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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#include "GUIWindowWeather.h"
#include "GUIUserMessages.h"
#include "LangInfo.h"
#include "ServiceBroker.h"
#include "guilib/WindowIDs.h"
#include "utils/StringUtils.h"
#include "utils/URIUtils.h"
#include "utils/Variant.h"
#include "weather/WeatherManager.h"
#include <utility>
using namespace ADDON;
#define CONTROL_BTNREFRESH 2
#define CONTROL_SELECTLOCATION 3
#define CONTROL_LABELUPDATED 11
#define CONTROL_STATICTEMP 223
#define CONTROL_STATICFEEL 224
#define CONTROL_STATICUVID 225
#define CONTROL_STATICWIND 226
#define CONTROL_STATICDEWP 227
#define CONTROL_STATICHUMI 228
#define CONTROL_LABELD0DAY 31
#define CONTROL_LABELD0HI 32
#define CONTROL_LABELD0LOW 33
#define CONTROL_LABELD0GEN 34
#define CONTROL_IMAGED0IMG 35
#define LOCALIZED_TOKEN_FIRSTID 370
#define LOCALIZED_TOKEN_LASTID 395
/*
FIXME'S
>strings are not centered
*/
CGUIWindowWeather::CGUIWindowWeather(void)
: CGUIWindow(WINDOW_WEATHER, "MyWeather.xml")
{
m_loadType = KEEP_IN_MEMORY;
}
CGUIWindowWeather::~CGUIWindowWeather(void) = default;
bool CGUIWindowWeather::OnMessage(CGUIMessage& message)
{
switch ( message.GetMessage() )
{
case GUI_MSG_CLICKED:
{
int iControl = message.GetSenderId();
if (iControl == CONTROL_BTNREFRESH)
{
CServiceBroker::GetWeatherManager().Refresh(); // Refresh clicked so do a complete update
}
else if (iControl == CONTROL_SELECTLOCATION)
{
CGUIMessage msg(GUI_MSG_ITEM_SELECTED,GetID(),CONTROL_SELECTLOCATION);
OnMessage(msg);
SetLocation(msg.GetParam1());
}
}
break;
case GUI_MSG_NOTIFY_ALL:
if (message.GetParam1() == GUI_MSG_WINDOW_RESET)
{
CServiceBroker::GetWeatherManager().Reset();
return true;
}
else if (message.GetParam1() == GUI_MSG_WEATHER_FETCHED)
{
UpdateLocations();
SetProperties();
}
break;
case GUI_MSG_ITEM_SELECT:
{
if (message.GetSenderId() == 0) //handle only message from builtin
{
SetLocation(message.GetParam1());
return true;
}
}
break;
case GUI_MSG_MOVE_OFFSET:
{
if (message.GetSenderId() == 0 && m_maxLocation > 0) //handle only message from builtin
{
// Clamp location between 1 and m_maxLocation
int v = (CServiceBroker::GetWeatherManager().GetArea() + message.GetParam1() - 1) % m_maxLocation + 1;
if (v < 1) v += m_maxLocation;
SetLocation(v);
return true;
}
}
break;
default:
break;
}
return CGUIWindow::OnMessage(message);
}
void CGUIWindowWeather::OnInitWindow()
{
// call UpdateButtons() so that we start with our initial stuff already present
UpdateButtons();
UpdateLocations();
CGUIWindow::OnInitWindow();
}
void CGUIWindowWeather::UpdateLocations()
{
if (!IsActive()) return;
m_maxLocation = strtol(GetProperty("Locations").asString().c_str(),0,10);
if (m_maxLocation < 1) return;
std::vector< std::pair<std::string, int> > labels;
unsigned int iCurWeather = CServiceBroker::GetWeatherManager().GetArea();
if (iCurWeather > m_maxLocation)
{
CServiceBroker::GetWeatherManager().SetArea(m_maxLocation);
iCurWeather = m_maxLocation;
ClearProperties();
CServiceBroker::GetWeatherManager().Refresh();
}
for (unsigned int i = 1; i <= m_maxLocation; i++)
{
std::string strLabel = CServiceBroker::GetWeatherManager().GetLocation(i);
if (strLabel.size() > 1) //got the location string yet?
