summaryrefslogtreecommitdiffstats
path: root/src/toys/rdm-area.cpp
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--src/toys/rdm-area.cpp479
1 files changed, 479 insertions, 0 deletions
diff --git a/src/toys/rdm-area.cpp b/src/toys/rdm-area.cpp
new file mode 100644
index 0000000..22cc104
--- /dev/null
+++ b/src/toys/rdm-area.cpp
@@ -0,0 +1,479 @@
+#include <2geom/d2.h>
+#include <2geom/sbasis.h>
+#include <2geom/bezier-to-sbasis.h>
+#include <2geom/sbasis-geometric.h>
+
+#include <toys/path-cairo.h>
+#include <toys/toy-framework-2.h>
+
+#include <cstdlib>
+#include <vector>
+#include <list>
+#include <algorithm>
+using std::vector;
+using namespace Geom;
+
+#define SIZE 4
+#define NB_SLIDER 2
+
+struct Triangle{
+ Point a,b,c;
+ double area;
+};
+
+//TODO: this would work only for C1 pw<d2<sb>> input. Split the input at corners to work with pwd2sb...
+//TODO: for more general purpose, return a path...
+void toPoly(D2<SBasis> const &f, std::list<Point> &p, double tol, bool include_first=true){
+ D2<SBasis> df = derivative(f);
+ D2<SBasis> d2f = derivative(df);
+ double t=0;
+ if ( include_first ){ p.push_back( f.at0() );}
+ while (t<1){
+ Point v = unit_vector(df.valueAt(t));
+ //OptInterval bounds = bounds_local(df[X]*v[Y]-df[Y]*v[X], Interval(t,1));
+ OptInterval bounds = bounds_local(d2f[X]*v[Y]-d2f[Y]*v[X], Interval(t,1));
+ if (bounds) {
+ double bds_max = (-bounds->min()>bounds->max() ? -bounds->min() : bounds->max());
+ double dt;
+ //if (bds_max<tol) dt = 1;
+ //else dt = tol/bds_max;
+ if (bds_max<tol/4) dt = 1;
+ else dt = 2*std::sqrt( tol / bds_max );
+ t+=dt*5;
+ if (t>1) t = 1;
+ }else{
+ t = 1;
+ }
+ p.push_back( f.valueAt(t) );
+ }
+ return;
+}
+
+std::list<Point> toPoly(std::vector<Piecewise<D2<SBasis> > > f, double tol){
+ assert ( f.size() >0 && f[0].size() >0 );
+ std::list<Point> res;
+
+ for (unsigned i = 0; i<f.size(); i++){
+ for (unsigned j = 0; j<f[i].size(); j++){
+ toPoly(f[i][j],res,tol, j==0);
+ }
+ if ( f[i].segs.front().at0() != f[i].segs.back().at1() ){
+ res.push_back( f[i].segs.front().at0() );
+ }
+ if ( i>0 ) res.push_back( f[0][0].at0() );
+ }
+ return res;
+}
+
+//TODO: this is an ugly hack, use path intersection instead!!
+bool intersect(Point const &a0, Point const &b0, Point const &a1, Point const &b1, Point &c, double tol=.0001){
+ double abaa1 = cross( b0-a0, a1-a0);
+ double abab1 = cross( b0-a0, b1-a0);
+ double abaa0 = cross( b1-a1, a0-a1);
+ double abab0 = cross( b1-a1, b0-a1);
+ if ( abaa1 * abab1 < -tol && abaa0 * abab0 < -tol ){
+ c = a1 - (b1-a1) * abaa1/(abab1-abaa1);
+ return true;
+ }
+#if 1
+ return false;//TODO: handle limit cases!!
+#else
+ if ( abaa1 == 0 && dot( a0-a1, b0-a1 ) < 0 ) {
+ c = a1;
+ return true;
+ }
+ if ( abab1 == 0 && dot( a0-b1, b0-b1 ) < 0 ) {
+ c = b1;
+ return true;
+ }
+ if ( abaa0 == 0 && dot( a1-a0, b1-a0 ) < 0 ) {
+ c = a0;
+ return true;
+ }
+ if ( abab0 == 0 && dot( a1-b0, b1-b0 ) < 0 ) {
+ c = b0;
+ return true;
+ }
+ return false;
+#endif
+}
+
+//TODO: use path intersection stuff!
+void uncross(std::list<Point> &loop){
+ std::list<Point>::iterator b0 = loop.begin(),a0,b1,a1;
+ if ( b0 == loop.end() ) return;
+ a0 = b0;
+ ++b0;
+ if ( b0 == loop.end() ) return;
+ //now a0,b0 are 2 consecutive points.
