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/*
* Copyright (C) 2017-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "Peripheral.h"
#include "XBDateTime.h"
#include "input/keyboard/interfaces/IKeyboardDriverHandler.h"
#include "threads/CriticalSection.h"
#include <vector>
namespace PERIPHERALS
{
class CPeripheralKeyboard : public CPeripheral, public KODI::KEYBOARD::IKeyboardDriverHandler
{
public:
CPeripheralKeyboard(CPeripherals& manager,
const PeripheralScanResult& scanResult,
CPeripheralBus* bus);
~CPeripheralKeyboard(void) override;
// implementation of CPeripheral
bool InitialiseFeature(const PeripheralFeature feature) override;
void RegisterKeyboardDriverHandler(KODI::KEYBOARD::IKeyboardDriverHandler* handler,
bool bPromiscuous) override;
void UnregisterKeyboardDriverHandler(KODI::KEYBOARD::IKeyboardDriverHandler* handler) override;
CDateTime LastActive() override { return m_lastActive; }
KODI::GAME::ControllerPtr ControllerProfile() const override;
// implementation of IKeyboardDriverHandler
bool OnKeyPress(const CKey& key) override;
void OnKeyRelease(const CKey& key) override;
private:
struct KeyboardHandle
{
KODI::KEYBOARD::IKeyboardDriverHandler* handler;
bool bPromiscuous;
};
std::vector<KeyboardHandle> m_keyboardHandlers;
CCriticalSection m_mutex;
CDateTime m_lastActive;
};
} // namespace PERIPHERALS
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