{
size_t iPos = strLabel.rfind(", ");
if (iPos != std::string::npos)
{
std::string strLabel2(strLabel);
strLabel = strLabel2.substr(0,iPos);
}
labels.emplace_back(strLabel, i);
}
else
{
strLabel = StringUtils::Format("AreaCode {}", i);
labels.emplace_back(strLabel, i);
}
// in case it's a button, set the label
if (i == iCurWeather)
SET_CONTROL_LABEL(CONTROL_SELECTLOCATION,strLabel);
}
SET_CONTROL_LABELS(CONTROL_SELECTLOCATION, iCurWeather, &labels);
}
void CGUIWindowWeather::UpdateButtons()
{
CONTROL_ENABLE(CONTROL_BTNREFRESH);
SET_CONTROL_LABEL(CONTROL_BTNREFRESH, 184); //Refresh
SET_CONTROL_LABEL(WEATHER_LABEL_LOCATION, CServiceBroker::GetWeatherManager().GetLocation(CServiceBroker::GetWeatherManager().GetArea()));
SET_CONTROL_LABEL(CONTROL_LABELUPDATED, CServiceBroker::GetWeatherManager().GetLastUpdateTime());
SET_CONTROL_LABEL(WEATHER_LABEL_CURRENT_COND, CServiceBroker::GetWeatherManager().GetInfo(WEATHER_LABEL_CURRENT_COND));
SET_CONTROL_LABEL(WEATHER_LABEL_CURRENT_TEMP, CServiceBroker::GetWeatherManager().GetInfo(WEATHER_LABEL_CURRENT_TEMP) + g_langInfo.GetTemperatureUnitString());
SET_CONTROL_LABEL(WEATHER_LABEL_CURRENT_FEEL, CServiceBroker::GetWeatherManager().GetInfo(WEATHER_LABEL_CURRENT_FEEL) + g_langInfo.GetTemperatureUnitString());
SET_CONTROL_LABEL(WEATHER_LABEL_CURRENT_UVID, CServiceBroker::GetWeatherManager().GetInfo(WEATHER_LABEL_CURRENT_UVID));
SET_CONTROL_LABEL(WEATHER_LABEL_CURRENT_WIND, CServiceBroker::GetWeatherManager().GetInfo(WEATHER_LABEL_CURRENT_WIND));
SET_CONTROL_LABEL(WEATHER_LABEL_CURRENT_DEWP, CServiceBroker::GetWeatherManager().GetInfo(WEATHER_LABEL_CURRENT_DEWP) + g_langInfo.GetTemperatureUnitString());
SET_CONTROL_LABEL(WEATHER_LABEL_CURRENT_HUMI, CServiceBroker::GetWeatherManager().GetInfo(WEATHER_LABEL_CURRENT_HUMI));
SET_CONTROL_FILENAME(WEATHER_IMAGE_CURRENT_ICON, CServiceBroker::GetWeatherManager().GetInfo(WEATHER_IMAGE_CURRENT_ICON));
//static labels
SET_CONTROL_LABEL(CONTROL_STATICTEMP, 401); //Temperature
SET_CONTROL_LABEL(CONTROL_STATICFEEL, 402); //Feels Like
SET_CONTROL_LABEL(CONTROL_STATICUVID, 403); //UV Index
SET_CONTROL_LABEL(CONTROL_STATICWIND, 404); //Wind
SET_CONTROL_LABEL(CONTROL_STATICDEWP, 405); //Dew Point
SET_CONTROL_LABEL(CONTROL_STATICHUMI, 406); //Humidity
for (int i = 0; i < NUM_DAYS; i++)
{
SET_CONTROL_LABEL(CONTROL_LABELD0DAY + (i*10), CServiceBroker::GetWeatherManager().GetForecast(i).m_day);
SET_CONTROL_LABEL(CONTROL_LABELD0HI + (i*10), CServiceBroker::GetWeatherManager().GetForecast(i).m_high + g_langInfo.GetTemperatureUnitString());
SET_CONTROL_LABEL(CONTROL_LABELD0LOW + (i*10), CServiceBroker::GetWeatherManager().GetForecast(i).m_low + g_langInfo.GetTemperatureUnitString());
SET_CONTROL_LABEL(CONTROL_LABELD0GEN + (i*10), CServiceBroker::GetWeatherManager().GetForecast(i).m_overview);
SET_CONTROL_FILENAME(CONTROL_IMAGED0IMG + (i*10), CServiceBroker::GetWeatherManager().GetForecast(i).m_icon);
}
}
void CGUIWindowWeather::FrameMove()
{
// update our controls
UpdateButtons();
CGUIWindow::FrameMove();
}
/*!
