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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "Window.h"
#include "WindowDialogMixin.h"
#include "swighelper.h"
#include "windows/GUIMediaWindow.h"
#include <limits.h>
#include <vector>
namespace XBMCAddon
{
namespace xbmcgui
{
class ListItem;
class WindowXMLInterceptor;
//
/// \defgroup python_xbmcgui_window_xml Subclass - WindowXML
/// \ingroup python_xbmcgui_window
/// @{
/// @brief __GUI xml window class.__
///
/// \python_class{ xbmcgui.WindowXML(xmlFilename, scriptPath[, defaultSkin, defaultRes]) }
///
/// Creates a new xml file based window class.
///
/// \note This class include also all calls from <b><c>\ref python_xbmcgui_window</c></b>.
///
/// @param xmlFilename string - the name of the xml file to
/// look for.
/// @param scriptPath string - path to script. used to
/// fallback to if the xml doesn't exist in
/// the current skin. (eg xbmcaddon.Addon().getAddonInfo('path'))
/// @param defaultSkin [opt] string - name of the folder in the
/// skins path to look in for the xml.
/// (default='Default')
/// @param defaultRes [opt] string - default skins resolution.
/// (1080i, 720p, ntsc16x9, ntsc, pal16x9 or pal. default='720p')
/// @param isMedia [opt] bool - if False, create a regular window.
/// if True, create a mediawindow.
/// (default=False)
/// @throws Exception if more then 200 windows are created.
///
/// \remark Skin folder structure is e.g. **resources/skins/Default/720p**
///
/// Deleting this window will activate the old window that was active
/// and resets (not delete) all controls that are associated with this
/// window.
///
///--------------------------------------------------------------------------
/// @python_v18 New param added **isMedia**.
///
/// **Example:**
/// ~~~~~~~~~~~~~{.py}
/// ..
/// win = xbmcgui.WindowXML('script-Lyrics-main.xml', xbmcaddon.Addon().getAddonInfo('path'), 'default', '1080i', False)
/// win.doModal()
/// del win
/// ..
/// ~~~~~~~~~~~~~
///
///
///--------------------------------------------------------------------------
///
/// On functions defined input variable <b><tt>controlId</tt> (GUI control identifier)</b>
/// is the on window.xml defined value behind type added with <tt><b>id="..."</b></tt> and
/// used to identify for changes there and on callbacks.
///
/// ~~~~~~~~~~~~~{.xml}
/// <control type="label" id="31">
/// <description>Title Label</description>
/// ...
/// </control>
/// <control type="progress" id="32">
/// <description>progress control</description>
/// ...
/// </control>
/// ~~~~~~~~~~~~~
///
//
class WindowXML : public Window
{
std::string sFallBackPath;
protected:
#ifndef SWIG
/**
* This helper retrieves the next available id. It is doesn't
* assume that the global lock is already being held.
*/
static int lockingGetNextAvailableWindowId();
WindowXMLInterceptor* interceptor;
#endif
public:
WindowXML(const String& xmlFilename, const String& scriptPath,
const String& defaultSkin = "Default",
const String& defaultRes = "720p",
bool isMedia = false);
~WindowXML() override;
#ifdef DOXYGEN_SHOULD_USE_THIS
///
/// \ingroup python_xbmcgui_window_xml
/// @brief \python_func{ addItem(item[, position]) }
/// Add a new item to this Window List.
///
/// @param item string, unicode or ListItem - item to add.
/// @param position [opt] integer - position of item to add. (NO Int = Adds to bottom,0 adds to top, 1 adds to one below from top,-1 adds to one above from bottom etc etc )
/// - If integer positions are greater than list size, negative positions will add to top of list, positive positions will add to bottom of list
///
///
///
/// ----------------------------------------------------------------------
///
/// **Example:**
/// ~~~~~~~~~~~~~{.py}
/// ..
/// self.addItem('Reboot Kodi', 0)
/// ..
/// ~~~~~~~~~~~~~
///
addItem(...);
#else
SWIGHIDDENVIRTUAL void addItem(const Alternative<String, const ListItem*>& item, int position = INT_MAX);
#endif
#ifdef DOXYGEN_SHOULD_USE_THIS
///
/// \ingroup python_xbmcgui_window_xml
/// @brief \python_func{ addItems(items) }
/// Add a list of items to to the window list.
