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/*
* Copyright (C) 2017-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#include "PeripheralKeyboard.h"
#include "games/GameServices.h"
#include "games/controllers/Controller.h"
#include "games/controllers/ControllerManager.h"
#include "input/InputManager.h"
#include "peripherals/Peripherals.h"
#include <mutex>
#include <sstream>
using namespace KODI;
using namespace PERIPHERALS;
CPeripheralKeyboard::CPeripheralKeyboard(CPeripherals& manager,
const PeripheralScanResult& scanResult,
CPeripheralBus* bus)
: CPeripheral(manager, scanResult, bus)
{
// Initialize CPeripheral
m_features.push_back(FEATURE_KEYBOARD);
}
CPeripheralKeyboard::~CPeripheralKeyboard(void)
{
m_manager.GetInputManager().UnregisterKeyboardDriverHandler(this);
}
bool CPeripheralKeyboard::InitialiseFeature(const PeripheralFeature feature)
{
bool bSuccess = false;
if (CPeripheral::InitialiseFeature(feature))
{
switch (feature)
{
case FEATURE_KEYBOARD:
{
m_manager.GetInputManager().RegisterKeyboardDriverHandler(this);
break;
}
default:
break;
}
bSuccess = true;
}
return bSuccess;
}
void CPeripheralKeyboard::RegisterKeyboardDriverHandler(
KODI::KEYBOARD::IKeyboardDriverHandler* handler, bool bPromiscuous)
{
std::unique_lock<CCriticalSection> lock(m_mutex);
KeyboardHandle handle{handler, bPromiscuous};
m_keyboardHandlers.insert(m_keyboardHandlers.begin(), handle);
}
void CPeripheralKeyboard::UnregisterKeyboardDriverHandler(
KODI::KEYBOARD::IKeyboardDriverHandler* handler)
{
std::unique_lock<CCriticalSection> lock(m_mutex);
auto it =
std::find_if(m_keyboardHandlers.begin(), m_keyboardHandlers.end(),
[handler](const KeyboardHandle& handle) { return handle.handler == handler; });
if (it != m_keyboardHandlers.end())
m_keyboardHandlers.erase(it);
}
GAME::ControllerPtr CPeripheralKeyboard::ControllerProfile() const
{
if (m_controllerProfile)
return m_controllerProfile;
return m_manager.GetControllerProfiles().GetDefaultKeyboard();
}
bool CPeripheralKeyboard::OnKeyPress(const CKey& key)
{
m_lastActive = CDateTime::GetCurrentDateTime();
std::unique_lock<CCriticalSection> lock(m_mutex);
bool bHandled = false;
// Process promiscuous handlers
for (const KeyboardHandle& handle : m_keyboardHandlers)
{
if (handle.bPromiscuous)
handle.handler->OnKeyPress(key);
}
// Process handlers until one is handled
for (const KeyboardHandle& handle : m_keyboardHandlers)
{
if (!handle.bPromiscuous)
{
bHandled = handle.handler->OnKeyPress(key);
if (bHandled)
break;
}
}
return bHandled;
}
void CPeripheralKeyboard::OnKeyRelease(const CKey& key)
{
std::unique_lock<CCriticalSection> lock(m_mutex);
for (const KeyboardHandle& handle : m_keyboardHandlers)
handle.handler->OnKeyRelease(key);
}
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