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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "guilib/GUIWindow.h"
#include <map>
#include <utility>
#include <vector>
class CGUIWindowSettingsScreenCalibration : public CGUIWindow
{
public:
CGUIWindowSettingsScreenCalibration(void);
~CGUIWindowSettingsScreenCalibration(void) override;
bool OnMessage(CGUIMessage& message) override;
bool OnAction(const CAction& action) override;
void DoProcess(unsigned int currentTime, CDirtyRegionList& dirtyregions) override;
void FrameMove() override;
void DoRender() override;
void AllocResources(bool forceLoad = false) override;
void FreeResources(bool forceUnLoad = false) override;
protected:
unsigned int FindCurrentResolution();
void NextControl();
void ResetControls();
void EnableControl(int iControl);
bool UpdateFromControl(int iControl);
void ResetCalibration();
unsigned int m_iCurRes;
std::vector<RESOLUTION> m_Res;
int m_iControl;
float m_fPixelRatioBoxHeight;
private:
std::map<int, std::pair<float, float>> m_controlsSize;
int m_subtitlesHalfSpace{0};
int m_subtitleVerticalMargin{0};
bool m_isSubtitleBarEnabled{false};
};
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