///
///
/// @param items List - list of strings, unicode objects or ListItems to add.
///
///
/// ----------------------------------------------------------------------
///
/// **Example:**
/// ~~~~~~~~~~~~~{.py}
/// ..
/// self.addItems(['Reboot Kodi', 'Restart Kodi'])
/// ..
/// ~~~~~~~~~~~~~
///
addItems(...);
#else
SWIGHIDDENVIRTUAL void addItems(const std::vector<Alternative<String, const XBMCAddon::xbmcgui::ListItem* > > & items);
#endif
#ifdef DOXYGEN_SHOULD_USE_THIS
///
/// \ingroup python_xbmcgui_window_xml
/// @brief \python_func{ removeItem(position) }
/// Removes a specified item based on position, from the Window List.
///
/// @param position integer - position of item to remove.
///
///
///
/// ----------------------------------------------------------------------
///
/// **Example:**
/// ~~~~~~~~~~~~~{.py}
/// ..
/// self.removeItem(5)
/// ..
/// ~~~~~~~~~~~~~
///
removeItem(...);
#else
SWIGHIDDENVIRTUAL void removeItem(int position);
#endif
#ifdef DOXYGEN_SHOULD_USE_THIS
///
/// \ingroup python_xbmcgui_window_xml
/// @brief \python_func{ getCurrentListPosition() }
/// Gets the current position in the Window List.
///
///
///
/// ----------------------------------------------------------------------
///
/// **Example:**
/// ~~~~~~~~~~~~~{.py}
/// ..
/// pos = self.getCurrentListPosition()
/// ..
/// ~~~~~~~~~~~~~
///
getCurrentListPosition();
#else
SWIGHIDDENVIRTUAL int getCurrentListPosition();
#endif
#ifdef DOXYGEN_SHOULD_USE_THIS
///
/// \ingroup python_xbmcgui_window_xml
/// @brief \python_func{ setCurrentListPosition(position) }
/// Set the current position in the Window List.
///
/// @param position integer - position of item to set.
///
///
///
/// ----------------------------------------------------------------------
///
/// **Example:**
/// ~~~~~~~~~~~~~{.py}
/// ..
/// self.setCurrentListPosition(5)
/// ..
/// ~~~~~~~~~~~~~
///
setCurrentListPosition(...);
#else
SWIGHIDDENVIRTUAL void setCurrentListPosition(int position);
#endif
#ifdef DOXYGEN_SHOULD_USE_THIS
///
/// \ingroup python_xbmcgui_window_xml
/// @brief \python_func{ getListItem(position) }
/// Returns a given ListItem in this Window List.
///
/// @param position integer - position of item to return.
///
///
///
/// ----------------------------------------------------------------------
///
/// **Example:**
/// ~~~~~~~~~~~~~{.py}
/// ..
/// listitem = self.getListItem(6)
/// ..
/// ~~~~~~~~~~~~~
///
getListItem(...);
#else
SWIGHIDDENVIRTUAL ListItem* getListItem(int position);
#endif
#ifdef DOXYGEN_SHOULD_USE_THIS
///
/// \ingroup python_xbmcgui_window_xml
/// @brief \python_func{ getListSize() }
/// Returns the number of items in this Window List.
///
///
///
/// ------------------------------------------------------------------------
///
/// **Example:**
/// ~~~~~~~~~~~~~{.py}
/// ..
/// listSize = self.getListSize()
/// ..
/// ~~~~~~~~~~~~~
///
getListSize();
#else
SWIGHIDDENVIRTUAL int getListSize();
#endif
#ifdef DOXYGEN_SHOULD_USE_THIS
///
/// \ingroup python_xbmcgui_window_xml
/// @brief \python_func{ clearList() }
/// Clear the Window List.
///
/// ------------------------------------------------------------------------
///
/// **Example:**
/// ~~~~~~~~~~~~~{.py}
/// ..
/// self.clearList()
/// ..
