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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "guilib/GUIDialog.h"
#include "video/Teletext.h"
#include <memory>
class CTexture;
class CGUIDialogTeletext : public CGUIDialog
{
public:
CGUIDialogTeletext(void);
~CGUIDialogTeletext(void) override;
bool OnMessage(CGUIMessage& message) override;
bool OnAction(const CAction& action) override;
bool OnBack(int actionID) override;
void Process(unsigned int currentTime, CDirtyRegionList &dirtyregions) override;
void Render() override;
void OnInitWindow() override;
void OnDeinitWindow(int nextWindowID) override;
protected:
bool m_bClose; /* Close sendet, needed for fade out */
std::unique_ptr<CTexture> m_pTxtTexture; /* Texture info class to render to screen */
CRect m_vertCoords; /* Coordinates of teletext field on screen */
CTeletextDecoder m_TextDecoder; /* Decoding class for teletext code */
private:
void SetCoordinates();
};
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