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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#ifdef HAS_GL
// always define GL_GLEXT_PROTOTYPES before include gl headers
#if !defined(GL_GLEXT_PROTOTYPES)
#define GL_GLEXT_PROTOTYPES
#endif
#if defined(TARGET_LINUX)
#include <GL/gl.h>
#include <GL/glext.h>
#elif defined(TARGET_FREEBSD)
#include <GL/gl.h>
#elif defined(TARGET_DARWIN)
#include <OpenGL/gl.h>
#include <OpenGL/gl3.h>
#include <OpenGL/gl3ext.h>
#endif
#elif HAS_GLES >= 2
#if defined(TARGET_DARWIN)
#include <OpenGLES/ES2/gl.h>
#include <OpenGLES/ES2/glext.h>
#else
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#endif
#if HAS_GLES == 3
#include <GLES3/gl3.h>
#endif
#endif
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