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/*
* Copyright (C) 2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#include "SeatInputProcessing.h"
#include <cassert>
using namespace KODI::WINDOWING::WAYLAND;
CSeatInputProcessing::CSeatInputProcessing(wayland::surface_t const& inputSurface, IInputHandler& handler)
: m_inputSurface{inputSurface}, m_handler{handler}
{
}
void CSeatInputProcessing::AddSeat(CSeat* seat)
{
assert(m_seats.find(seat->GetGlobalName()) == m_seats.end());
auto& seatState = m_seats.emplace(seat->GetGlobalName(), seat).first->second;
seatState.keyboardProcessor.reset(new CInputProcessorKeyboard(*this));
seat->AddRawInputHandlerKeyboard(seatState.keyboardProcessor.get());
seatState.pointerProcessor.reset(new CInputProcessorPointer(m_inputSurface, *this));
seat->AddRawInputHandlerPointer(seatState.pointerProcessor.get());
seatState.touchProcessor.reset(new CInputProcessorTouch(m_inputSurface));
seat->AddRawInputHandlerTouch(seatState.touchProcessor.get());
}
void CSeatInputProcessing::RemoveSeat(CSeat* seat)
{
auto seatStateI = m_seats.find(seat->GetGlobalName());
if (seatStateI != m_seats.end())
{
seat->RemoveRawInputHandlerKeyboard(seatStateI->second.keyboardProcessor.get());
seat->RemoveRawInputHandlerPointer(seatStateI->second.pointerProcessor.get());
seat->RemoveRawInputHandlerTouch(seatStateI->second.touchProcessor.get());
m_seats.erase(seatStateI);
}
}
void CSeatInputProcessing::OnPointerEnter(std::uint32_t seatGlobalName, std::uint32_t serial)
{
m_handler.OnSetCursor(seatGlobalName, serial);
m_handler.OnEnter(InputType::POINTER);
}
void CSeatInputProcessing::OnPointerLeave()
{
m_handler.OnLeave(InputType::POINTER);
}
void CSeatInputProcessing::OnPointerEvent(XBMC_Event& event)
{
m_handler.OnEvent(InputType::POINTER, event);
}
void CSeatInputProcessing::OnKeyboardEnter()
{
m_handler.OnEnter(InputType::KEYBOARD);
}
void CSeatInputProcessing::OnKeyboardLeave()
{
m_handler.OnLeave(InputType::KEYBOARD);
}
void CSeatInputProcessing::OnKeyboardEvent(XBMC_Event& event)
{
m_handler.OnEvent(InputType::KEYBOARD, event);
}
void CSeatInputProcessing::SetCoordinateScale(std::int32_t scale)
{
for (auto& seatPair : m_seats)
{
seatPair.second.touchProcessor->SetCoordinateScale(scale);
seatPair.second.pointerProcessor->SetCoordinateScale(scale);
}
}
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