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/*
* Copyright (C) 2017-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#include "PVRGUIProgressHandler.h"
#include "ServiceBroker.h"
#include "dialogs/GUIDialogExtendedProgressBar.h"
#include "guilib/GUIComponent.h"
#include "guilib/GUIWindowManager.h"
#include "guilib/WindowIDs.h"
#include <algorithm>
#include <cmath>
#include <mutex>
#include <string>
using namespace std::chrono_literals;
namespace PVR
{
CPVRGUIProgressHandler::CPVRGUIProgressHandler(const std::string& strTitle)
: CThread("PVRGUIProgressHandler"), m_strTitle(strTitle)
{
}
void CPVRGUIProgressHandler::UpdateProgress(const std::string& strText, float fProgress)
{
std::unique_lock<CCriticalSection> lock(m_critSection);
m_bChanged = true;
m_strText = strText;
m_fProgress = fProgress;
if (!m_bCreated)
{
m_bCreated = true;
Create();
}
}
void CPVRGUIProgressHandler::UpdateProgress(const std::string& strText, int iCurrent, int iMax)
{
float fPercentage = (iCurrent * 100.0f) / iMax;
if (!std::isnan(fPercentage))
fPercentage = std::min(100.0f, fPercentage);
UpdateProgress(strText, fPercentage);
}
void CPVRGUIProgressHandler::Process()
{
CGUIDialogExtendedProgressBar* progressBar =
CServiceBroker::GetGUI()->GetWindowManager().GetWindow<CGUIDialogExtendedProgressBar>(
WINDOW_DIALOG_EXT_PROGRESS);
if (m_bStop || !progressBar)
return;
CGUIDialogProgressBarHandle* progressHandle = progressBar->GetHandle(m_strTitle);
if (!progressHandle)
return;
while (!m_bStop)
{
float fProgress = 0.0;
std::string strText;
bool bUpdate = false;
{
std::unique_lock<CCriticalSection> lock(m_critSection);
if (m_bChanged)
{
m_bChanged = false;
fProgress = m_fProgress;
strText = m_strText;
bUpdate = true;
}
}
if (bUpdate)
{
progressHandle->SetPercentage(fProgress);
progressHandle->SetText(strText);
}
// Intentionally ignore some changes that come in too fast. Humans cannot read as fast as Mr. Data ;-)
CThread::Sleep(100ms);
}
progressHandle->MarkFinished();
}
} // namespace PVR
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