/// ~~~~~~~~~~~~~
///
clearList();
#else
SWIGHIDDENVIRTUAL void clearList();
#endif
#ifdef DOXYGEN_SHOULD_USE_THIS
///
/// \ingroup python_xbmcgui_window_xml
/// @brief \python_func{ setContainerProperty(key, value) }
/// Sets a container property, similar to an infolabel.
///
/// @param key string - property name.
/// @param value string or unicode - value of property.
///
/// @note Key is NOT case sensitive.\n
/// You can use the above as keywords for arguments and skip certain
/// optional arguments.\n
/// Once you use a keyword, all following arguments require the keyword.
///
///
/// ------------------------------------------------------------------------
/// @python_v17 Changed function from **setProperty** to **setContainerProperty**.
///
/// **Example:**
/// ~~~~~~~~~~~~~{.py}
/// ..
/// self.setContainerProperty('Category', 'Newest')
/// ..
/// ~~~~~~~~~~~~~
///
setContainerProperty(...);
#else
SWIGHIDDENVIRTUAL void setContainerProperty(const String &strProperty, const String &strValue);
#endif
#ifdef DOXYGEN_SHOULD_USE_THIS
///
/// \ingroup python_xbmcgui_window_xml
/// @brief \python_func{ setContent(value) }
/// Sets the content type of the container.
///
/// @param value string or unicode - content value.
///
/// __Available content types__
/// | Name | Media |
/// |:-----------:|:-----------------------------------------|
/// | actors | Videos
/// | addons | Addons, Music, Pictures, Programs, Videos
/// | albums | Music, Videos
/// | artists | Music, Videos
/// | countries | Music, Videos
/// | directors | Videos
/// | files | Music, Videos
/// | games | Games
/// | genres | Music, Videos
/// | images | Pictures
/// | mixed | Music, Videos
/// | movies | Videos
/// | Musicvideos | Music, Videos
/// | playlists | Music, Videos
/// | seasons | Videos
/// | sets | Videos
/// | songs | Music
/// | studios | Music, Videos
/// | tags | Music, Videos
/// | tvshows | Videos
/// | videos | Videos
/// | years | Music, Videos
///
/// ------------------------------------------------------------------------
/// @python_v18 Added new function.
///
/// **Example:**
/// ~~~~~~~~~~~~~{.py}
/// ..
/// self.setContent('movies')
/// ..
/// ~~~~~~~~~~~~~
///
setContent(...);
#else
SWIGHIDDENVIRTUAL void setContent(const String &strValue);
#endif
#ifdef DOXYGEN_SHOULD_USE_THIS
///
/// \ingroup python_xbmcgui_window_xml
/// @brief \python_func{ getCurrentContainerId() }
/// Get the id of the currently visible container.
///
/// ------------------------------------------------------------------------
/// @python_v17 Added new function.
///
/// **Example:**
/// ~~~~~~~~~~~~~{.py}
/// ..
/// container_id = self.getCurrentContainerId()
/// ..
/// ~~~~~~~~~~~~~
///
getCurrentContainerId(...);
#else
SWIGHIDDENVIRTUAL int getCurrentContainerId();
#endif
#ifndef SWIG
// CGUIWindow
bool OnMessage(CGUIMessage& message) override;
bool OnAction(const CAction& action) override;
SWIGHIDDENVIRTUAL void AllocResources(bool forceLoad = false);
SWIGHIDDENVIRTUAL void FreeResources(bool forceUnLoad = false);
SWIGHIDDENVIRTUAL bool OnClick(int iItem);
SWIGHIDDENVIRTUAL bool OnDoubleClick(int iItem);
SWIGHIDDENVIRTUAL void Process(unsigned int currentTime, CDirtyRegionList &dirtyregions);
bool IsMediaWindow() const override
{
XBMC_TRACE;
return m_isMedia;
};
// This method is identical to the Window::OnDeinitWindow method
// except it passes the message on to their respective parents.
// Since the respective parent differences are handled by the
// interceptor there's no reason to define this one here.
