouchInputHandling::OnTouchGestureStart(float x, float y)
{
if (m_handler)
return m_handler->OnTouchGestureStart(x, y);
return true;
}
bool ITouchInputHandling::OnTouchGesturePan(
float x, float y, float offsetX, float offsetY, float velocityX, float velocityY)
{
if (m_handler)
return m_handler->OnTouchGesturePan(x, y, offsetX, offsetY, velocityX, velocityY);
return true;
}
bool ITouchInputHandling::OnTouchGestureEnd(
float x, float y, float offsetX, float offsetY, float velocityX, float velocityY)
{
if (m_handler)
return m_handler->OnTouchGestureEnd(x, y, offsetX, offsetY, velocityX, velocityY);
return true;
}
void ITouchInputHandling::OnTap(float x, float y, int32_t pointers /* = 1 */)
{
if (m_handler)
m_handler->OnTap(x, y, pointers);
}
void ITouchInputHandling::OnLongPress(float x, float y, int32_t pointers /* = 1 */)
{
if (m_handler)
m_handler->OnLongPress(x, y, pointers);
}
void ITouchInputHandling::OnSwipe(TouchMoveDirection direction,
float xDown,
float yDown,
float xUp,
float yUp,
float velocityX,
float velocityY,
int32_t pointers /* = 1 */)
{
if (m_handler)
m_handler->OnSwipe(direction, xDown, yDown, xUp, yUp, velocityX, velocityY, pointers);
}
void ITouchInputHandling::OnZoomPinch(float centerX, float centerY, float zoomFactor)
{
if (m_handler)
m_handler->OnZoomPinch(centerX, centerY, zoomFactor);
}
void ITouchInputHandling::OnRotate(float centerX, float centerY, float angle)
{
if (m_handler)
m_handler->OnRotate(centerX, centerY, angle);
}
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