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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "interfaces/IAnnouncer.h"
#include "windowing/WinEvents.h"
#include <concurrent_queue.h>
#include <winrt/Windows.Media.h>
class CRemoteControlXbox;
class CWinEventsWin10 : public IWinEvents
, public ANNOUNCEMENT::IAnnouncer
{
public:
CWinEventsWin10();
virtual ~CWinEventsWin10();
void MessagePush(XBMC_Event *newEvent);
bool MessagePump() override;
virtual size_t GetQueueSize();
// initialization
void InitEventHandlers(const winrt::Windows::UI::Core::CoreWindow&);
static void InitOSKeymap(void);
// Window event handlers.
void OnWindowSizeChanged(const winrt::Windows::UI::Core::CoreWindow&, const winrt::Windows::UI::Core::WindowSizeChangedEventArgs&);
void OnWindowResizeStarted(const winrt::Windows::UI::Core::CoreWindow&, const winrt::Windows::Foundation::IInspectable&);
void OnWindowResizeCompleted(const winrt::Windows::UI::Core::CoreWindow&, const winrt::Windows::Foundation::IInspectable&);
void OnWindowClosed(const winrt::Windows::UI::Core::CoreWindow&, const winrt::Windows::UI::Core::CoreWindowEventArgs&);
static void OnWindowActivationChanged(const winrt::Windows::UI::Core::CoreWindow&, const winrt::Windows::UI::Core::WindowActivatedEventArgs&);
static void OnVisibilityChanged(const winrt::Windows::UI::Core::CoreWindow&, const winrt::Windows::UI::Core::VisibilityChangedEventArgs&);
// touch mouse and pen
void OnPointerPressed(const winrt::Windows::UI::Core::CoreWindow&, const winrt::Windows::UI::Core::PointerEventArgs&);
void OnPointerMoved(const winrt::Windows::UI::Core::CoreWindow&, const winrt::Windows::UI::Core::PointerEventArgs&);
void OnPointerReleased(const winrt::Windows::UI::Core::CoreWindow&, const winrt::Windows::UI::Core::PointerEventArgs&);
void OnPointerExited(const winrt::Windows::UI::Core::CoreWindow&, const winrt::Windows::UI::Core::PointerEventArgs&);
void OnPointerWheelChanged(const winrt::Windows::UI::Core::CoreWindow&, const winrt::Windows::UI::Core::PointerEventArgs&);
// keyboard
void OnAcceleratorKeyActivated(const winrt::Windows::UI::Core::CoreDispatcher&, const winrt::Windows::UI::Core::AcceleratorKeyEventArgs&);
// DisplayInformation event handlers.
static void OnDpiChanged(const winrt::Windows::Graphics::Display::DisplayInformation&, const winrt::Windows::Foundation::IInspectable&);
static void OnOrientationChanged(const winrt::Windows::Graphics::Display::DisplayInformation&, const winrt::Windows::Foundation::IInspectable&);
static void OnDisplayContentsInvalidated(const winrt::Windows::Graphics::Display::DisplayInformation&, const winrt::Windows::Foundation::IInspectable&);
// system
static void OnBackRequested(const winrt::Windows::Foundation::IInspectable&, const winrt::Windows::UI::Core::BackRequestedEventArgs&);
// system media handlers
static void OnSystemMediaButtonPressed(const winrt::Windows::Media::SystemMediaTransportControls&
, const winrt::Windows::Media::SystemMediaTransportControlsButtonPressedEventArgs&);
// IAnnouncer overrides
void Announce(ANNOUNCEMENT::AnnouncementFlag flag,
const std::string& sender,
const std::string& message,
const CVariant& data) override;
private:
friend class CWinSystemWin10;
void OnResize(float width, float height);
void UpdateWindowSize();
void Kodi_KeyEvent(unsigned int vkey, unsigned scancode, unsigned keycode, bool isDown);
void HandleWindowSizeChanged();
Concurrency::concurrent_queue<XBMC_Event> m_events;
winrt::Windows::Media::SystemMediaTransportControls m_smtc{ nullptr };
bool m_bResized{ false };
bool m_bMoved{ false };
bool m_sizeChanging{ false };
float m_logicalWidth{ 0 };
float m_logicalHeight{ 0 };
float m_logicalPosX{ 0 };
float m_logicalPosY{ 0 };
std::unique_ptr<CRemoteControlXbox> m_remote;
};
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