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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#include "Keyboard.h"
#include "LanguageHook.h"
#include "guilib/GUIKeyboardFactory.h"
#include "messaging/ApplicationMessenger.h"
#include "utils/Variant.h"
using namespace KODI::MESSAGING;
namespace XBMCAddon
{
namespace xbmc
{
Keyboard::Keyboard(const String& line /* = nullString*/, const String& heading/* = nullString*/, bool hidden/* = false*/)
: strDefault(line), strHeading(heading), bHidden(hidden)
{
}
Keyboard::~Keyboard() = default;
void Keyboard::doModal(int autoclose)
{
DelayedCallGuard dg(languageHook);
// using keyboardfactory method to get native keyboard if there is.
strText = strDefault;
std::string text(strDefault);
bConfirmed = CGUIKeyboardFactory::ShowAndGetInput(text, CVariant{strHeading}, true, bHidden, autoclose * 1000);
strText = text;
}
void Keyboard::setDefault(const String& line)
{
strDefault = line;
}
void Keyboard::setHiddenInput(bool hidden)
{
bHidden = hidden;
}
void Keyboard::setHeading(const String& heading)
{
strHeading = heading;
}
String Keyboard::getText()
{
return strText;
}
bool Keyboard::isConfirmed()
{
return bConfirmed;
}
}
}
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