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/*
* Copyright (C) 2017-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "WinSystemWaylandEGLContext.h"
#include "rendering/gl/RenderSystemGL.h"
namespace KODI
{
namespace WINDOWING
{
namespace WAYLAND
{
class CVaapiProxy;
class CWinSystemWaylandEGLContextGL : public CWinSystemWaylandEGLContext, public CRenderSystemGL
{
public:
static void Register();
static std::unique_ptr<CWinSystemBase> CreateWinSystem();
// Implementation of CWinSystemBase via CWinSystemWaylandEGLContext
CRenderSystemBase *GetRenderSystem() override { return this; }
bool InitWindowSystem() override;
protected:
bool CreateContext() override;
void SetContextSize(CSizeInt size) override;
void SetVSyncImpl(bool enable) override;
void PresentRenderImpl(bool rendered) override;
struct delete_CVaapiProxy
{
void operator()(CVaapiProxy *p) const;
};
std::unique_ptr<CVaapiProxy, delete_CVaapiProxy> m_vaapiProxy;
};
}
}
}
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