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/*
* Copyright (C) 2010-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "rendering/gles/RenderSystemGLES.h"
#include "threads/CriticalSection.h"
#include "windowing/WinSystem.h"
#include <string>
#include <vector>
#include <CoreVideo/CVOpenGLESTextureCache.h>
class IDispResource;
class CVideoSyncIos;
struct CADisplayLinkWrapper;
class CWinSystemIOS : public CWinSystemBase, public CRenderSystemGLES
{
public:
CWinSystemIOS();
~CWinSystemIOS() override;
static void Register();
static std::unique_ptr<CWinSystemBase> CreateWinSystem();
int GetDisplayIndexFromSettings();
// Implementation of CWinSystemBase
CRenderSystemBase *GetRenderSystem() override { return this; }
bool InitWindowSystem() override;
bool DestroyWindowSystem() override;
bool CreateNewWindow(const std::string& name, bool fullScreen, RESOLUTION_INFO& res) override;
bool DestroyWindow() override;
bool ResizeWindow(int newWidth, int newHeight, int newLeft, int newTop) override;
bool SetFullScreen(bool fullScreen, RESOLUTION_INFO& res, bool blankOtherDisplays) override;
void UpdateResolutions() override;
bool CanDoWindowed() override { return false; }
void ShowOSMouse(bool show) override {}
bool HasCursor() override;
void NotifyAppActiveChange(bool bActivated) override;
bool Minimize() override;
bool Restore() override;
bool Hide() override;
bool Show(bool raise = true) override;
bool IsExtSupported(const char* extension) const override;
bool BeginRender() override;
bool EndRender() override;
void Register(IDispResource *resource) override;
void Unregister(IDispResource *resource) override;
std::unique_ptr<CVideoSync> GetVideoSync(void* clock) override;
std::vector<std::string> GetConnectedOutputs() override;
bool InitDisplayLink(CVideoSyncIos *syncImpl);
void DeinitDisplayLink(void);
void OnAppFocusChange(bool focus);
bool IsBackgrounded() const { return m_bIsBackgrounded; }
CVEAGLContext GetEAGLContextObj();
void MoveToTouchscreen();
// winevents override
bool MessagePump() override;
protected:
void PresentRenderImpl(bool rendered) override;
void SetVSyncImpl(bool enable) override {}
void *m_glView; // EAGLView opaque
void *m_WorkingContext; // shared EAGLContext opaque
bool m_bWasFullScreenBeforeMinimize;
std::string m_eglext;
CCriticalSection m_resourceSection;
std::vector<IDispResource*> m_resources;
bool m_bIsBackgrounded;
private:
bool GetScreenResolution(int* w, int* h, double* fps, int screenIdx);
void FillInVideoModes(int screenIdx);
bool SwitchToVideoMode(int width, int height, double refreshrate);
CADisplayLinkWrapper *m_pDisplayLink;
int m_internalTouchscreenResolutionWidth = -1;
int m_internalTouchscreenResolutionHeight = -1;
};
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