+ while ( b0 != loop.end() ){
+ b1 = b0;
+ ++b1;
+ if ( b1 != loop.end() ) {
+ a1 = b1;
+ ++b1;
+ if ( b1 != loop.end() ) {
+ //now a0,b0,a1,b1 are 4 consecutive points.
+ Point c;
+ while ( b1 != loop.end() ){
+ if ( intersect(*a0,*b0,*a1,*b1,c) ){
+ if ( c != (*a0) && c != (*b0) ){
+ loop.insert(b1,c);
+ loop.insert(b0,c);
+ ++a1;
+ std::list<Point> loop_piece;
+ loop_piece.insert(loop_piece.begin(), b0, a1 );
+ loop_piece.reverse();
+ loop.erase( b0, a1 );
+ loop.splice( a1, loop_piece );
+ b0 = a0;
+ ++b0;
+ //a1 = b1; a1--;//useless
+ }else{
+ //TODO: handle degenerated crossings...
+ }
+ }else{
+ a1=b1;
+ ++b1;
+ }
+ }
+ }
+ }
+ a0 = b0;
+ ++b0;
+ }
+ return;//We should never reach this point.
+}
+//------------------------------------------------------------
+//------------------------------------------------------------
+//------------------------------------------------------------
+void triangulate(std::list<Point> &pts, std::vector<Triangle> &tri, bool clockwise = false, double tol=.001){
+ pts.unique();
+ while ( !pts.empty() && pts.front() == pts.back() ){ pts.pop_back(); }
+ if ( pts.size() < 3 ) return;
+ //cycle by 1 to have a better looking output...
+ pts.push_back(pts.front()); pts.pop_front();
+ std::list<Point>::iterator a,b,c,m;
+ int sign = (clockwise ? -1 : 1 );
+ a = pts.end(); --a;
+ b = pts.begin();
+ c = b; ++c;
+ //now a,b,c are 3 consecutive points.
+ if ( pts.size() == 3 ) {
+ Triangle abc;
+ abc.a = (*a);
+ abc.b = (*b);
+ abc.c = (*c);
+ abc.area = sign *( cross((*b) - (*a),(*c) - (*b))/2) ;
+ if ( abc.area >0 ){
+ tri.push_back(abc);
+ pts.clear();
+ }
+ return;
+ }
+ bool found = false;
+ while( c != pts.end() ){
+ double abac = cross((*b)-(*a),(*c)-(*a));
+ if ( fabs(abac)<tol && dot( *b-*a, *c-*b ) <= 0) {
+ //this is a degenerated triangle. Remove it and continue.
+ pts.erase(b);
+ triangulate(pts,tri,clockwise);
+ return;
+ }
+ m = c;
+ ++m;
+ while ( m != pts.end() && !found && m!=a){
+ bool pointing_inside;
+ double abam = cross((*b)-(*a),(*m)-(*a));
+ double bcbm = cross((*c)-(*b),(*m)-(*b));
+ if ( sign * abac > 0 ){
+ pointing_inside = ( sign * abam >= 0 ) && ( sign * bcbm >= 0 );
+ }else {
+ pointing_inside = ( sign * abam >=0 ) || ( sign * bcbm >=0);
+ }
+ if ( pointing_inside ){
+ std::list<Point>::iterator p=c,q=++p;
+ Point inter;
+ while ( q != pts.end() && !intersect(*b,*m,*p,*q,inter) ){
+ p=q;
+ ++q;
+ }
+ if ( q == pts.end() ){
+ found = true;
+ }else{
+ ++m;
+ }
+ }else{
+ ++m;
+ }
+ }
+ if ( found ){
+ std::list<Point>pts_beg;
+ pts.insert(b,*b);
+ pts.insert(m,*m);
+ pts_beg.splice(pts_beg.begin(), pts, b, m);
+ triangulate(pts_beg,tri,clockwise);
+ triangulate(pts,tri,clockwise);
+ return;
+ }else{
+ a = b;
+ b = c;
+ ++c;
+ }
+ }
+ //we should never reach this point.
+}
+
+double
+my_rand_generator(){
+ double x = std::rand();
+ return x/RAND_MAX;
+}
+
+class RandomGenerator {
+public:
+ RandomGenerator();
+ RandomGenerator(Piecewise<D2<SBasis> >f_in, double tol=.1);
+ ~RandomGenerator(){};
+ void setDomain(Piecewise<D2<SBasis> >f_in, double tol=.1);
+ void set_generator(double (*rand_func)());
+ void resetRandomizer();
+ Point pt();
+ double area();
+
+protected:
+ double (*rand)();//set this to your favorite generator of numbers in [0,1] (an inkscape param for instance!)
+ long start_seed;
+ long seed;
+ std::vector<Triangle> triangles;
+ std::vector<double> areas;
+};
+
+RandomGenerator::RandomGenerator(){
+ seed = start_seed = 10;
+ rand = &my_rand_generator;//set this to your favorite generator of numbers in [0,1]!
