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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#include "WinSystemGbmGLESContext.h"
#include "OptionalsReg.h"
#include "cores/RetroPlayer/process/gbm/RPProcessInfoGbm.h"
#include "cores/RetroPlayer/rendering/VideoRenderers/RPRendererDMA.h"
#include "cores/RetroPlayer/rendering/VideoRenderers/RPRendererOpenGLES.h"
#include "cores/VideoPlayer/DVDCodecs/DVDFactoryCodec.h"
#include "cores/VideoPlayer/DVDCodecs/Video/DVDVideoCodecDRMPRIME.h"
#include "cores/VideoPlayer/Process/gbm/ProcessInfoGBM.h"
#include "cores/VideoPlayer/VideoRenderers/HwDecRender/RendererDRMPRIME.h"
#include "cores/VideoPlayer/VideoRenderers/HwDecRender/RendererDRMPRIMEGLES.h"
#include "cores/VideoPlayer/VideoRenderers/LinuxRendererGLES.h"
#include "cores/VideoPlayer/VideoRenderers/RenderFactory.h"
#include "rendering/gles/ScreenshotSurfaceGLES.h"
#include "utils/BufferObjectFactory.h"
#include "utils/DMAHeapBufferObject.h"
#include "utils/DumbBufferObject.h"
#include "utils/GBMBufferObject.h"
#include "utils/UDMABufferObject.h"
#include "utils/XTimeUtils.h"
#include "utils/log.h"
#include "windowing/WindowSystemFactory.h"
#include <mutex>
#include <gbm.h>
using namespace KODI::WINDOWING::GBM;
using namespace std::chrono_literals;
CWinSystemGbmGLESContext::CWinSystemGbmGLESContext()
: CWinSystemGbmEGLContext(EGL_PLATFORM_GBM_MESA, "EGL_MESA_platform_gbm")
{}
void CWinSystemGbmGLESContext::Register()
{
CWindowSystemFactory::RegisterWindowSystem(CreateWinSystem, "gbm");
}
std::unique_ptr<CWinSystemBase> CWinSystemGbmGLESContext::CreateWinSystem()
{
return std::make_unique<CWinSystemGbmGLESContext>();
}
bool CWinSystemGbmGLESContext::InitWindowSystem()
{
VIDEOPLAYER::CRendererFactory::ClearRenderer();
CDVDFactoryCodec::ClearHWAccels();
CLinuxRendererGLES::Register();
RETRO::CRPProcessInfoGbm::Register();
RETRO::CRPProcessInfoGbm::RegisterRendererFactory(new RETRO::CRendererFactoryDMA);
RETRO::CRPProcessInfoGbm::RegisterRendererFactory(new RETRO::CRendererFactoryOpenGLES);
if (!CWinSystemGbmEGLContext::InitWindowSystemEGL(EGL_OPENGL_ES2_BIT, EGL_OPENGL_ES_API))
{
return false;
}
bool general, deepColor;
m_vaapiProxy.reset(GBM::VaapiProxyCreate(m_DRM->GetRenderNodeFileDescriptor()));
GBM::VaapiProxyConfig(m_vaapiProxy.get(), m_eglContext.GetEGLDisplay());
GBM::VAAPIRegisterRenderGLES(m_vaapiProxy.get(), general, deepColor);
if (general)
{
GBM::VAAPIRegister(m_vaapiProxy.get(), deepColor);
}
CRendererDRMPRIMEGLES::Register();
CRendererDRMPRIME::Register();
CDVDVideoCodecDRMPRIME::Register();
VIDEOPLAYER::CProcessInfoGBM::Register();
CScreenshotSurfaceGLES::Register();
CBufferObjectFactory::ClearBufferObjects();
CDumbBufferObject::Register();
#if defined(HAS_GBM_BO_MAP)
CGBMBufferObject::Register();
#endif
#if defined(HAVE_LINUX_MEMFD) && defined(HAVE_LINUX_UDMABUF)
CUDMABufferObject::Register();
#endif
#if defined(HAVE_LINUX_DMA_HEAP)
CDMAHeapBufferObject::Register();
#endif
return true;
}
bool CWinSystemGbmGLESContext::SetFullScreen(bool fullScreen, RESOLUTION_INFO& res, bool blankOtherDisplays)
{
if (res.iWidth != m_nWidth ||
res.iHeight != m_nHeight)
{
CLog::Log(LOGDEBUG, "CWinSystemGbmGLESContext::{} - resolution changed, creating a new window",
__FUNCTION__);
CreateNewWindow("", fullScreen, res);
}
if (!m_eglContext.TrySwapBuffers())
{
CEGLUtils::Log(LOGERROR, "eglSwapBuffers failed");
throw std::runtime_error("eglSwapBuffers failed");
}
CWinSystemGbm::SetFullScreen(fullScreen, res, blankOtherDisplays);
CRenderSystemGLES::ResetRenderSystem(res.iWidth, res.iHeight);
return true;
}
void CWinSystemGbmGLESContext::PresentRender(bool rendered, bool videoLayer)
{
if (!m_bRenderCreated)
return;
if (rendered || videoLayer)
{
if (rendered)
{
if (!m_eglContext.TrySwapBuffers())
{
CEGLUtils::Log(LOGERROR, "eglSwapBuffers failed");
throw std::runtime_error("eglSwapBuffers failed");
}
}
CWinSystemGbm::FlipPage(rendered, videoLayer);
if (m_dispReset && m_dispResetTimer.IsTimePast())
{
CLog::Log(LOGDEBUG, "CWinSystemGbmGLESContext::{} - Sending display reset to all clients",
__FUNCTION__);
m_dispReset = false;
std::unique_lock<CCriticalSection> lock(m_resourceSection);
for (auto resource : m_resources)
resource->OnResetDisplay();
}
}
else
{
KODI::TIME::Sleep(10ms);
}
}
bool CWinSystemGbmGLESContext::CreateContext()
{
CEGLAttributesVec contextAttribs;
contextAttribs.Add({{EGL_CONTEXT_CLIENT_VERSION, 2}});
if (!m_eglContext.CreateContext(contextAttribs))
{
CLog::Log(LOGERROR, "EGL context creation failed");
return false;
}
return true;
}
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