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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "guilib/Shader.h"
#include <string>
class CGLShader : public Shaders::CGLSLShaderProgram
{
public:
CGLShader(const char* shader, const std::string& prefix);
CGLShader(const char* vshader, const char* fshader, const std::string& prefix);
void OnCompiledAndLinked() override;
bool OnEnabled() override;
void Free();
GLint GetPosLoc() {return m_hPos;}
GLint GetColLoc() {return m_hCol;}
GLint GetCord0Loc() {return m_hCord0;}
GLint GetCord1Loc() {return m_hCord1;}
GLint GetUniColLoc() {return m_hUniCol;}
GLint GetModelLoc() {return m_hModel; }
bool HardwareClipIsPossible() {return m_clipPossible; }
GLfloat GetClipXFactor() {return m_clipXFactor; }
GLfloat GetClipXOffset() {return m_clipXOffset; }
GLfloat GetClipYFactor() {return m_clipYFactor; }
GLfloat GetClipYOffset() {return m_clipYOffset; }
protected:
GLint m_hTex0 = 0;
GLint m_hTex1 = 0;
GLint m_hUniCol = 0;
GLint m_hProj = 0;
GLint m_hModel = 0;
GLint m_hPos = 0;
GLint m_hCol = 0;
GLint m_hCord0 = 0;
GLint m_hCord1 = 0;
const GLfloat *m_proj = nullptr;
const GLfloat *m_model = nullptr;
bool m_clipPossible = false;
GLfloat m_clipXFactor;
GLfloat m_clipXOffset;
GLfloat m_clipYFactor;
GLfloat m_clipYOffset;
};
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