\brief Sets the location to the specified index and refreshes the weather
\param loc the location index (in the range [1..MAXLOCATION])
*/
void CGUIWindowWeather::SetLocation(int loc)
{
if (loc < 1 || loc > (int)m_maxLocation)
return;
// Avoid a settings write if old location == new location
if (CServiceBroker::GetWeatherManager().GetArea() != loc)
{
ClearProperties();
CServiceBroker::GetWeatherManager().SetArea(loc);
std::string strLabel = CServiceBroker::GetWeatherManager().GetLocation(loc);
size_t iPos = strLabel.rfind(", ");
if (iPos != std::string::npos)
strLabel = strLabel.substr(0, iPos);
SET_CONTROL_LABEL(CONTROL_SELECTLOCATION, strLabel);
}
CServiceBroker::GetWeatherManager().Refresh();
}
void CGUIWindowWeather::SetProperties()
{
// Current weather
int iCurWeather = CServiceBroker::GetWeatherManager().GetArea();
SetProperty("Location", CServiceBroker::GetWeatherManager().GetLocation(iCurWeather));
SetProperty("LocationIndex", iCurWeather);
SetProperty("Updated", CServiceBroker::GetWeatherManager().GetLastUpdateTime());
SetProperty("Current.ConditionIcon", CServiceBroker::GetWeatherManager().GetInfo(WEATHER_IMAGE_CURRENT_ICON));
SetProperty("Current.Condition", CServiceBroker::GetWeatherManager().GetInfo(WEATHER_LABEL_CURRENT_COND));
SetProperty("Current.Temperature", CServiceBroker::GetWeatherManager().GetInfo(WEATHER_LABEL_CURRENT_TEMP));
SetProperty("Current.FeelsLike", CServiceBroker::GetWeatherManager().GetInfo(WEATHER_LABEL_CURRENT_FEEL));
SetProperty("Current.UVIndex", CServiceBroker::GetWeatherManager().GetInfo(WEATHER_LABEL_CURRENT_UVID));
SetProperty("Current.Wind", CServiceBroker::GetWeatherManager().GetInfo(WEATHER_LABEL_CURRENT_WIND));
SetProperty("Current.DewPoint", CServiceBroker::GetWeatherManager().GetInfo(WEATHER_LABEL_CURRENT_DEWP));
SetProperty("Current.Humidity", CServiceBroker::GetWeatherManager().GetInfo(WEATHER_LABEL_CURRENT_HUMI));
// we use the icons code number for fanart as it's the safest way
std::string fanartcode = URIUtils::GetFileName(CServiceBroker::GetWeatherManager().GetInfo(WEATHER_IMAGE_CURRENT_ICON));
URIUtils::RemoveExtension(fanartcode);
SetProperty("Current.FanartCode", fanartcode);
// Future weather
std::string day;
for (int i = 0; i < NUM_DAYS; i++)
{
day = StringUtils::Format("Day{}.", i);
SetProperty(day + "Title", CServiceBroker::GetWeatherManager().GetForecast(i).m_day);
SetProperty(day + "HighTemp", CServiceBroker::GetWeatherManager().GetForecast(i).m_high);
SetProperty(day + "LowTemp", CServiceBroker::GetWeatherManager().GetForecast(i).m_low);
SetProperty(day + "Outlook", CServiceBroker::GetWeatherManager().GetForecast(i).m_overview);
SetProperty(day + "OutlookIcon", CServiceBroker::GetWeatherManager().GetForecast(i).m_icon);
fanartcode = URIUtils::GetFileName(CServiceBroker::GetWeatherManager().GetForecast(i).m_icon);
URIUtils::RemoveExtension(fanartcode);
SetProperty(day + "FanartCode", fanartcode);
}
}
void CGUIWindowWeather::ClearProperties()
{
// Current weather
SetProperty("Location", "");
SetProperty("LocationIndex", "");
SetProperty("Updated", "");
SetProperty("Current.ConditionIcon", "");
SetProperty("Current.Condition", "");
SetProperty("Current.Temperature", "");
SetProperty("Current.FeelsLike", "");
SetProperty("Current.UVIndex", "");
SetProperty("Current.Wind", "");
SetProperty("Current.DewPoint", "");
SetProperty("Current.Humidity", "");
SetProperty("Current.FanartCode", "");
// Future weather
std::string day;
for (int i = 0; i < NUM_DAYS; i++)
{
day = StringUtils::Format("Day{}.", i);
SetProperty(day + "Title", "");
SetProperty(day + "HighTemp", "");
SetProperty(day + "LowTemp", "");
SetProperty(day + "Outlook", "");
SetProperty(day + "OutlookIcon", "");
SetProperty(day + "FanartCode", "");
}
}
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