+}
+RandomGenerator::RandomGenerator(Piecewise<D2<SBasis> >f_in, double tol){
+ seed = start_seed = 10;
+ rand = &my_rand_generator;//set this to your favorite generator of numbers in [0,1]!
+ setDomain(f_in, tol);
+}
+void RandomGenerator::setDomain(Piecewise<D2<SBasis> >f_in, double tol){
+ std::vector<Piecewise<D2<SBasis> > >f = split_at_discontinuities(f_in);
+ std::list<Point> p = toPoly( f, tol);
+ uncross(p);
+ if ( p.size()<3) return;
+ double tot_area = 0;
+ std::list<Point>::iterator a = p.begin(), b=a;
+ ++b;
+ while(b!=p.end()){
+ tot_area += ((*b)[X]-(*a)[X]) * ((*b)[Y]+(*a)[Y])/2;
+ ++a;++b;
+ }
+ bool clockwise = tot_area < 0;
+ triangles = std::vector<Triangle>();
+ triangulate(p,triangles,clockwise);
+ areas = std::vector<double>(triangles.size(),0.);
+ double cumul = 0;
+ for (unsigned i = 0; i<triangles.size(); i++){
+ cumul += triangles[i].area;
+ areas[i] = cumul;
+ }
+}
+
+void RandomGenerator::resetRandomizer(){
+ seed = start_seed;
+}
+Point RandomGenerator::pt(){
+ if (areas.empty()) return Point(0,0);
+ double pick_area = rand()*areas.back();
+ std::vector<double>::iterator picked = std::lower_bound( areas.begin(), areas.end(), pick_area);
+ unsigned i = picked - areas.begin();
+ double x = (*rand)();
+ double y = (*rand)();
+ if ( x+y > 1) {
+ x = 1-x;
+ y = 1-y;
+ }
+ //x=.3; y=.3;
+ Point res;
+ res = triangles[i].a;
+ res += x * ( triangles[i].b - triangles[i].a );
+ res += y * ( triangles[i].c - triangles[i].a );
+ return res;
+}
+double RandomGenerator::area(){
+ if (areas.empty()) return 0;
+ return areas.back();
+}
+void RandomGenerator::set_generator(double (*f)()){
+ rand = f;//set this to your favorite generator of numbers in [0,1]!
+}
+
+
+
+
+
+
+//-------------------------------------------------------
+// The toy!
+//-------------------------------------------------------
+class RandomToy: public Toy {
+
+ PointHandle adjuster[NB_SLIDER];
+
+public:
+ PointSetHandle b1_handle;
+ PointSetHandle b2_handle;
+ void draw(cairo_t *cr,
+ std::ostringstream *notify,
+ int width, int height, bool save, std::ostringstream *timer_stream) override {
+ srand(10);
+ for(unsigned i=0; i<NB_SLIDER; i++){
+ adjuster[i].pos[X] = 30+i*20;
+ if (adjuster[i].pos[Y]<100) adjuster[i].pos[Y] = 100;
+ if (adjuster[i].pos[Y]>400) adjuster[i].pos[Y] = 400;
+ cairo_move_to(cr, Point(30+i*20,100));
+ cairo_line_to(cr, Point(30+i*20,400));
+ cairo_set_line_width (cr, .5);
+ cairo_set_source_rgba (cr, 0., 0., 0., 1);
+ cairo_stroke(cr);
+ }
+ double tol = (400-adjuster[0].pos[Y])/300.*5+0.05;
+ double tau = (400-adjuster[1].pos[Y])/300.;
+// double scale_topback = (250-adjuster[2].pos[Y])/150.*5;
+// double scale_botfront = (250-adjuster[3].pos[Y])/150.*5;
+// double scale_botback = (250-adjuster[4].pos[Y])/150.*5;
+// double growth = 1+(250-adjuster[5].pos[Y])/150.*.1;
+// double rdmness = 1+(400-adjuster[6].pos[Y])/300.*.9;
+// double bend_amount = (250-adjuster[7].pos[Y])/300.*100.;
+
+ b1_handle.pts.back() = b2_handle.pts.front();
+ b1_handle.pts.front() = b2_handle.pts.back();
+ D2<SBasis> B1 = b1_handle.asBezier();
+ D2<SBasis> B2 = b2_handle.asBezier();
+
+ cairo_set_line_width(cr, 0.3);
+ cairo_set_source_rgba(cr, 0, 0, 0, 1);
+ cairo_d2_sb(cr, B1);
+ cairo_d2_sb(cr, B2);
+ cairo_set_line_width (cr, .5);
