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/*
* Copyright (C) 2013-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "addons/IAddon.h"
#include "interfaces/generic/ILanguageInvoker.h"
#include "threads/CriticalSection.h"
#include <map>
#include <memory>
#include <set>
#include <vector>
class CLanguageInvokerThread;
typedef std::shared_ptr<CLanguageInvokerThread> CLanguageInvokerThreadPtr;
class CScriptInvocationManager
{
public:
static CScriptInvocationManager& GetInstance();
void Process();
void Uninitialize();
void RegisterLanguageInvocationHandler(ILanguageInvocationHandler *invocationHandler, const std::string &extension);
void RegisterLanguageInvocationHandler(ILanguageInvocationHandler *invocationHandler, const std::set<std::string> &extensions);
void UnregisterLanguageInvocationHandler(ILanguageInvocationHandler *invocationHandler);
bool HasLanguageInvoker(const std::string &script) const;
LanguageInvokerPtr GetLanguageInvoker(const std::string& script);
/*!
* \brief Returns addon_handle if last reusable invoker is ready to use.
*/
int GetReusablePluginHandle(const std::string& script);
/*!
* \brief Executes the given script asynchronously in a separate thread.
*
* \param script Path to the script to be executed
* \param addon (Optional) Addon to which the script belongs
* \param arguments (Optional) List of arguments passed to the script
* \return -1 if an error occurred, otherwise the ID of the script
*/
int ExecuteAsync(const std::string& script,
const ADDON::AddonPtr& addon = ADDON::AddonPtr(),
const std::vector<std::string>& arguments = std::vector<std::string>(),
bool reuseable = false,
int pluginHandle = -1);
/*!
* \brief Executes the given script asynchronously in a separate thread.
*
* \param script Path to the script to be executed
* \param languageInvoker Language invoker to be used to execute the script
* \param addon (Optional) Addon to which the script belongs
* \param arguments (Optional) List of arguments passed to the script
* \return -1 if an error occurred, otherwise the ID of the script
*/
int ExecuteAsync(const std::string& script,
const LanguageInvokerPtr& languageInvoker,
const ADDON::AddonPtr& addon = ADDON::AddonPtr(),
const std::vector<std::string>& arguments = std::vector<std::string>(),
bool reuseable = false,
int pluginHandle = -1);
/*!
* \brief Executes the given script synchronously.
*
* \details The script is actually executed asynchronously but the calling
* thread is blocked until either the script has finished or the given timeout
* has expired. If the given timeout has expired the script's execution is
* stopped and depending on the specified wait behaviour we wait for the
* script's execution to finish or not.
*
* \param script Path to the script to be executed
* \param addon (Optional) Addon to which the script belongs
* \param arguments (Optional) List of arguments passed to the script
* \param timeout (Optional) Timeout (in milliseconds) for the script's execution
* \param waitShutdown (Optional) Whether to wait when having to forcefully stop the script's execution or not.
* \return -1 if an error occurred, 0 if the script terminated or ETIMEDOUT if the given timeout expired
*/
int ExecuteSync(const std::string& script,
const ADDON::AddonPtr& addon = ADDON::AddonPtr(),
const std::vector<std::string>& arguments = std::vector<std::string>(),
uint32_t timeoutMs = 0,
bool waitShutdown = false);
/*!
* \brief Executes the given script synchronously.
*
* \details The script is actually executed asynchronously but the calling
* thread is blocked until either the script has finished or the given timeout
* has expired. If the given timeout has expired the script's execution is
* stopped and depending on the specified wait behaviour we wait for the
* script's execution to finish or not.
*
* \param script Path to the script to be executed
* \param languageInvoker Language invoker to be used to execute the script
* \param addon (Optional) Addon to which the script belongs
* \param arguments (Optional) List of arguments passed to the script
* \param timeout (Optional) Timeout (in milliseconds) for the script's execution
* \param waitShutdown (Optional) Whether to wait when having to forcefully stop the script's execution or not.
* \return -1 if an error occurred, 0 if the script terminated or ETIMEDOUT if the given timeout expired
*/
int ExecuteSync(const std::string& script,
const LanguageInvokerPtr& languageInvoker,
const ADDON::AddonPtr& addon = ADDON::AddonPtr(),
const std::vector<std::string>& arguments = std::vector<std::string>(),
uint32_t timeoutMs = 0,
bool waitShutdown = false);
bool Stop(int scriptId, bool wait = false);
bool Stop(const std::string &scriptPath, bool wait = false);
/*!
*\brief Stop all running scripts
*\param wait if kodi should wait for each script to finish (default false)
*/
void StopRunningScripts(bool wait = false);
bool IsRunning(int scriptId) const;
bool IsRunning(const std::string& scriptPath) const;
protected:
friend class CLanguageInvokerThread;
void OnExecutionDone(int scriptId);
private:
CScriptInvocationManager() = default;
CScriptInvocationManager(const CScriptInvocationManager&) = delete;
CScriptInvocationManager const& operator=(CScriptInvocationManager const&) = delete;
virtual ~CScriptInvocationManager();
typedef struct {
CLanguageInvokerThreadPtr thread;
std::string script;
bool done;
} LanguageInvokerThread;
typedef std::map<int, LanguageInvokerThread> LanguageInvokerThreadMap;
typedef std::map<std::string, ILanguageInvocationHandler*> LanguageInvocationHandlerMap;
LanguageInvokerThread getInvokerThread(int scriptId) const;
LanguageInvocationHandlerMap m_invocationHandlers;
LanguageInvokerThreadMap m_scripts;
CLanguageInvokerThreadPtr m_lastInvokerThread;
int m_lastPluginHandle = -1;
std::map<std::string, int> m_scriptPaths;
int m_nextId = 0;
mutable CCriticalSection m_critSection;
};
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