// SWIGHIDDENVIRTUAL void OnDeinitWindow(int nextWindowID);
protected:
// CGUIWindow
SWIGHIDDENVIRTUAL bool LoadXML(const String &strPath, const String &strPathLower);
// CGUIMediaWindow
SWIGHIDDENVIRTUAL void GetContextButtons(int itemNumber, CContextButtons &buttons);
SWIGHIDDENVIRTUAL bool Update(const String &strPath);
void SetupShares();
String m_scriptPath;
String m_mediaDir;
bool m_isMedia;
friend class WindowXMLInterceptor;
#endif
};
///@}
// Ideally what we want here is a Dialog/Media Window. The problem is that these
// are two orthogonal discriminations of CGUIWindow and there wasn't a previous
// accounting for this possibility through the use of making CGUIWindow a
// virtual base class of the pertinent subclasses. So now we're left with
// no good solution.
//
// <strike>So here we're going to have the 'main' hierarchy (the one visible to SWIG)
// go the way intended - through WindowXML, but we're going to borrow dialog
// functionality from CGUIDialog by using it as a Mixin.</strike>
//
// jmarshall says that this class has no reason to inherit from CGUIMediaWindow.
// At some point this entire hierarchy needs to be reworked. The XML handling
// routines should be put in a mixin.
//
/// \defgroup python_xbmcgui_window_dialog_xml Subclass - WindowDialogXML
/// \ingroup python_xbmcgui_window_xml
/// @{
/// @brief __GUI xml window dialog__
///
/// \python_class{ xbmcgui.WindowXMLDialog(xmlFilename, scriptPath[, defaultSkin, defaultRes]) }
///
/// Creates a new xml file based window dialog class.
///
/// @param xmlFilename string - the name of the xml file to
/// look for.
/// @param scriptPath string - path to script. used to
/// fallback to if the xml doesn't exist in
/// the current skin. (eg \ref python_xbmcaddon_Addon "xbmcaddon.Addon().getAddonInfo('path'))"
/// @param defaultSkin [opt] string - name of the folder in the
/// skins path to look in for the xml.
/// (default='Default')
/// @param defaultRes [opt] string - default skins resolution.
/// (1080i, 720p, ntsc16x9, ntsc, pal16x9 or pal. default='720p')
/// @throws Exception if more then 200 windows are created.
///
/// @note Skin folder structure is e.g. **resources/skins/Default/720p**
///
///
///-------------------------------------------------------------------------
///
/// **Example:**
/// ~~~~~~~~~~~~~{.py}
/// ..
/// dialog = xbmcgui.WindowXMLDialog('script-Lyrics-main.xml', xbmcaddon.Addon().getAddonInfo('path'), 'default', '1080i')
/// dialog.doModal()
/// del dialog
/// ..
/// ~~~~~~~~~~~~~
///
///
///-------------------------------------------------------------------------
///
/// On functions defined input variable <b><tt>controlId</tt> (GUI control identifier)</b>
/// is the on window.xml defined value behind type added with <tt><b>id="..."</b></tt> and
/// used to identify for changes there and on callbacks.
///
/// ~~~~~~~~~~~~~{.xml}
/// <control type="label" id="31">
/// <description>Title Label</description>
/// ...
/// </control>
/// <control type="progress" id="32">
/// <description>progress control</description>
/// ...
/// </control>
/// ~~~~~~~~~~~~~
///
//
class WindowXMLDialog : public WindowXML, private WindowDialogMixin
{
public:
WindowXMLDialog(const String& xmlFilename, const String& scriptPath,
const String& defaultSkin = "Default",
const String& defaultRes = "720p");
~WindowXMLDialog() override;
#ifndef SWIG
bool OnMessage(CGUIMessage& message) override;
bool IsDialogRunning() const override
{
XBMC_TRACE;
return WindowDialogMixin::IsDialogRunning();
}
bool IsDialog() const override
{
XBMC_TRACE;
return true;
};
bool IsModalDialog() const override
{
XBMC_TRACE;
return true;
};
bool IsMediaWindow() const override
{
XBMC_TRACE;
return false;
};
bool OnAction(const CAction& action) override;
void OnDeinitWindow(int nextWindowID) override;
bool LoadXML(const String& strPath, const String& strPathLower) override;
inline void show() override
{
XBMC_TRACE;
WindowDialogMixin::show();
}
inline void close() override
{
XBMC_TRACE;
WindowDialogMixin::close();
}
friend class DialogJumper;
#endif
};
///@}
}
}
|