+ cairo_set_source_rgba (cr, 0., 0., 0., 1);
+ cairo_stroke(cr);
+
+
+ Piecewise<D2<SBasis> >B;
+ B.concat(Piecewise<D2<SBasis> >(B1));
+ B.continuousConcat(Piecewise<D2<SBasis> >(B2));
+
+ Piecewise<SBasis> are;
+
+ Point centroid_tmp(0,0);
+ are = integral(dot(B, rot90(derivative(B))))*0.5;
+ are = (are - are.firstValue())*(height/10) / (are.lastValue() - are.firstValue());
+
+ D2<Piecewise<SBasis> > are_graph(Piecewise<SBasis>(Linear(0, width)), are );
+ std::cout << are.firstValue() << "," << are.lastValue() << std::endl;
+ cairo_save(cr);
+ cairo_d2_pw_sb(cr, are_graph);
+ cairo_set_line_width (cr, .5);
+ cairo_set_source_rgba (cr, 0., 0., 0., 1);
+ cairo_stroke(cr);
+ cairo_restore(cr);
+
+
+#if 0
+ std::vector<Piecewise<D2<SBasis> > >f = split_at_discontinuities(B);
+ std::list<Point> p = toPoly( f, tol);
+ uncross(p);
+ cairo_move_to(cr, p.front());
+ for (std::list<Point>::iterator pt = p.begin(); pt!=p.end(); ++pt){
+ cairo_line_to(cr, *pt);
+ //if (i++>p.size()*tau) break;
+ }
+ cairo_set_line_width (cr, 3);
+ cairo_set_source_rgba (cr, 1., 0., 0., .5);
+ cairo_stroke(cr);
+
+ if ( p.size()<3) return;
+ double tot_area = 0;
+ std::list<Point>::iterator a = p.begin(), b=a;
+ b++;
+ while(b!=p.end()){
+ tot_area += ((*b)[X]-(*a)[X]) * ((*b)[Y]+(*a)[Y])/2;
+ a++;b++;
+ }
+ bool clockwise = tot_area < 0;
+
+ std::vector<Triangle> tri;
+ int nbiter =0;
+ triangulate(p,tri,clockwise);
+ cairo_set_source_rgba (cr, 1., 1., 0., 1);
+ cairo_stroke(cr);
+ for (unsigned i=0; i<tri.size(); i++){
+ cairo_move_to(cr, tri[i].a);
+ cairo_line_to(cr, tri[i].b);
+ cairo_line_to(cr, tri[i].c);
+ cairo_line_to(cr, tri[i].a);
+ cairo_set_line_width (cr, .5);
+ cairo_set_source_rgba (cr, 0., 0., .9, .5);
+ cairo_stroke(cr);
+ cairo_move_to(cr, tri[i].a);
+ cairo_line_to(cr, tri[i].b);
+ cairo_line_to(cr, tri[i].c);
+ cairo_line_to(cr, tri[i].a);
+ cairo_set_source_rgba (cr, 0.5, 0., .9, .1);
+ cairo_fill(cr);
+ }
+#endif
+
+ RandomGenerator rdm = RandomGenerator(B, tol);
+ for(int i = 0; i < rdm.area()/5*tau; i++) {
+ draw_handle(cr, rdm.pt());
+ }
+ cairo_set_source_rgba (cr, 0., 0., 0., 1);
+ cairo_stroke(cr);
+
+ Toy::draw(cr, notify, width, height, save,timer_stream);
+ }
+
+public:
+ RandomToy(){
+ for(int i = 0; i < SIZE; i++) {
+ b1_handle.push_back(150+uniform()*300,150+uniform()*300);
+ b2_handle.push_back(150+uniform()*300,150+uniform()*300);
+ }
+ b1_handle.pts[0] = Geom::Point(400,300);
+ b1_handle.pts[1] = Geom::Point(400,400);
+ b1_handle.pts[2] = Geom::Point(100,400);
+ b1_handle.pts[3] = Geom::Point(100,300);
+
+ b2_handle.pts[0] = Geom::Point(100,300);
+ b2_handle.pts[1] = Geom::Point(100,200);
+ b2_handle.pts[2] = Geom::Point(400,200);
+ b2_handle.pts[3] = Geom::Point(400,300);
+ handles.push_back(&b1_handle);
+ handles.push_back(&b2_handle);
+
+ for(unsigned i = 0; i < NB_SLIDER; i++) {
+ adjuster[i].pos = Geom::Point(30+i*20,250);
+ handles.push_back(&(adjuster[i]));
+ }
+ }
+};
+
+int main(int argc, char **argv) {
+ init(argc, argv, new RandomToy);
+ return 0;
+}
+
+/*
+ Local Variables:
+ mode:c++
+ c-file-style:"stroustrup"
+ c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
+ indent-tabs-mode:nil
+ fill-column:99
+ End:
+*/
+//vim:filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99: