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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "GLContext.h"
#include <GL/glx.h>
namespace KODI
{
namespace WINDOWING
{
namespace X11
{
class CGLContextGLX : public CGLContext
{
public:
explicit CGLContextGLX(Display *dpy);
bool Refresh(bool force, int screen, Window glWindow, bool &newContext) override;
void Destroy() override;
void Detach() override;
void SetVSync(bool enable) override;
void SwapBuffers() override;
void QueryExtensions() override;
GLXWindow m_glxWindow = 0;
GLXContext m_glxContext = 0;
protected:
bool IsSuitableVisual(XVisualInfo *vInfo);
int (*m_glXGetVideoSyncSGI)(unsigned int*);
int (*m_glXWaitVideoSyncSGI)(int, int, unsigned int*);
int (*m_glXSwapIntervalMESA)(int);
PFNGLXSWAPINTERVALEXTPROC m_glXSwapIntervalEXT;
int m_nScreen;
int m_iVSyncErrors;
int m_vsyncMode;
};
}
}
}
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