1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
|
/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include <memory>
/**
* This file contains the pattern for moving "globals" from the BSS Segment to the heap.
* A note on usage of this pattern for globals replacement:
*
* This pattern uses a singleton pattern and some compiler/C preprocessor sugar to allow
* "global" variables to be lazy instantiated and initialized and moved from the BSS segment
* to the heap (that is, they are instantiated on the heap when they are first used rather
* than relying on the startup code to initialize the BSS segment). This eliminates the
* problem associated with global variable dependencies across compilation units.
*
* Reference counting from the BSS segment is used to destruct these globals at the time the
* last compilation unit that knows about it is finalized by the post-main shutdown. The book
* keeping is done by smuggling a smart pointer into every file that references a particular
* "global class" through the use of a 'static' declaration of an instance of that smart
* pointer in the header file of the global class (did you ever think you'd see a file scope
* 'static' variable in a header file - on purpose?)
*
* There are two different ways to use this pattern when replacing global variables.
* The selection of which one to use depends on whether or not there is a possibility
* that the code in the .cpp file for the global can be executed from a static method
* somewhere. This may take some explanation.
*
* The (at least) two ways to do this:
*
* 1) You can use the reference object std::shared_ptr to access the global variable.
*
* This would be the preferred means since it is (very slightly) more efficient than
* the alternative. To use this pattern you replace standard static references to
* the global with access through the reference. If you use the C preprocessor to
* do this for you can put the following code in the header file where the global's
* class is declared:
*
* static std::shared_ptr<GlobalVariableClass> g_globalVariableRef(xbmcutil::GlobalsSingleton<GlobalVariableClass>::getInstance());
* #define g_globalVariable (*(g_globalVariableRef.get()))
*
* Note what this does. In every file that includes this header there will be a *static*
* instance of the std::shared_ptr<GlobalVariableClass> smart pointer. This effectively
* reference counts the singleton from every compilation unit (ie, object code file that
* results from a compilation of a .c/.cpp file) that references this global directly.
*
* There is a problem with this, however. Keep in mind that the instance of the smart pointer
* (being in the BSS segment of the compilation unit) is ITSELF an object that depends on
* the BSS segment initialization in order to be initialized with an instance from the
* singleton. That means, depending on the code structure, it is possible to get into a
* circumstance where the above #define could be exercised PRIOR TO the setting of the
* value of the smart pointer.
*
* Some reflection on this should lead you to the conclusion that the only way for this to
* happen is if access to this global can take place through a static/global method, directly
* or indirectly (ie, the static/global method can call another method that uses the
* reference), where that static is called from initialization code exercised prior to
* the start of 'main.'
*
* Because of the "indirectly" in the above statement, this situation can be difficult to
* determine beforehand.
*
* 2) Alternatively, when you KNOW that the global variable can suffer from the above described
* problem, you can restrict all access to the variable to the singleton by changing
* the #define to:
*
* #define g_globalVariable (*(xbmcutil::Singleton<GlobalVariableClass>::getInstance()))
*
* A few things to note about this. First, this separates the reference counting aspect
* from the access aspect of this solution. The smart pointers are no longer used for
* access, only for reference counting. Secondly, all access is through the singleton directly
* so there is no reliance on the state of the BSS segment for the code to operate
* correctly.
*
* This solution is required for g_Windowing because it's accessed (both directly and
* indirectly) from the static methods of CLog which are called repeatedly from
* code exercised during the initialization of the BSS segment.
*/
namespace xbmcutil
{
/**
* This class is an implementation detail of the macros defined below and
* is NOT meant to be used as a general purpose utility. IOW, DO NOT USE THIS
* CLASS to support a general singleton design pattern, it's specialized
* for solving the initialization/finalization order/dependency problem
* with global variables and should only be used via the macros below.
*
* Currently THIS IS NOT THREAD SAFE! Why not just add a lock you ask?
* Because this singleton is used to initialize global variables and
* there is an issue with having the lock used prior to its
* initialization. No matter what, if this class is used as a replacement
* for global variables there's going to be a race condition if it's used
* anywhere else. So currently this is the only prescribed use.
*
* Therefore this hack depends on the fact that compilation unit global/static
* initialization is done in a single thread.
*/
template <class T> class GlobalsSingleton
{
/**
* This thing just deletes the shared_ptr when the 'instance'
* goes out of scope (when the bss segment of the compilation unit
* that 'instance' is sitting in is deinitialized). See the comment
* on 'instance' for more information.
*/
template <class K> class Deleter
{
public:
K* guarded;
~Deleter() { if (guarded) delete guarded; }
};
/**
* Is it possible that getInstance can be called prior to the shared_ptr 'instance'
* being initialized as a global? If so, then the shared_ptr constructor would
* effectively 'reset' the shared pointer after it had been set by the prior
* getInstance call, and a second instance would be created. We really don't
* want this to happen so 'instance' is a pointer to a smart pointer so that
* we can deterministically handle its construction. It is guarded by the
* Deleter class above so that when the bss segment that this static is
* sitting in is deinitialized, the shared_ptr pointer will be cleaned up.
*/
static Deleter<std::shared_ptr<T> > instance;
/**
* See 'getQuick' below.
*/
static T* quick;
public:
/**
* Retrieve an instance of the singleton using a shared pointer for
* reference counting.
*/
inline static std::shared_ptr<T> getInstance()
{
if (!instance.guarded)
{
if (!quick)
quick = new T;
instance.guarded = new std::shared_ptr<T>(quick);
}
return *(instance.guarded);
}
/**
* This is for quick access when using form (2) of the pattern. Before 'mdd' points
* it out, this might be a case of 'solving problems we don't have' but this access
* is used frequently within the event loop so any help here should benefit the
* overall performance and there is nothing complicated or tricky here and not
* a lot of code to maintain.
*/
inline static T* getQuick()
{
if (!quick)
quick = new T;
return quick;
}
};
template <class T> typename GlobalsSingleton<T>::template Deleter<std::shared_ptr<T> > GlobalsSingleton<T>::instance;
template <class T> T* GlobalsSingleton<T>::quick;
/**
* This is another bit of hackery that will act as a flag for
* whether or not a global/static has been initialized yet. An instance
* should be placed in the cpp file after the static/global it's meant to
* monitor.
*/
class InitFlag { public: explicit InitFlag(bool& flag) { flag = true; } };
}
/**
* For pattern (2) above, you can use the following macro. This pattern is safe to
* use in all cases but may be very slightly less efficient.
*
* Also, you must also use a #define to replace the actual global variable since
* there's no way to use a macro to add a #define. An example would be:
*
* XBMC_GLOBAL_REF(CWinSystemWin32DX, g_Windowing);
* #define g_Windowing XBMC_GLOBAL_USE(CWinSystemWin32DX)
*
*/
#define XBMC_GLOBAL_REF(classname,g_variable) \
static std::shared_ptr<classname> g_variable##Ref(xbmcutil::GlobalsSingleton<classname>::getInstance())
/**
* This declares the actual use of the variable. It needs to be used in another #define
* of the form:
*
* #define g_variable XBMC_GLOBAL_USE(classname)
*/
#define XBMC_GLOBAL_USE(classname) (*(xbmcutil::GlobalsSingleton<classname>::getQuick()))
|