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/*
* Copyright (C) 2017-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "cores/GameSettings.h"
#include "utils/Observer.h"
#include <string>
class CGameSettings : public Observable
{
public:
CGameSettings() { Reset(); }
CGameSettings(const CGameSettings &other) { *this = other; }
CGameSettings &operator=(const CGameSettings &rhs);
// Restore game settings to default
void Reset();
bool operator==(const CGameSettings &rhs) const;
bool operator!=(const CGameSettings &rhs) const { return !(*this == rhs); }
const std::string &VideoFilter() const { return m_videoFilter; }
void SetVideoFilter(const std::string &videoFilter);
KODI::RETRO::STRETCHMODE StretchMode() const { return m_stretchMode; }
void SetStretchMode(KODI::RETRO::STRETCHMODE stretchMode);
unsigned int RotationDegCCW() const { return m_rotationDegCCW; }
void SetRotationDegCCW(unsigned int rotation);
private:
// Video settings
std::string m_videoFilter;
KODI::RETRO::STRETCHMODE m_stretchMode;
unsigned int m_rotationDegCCW;
};
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