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+/*
+ * Copyright 2010 Evangelos Katsikaros <vkatsikaros at yahoo dot gr>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it either under the terms of the GNU Lesser General Public
+ * License version 2.1 as published by the Free Software Foundation
+ * (the "LGPL") or, at your option, under the terms of the Mozilla
+ * Public License Version 1.1 (the "MPL"). If you do not alter this
+ * notice, a recipient may use your version of this file under either
+ * the MPL or the LGPL.
+ *
+ * You should have received a copy of the LGPL along with this library
+ * in the file COPYING-LGPL-2.1; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * You should have received a copy of the MPL along with this library
+ * in the file COPYING-MPL-1.1
+ *
+ * The contents of this file are subject to the Mozilla Public License
+ * Version 1.1 (the "License"); you may not use this file except in
+ * compliance with the License. You may obtain a copy of the License at
+ * http://www.mozilla.org/MPL/
+ *
+ * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY
+ * OF ANY KIND, either express or implied. See the LGPL or the MPL for
+ * the specific language governing rights and limitations.
+ */
+
+#include <2geom/toys/toy-framework-2.h>
+
+#include <sstream>
+#include <getopt.h>
+
+#include <SpatialIndex.h>
+#include <glib.h>
+//#include <glib/gtypes.h>
+
+using namespace Geom;
+
+// cmd argument stuff
+char* arg_area_limit = NULL;
+bool arg_area_limit_set = false;
+bool arg_debug = false;
+
+int limit = 0;
+
+// spatial index ID management
+SpatialIndex::id_type indexID;
+
+// list of rectangles
+GList *items = NULL;
+
+// tree of rectangles
+SpatialIndex::ISpatialIndex *tree;
+
+SpatialIndex::id_type test_indexID;
+
+void add_rectangle( int x, int y );
+
+/* Simple Visitor used to search the tree. When Data is encountered
+ * we are supposed to call the render function of the Data
+ * */
+class SearchVisitor : public SpatialIndex::IVisitor {
+public:
+
+ void visitNode(const SpatialIndex::INode& n){
+ }
+
+ void visitData(const SpatialIndex::IData& d){
+ /* this prototype: do nothing
+ * otherwise, render on buffer
+ * */
+ }
+
+ void visitData(std::vector<const SpatialIndex::IData*>& v) {
+ }
+};
+
+
+/* we use the this visitor after each insertion in the tree
+ * The purpose is to validate that everything was stored properly
+ * and test the GList pointer storage. It has no other functional
+ * purpose.
+ * */
+class TestSearchVisitor : public SpatialIndex::IVisitor {
+public:
+
+ void visitNode(const SpatialIndex::INode& n) {
+ }
+
+ void visitData(const SpatialIndex::IData& d){
+ if( test_indexID == d.getIdentifier() ){
+ byte* pData = 0;
+ uint32_t cLen = sizeof(GList*);
+ d.getData(cLen, &pData);
+ //do something...
+ GList* gl = reinterpret_cast<GList*>(pData);
+ Geom::Rect *member_data = (Geom::Rect *)gl->data;
+ double lala = member_data->bottom();
+ std::cout << " Tree: " << lala << std::endl;
+
+ delete[] pData;
+ }
+ }
+
+ void visitData(std::vector<const SpatialIndex::IData*>& v) {
+ }
+};
+
+
+int main(int argc, char **argv) {
+
+ int c;
+
+ //--------------------------------------------------------------------------
+ // read cmd options
+ while (1) {
+ static struct option long_options[] =
+ {
+ /* These options set a flag. */
+ /* These options don't set a flag.
+ We distinguish them by their indices. */
+ {"area-limit", required_argument, 0, 'l'},
+ {"help", no_argument, 0, 'h'},
+ {"debug", no_argument, 0, 'd'},
+ {0, 0, 0, 0}
+ };
+ /* getopt_long stores the option index here. */
+ int option_index = 0;
+
+ c = getopt_long (argc, argv, "l:h:d",
+ long_options, &option_index);
+
+ /* Detect the end of the options. */
+ if (c == -1){
+ break;
+ }
+
+ switch (c)
+ {
+ case 'l':
+ arg_area_limit = optarg;
+ arg_area_limit_set = true;
+ break;
+ case 'h':
+ std::cerr << "Usage: " << argv[0] << " options\n" << std::endl ;
+ std::cerr <<
+ " -l --area-limit=NUMBER minimum number in node.\n" <<
+ " -d --debug Enable debug info (list/tree related).\n" <<
+ " -h --help Print this help.\n" << std::endl;
+ exit(1);
+ break;
+ case 'd':
+ arg_debug = true;
+ break;
+ case '?':
+ /* getopt_long already printed an error message. */
+ break;
+
+ default:
+ abort ();
+ }
+ }
+
+ // use some of the cmd options
+ if( arg_area_limit_set ) {
+ std::stringstream s1( arg_area_limit );
+ s1 >> limit;
+ }
+ else {
+ limit = 100;
+ }
+ // end cmd options
+ //--------------------------------------------------------------------------
+
+
+ double plow[2], phigh[2];
+ // spatial index memory storage manager
+ SpatialIndex::IStorageManager *mem_mngr;
+ // initialize spatial indexing stuff
+ mem_mngr = SpatialIndex::StorageManager::createNewMemoryStorageManager();
+ // fillFactor, indexCapacity, leafCapacity, dimensionality=2, variant=R*, indexIdentifier
+ tree = SpatialIndex::RTree::createNewRTree(*mem_mngr, 0.7, 25, 25, 2, SpatialIndex::RTree::RV_RSTAR, indexID);
+
+ //-------------------------------------------
+ /* generate items. add_rectangle() stores them in both list and tree
+ * add rect every (20, 20).
+ * In area ((0,0), (1000, 1000)) add every (100,100)
+ * */
+ for( int x_coord = -limit; x_coord <= limit; x_coord += 20 ) {
+ for( int y_coord = -limit; y_coord <= limit; y_coord += 20 ) {
+ if( x_coord >= 0 && x_coord <= 1000 &&
+ y_coord >= 0 && y_coord <= 1000 )
+ {
+ if( x_coord % 100 == 0 && y_coord % 100 == 0) {
+ add_rectangle( x_coord, y_coord );
+ }
+ else{
+ add_rectangle( x_coord, y_coord );
+ }
+ }
+ else{
+ add_rectangle( x_coord, y_coord );
+ }
+
+ }
+ }
+ std::cout << "Area of objects: ( -" << limit
+ << ", -" << limit
+ << " ), ( " << limit
+ << ", " << limit
+ << " )" << std::endl;
+ std::cout << "Number of Objects (indexID): " << indexID << std::endl;
+ // std::cout << "GListElements: " << g_list_length << std::endl;
+
+ //-------------------------------------------
+ // Traverse list
+ Geom::Point sa_start = Point( 0, 0 );
+ Geom::Point sa_end = Point( 1000, 1000 );
+ Geom::Rect search_area = Rect( sa_start, sa_end );
+
+ Timer list_timer;
+ list_timer.ask_for_timeslice();
+ list_timer.start();
+
+ for (GList *list = items; list; list = list->next) {
+ Geom::Rect *child = (Geom::Rect *)list->data;
+ if ( search_area.intersects( *child ) )
+ {
+ /* this prototype: do nothing
+ * otherwise, render on buffer
+ * */
+ }
+ }
+ Timer::Time the_list_time = list_timer.lap();
+
+ std::cout << std::endl;
+ std::cout << "GList (full scan): " << the_list_time << std::endl;
+
+ //-------------------------------------------
+ // Search tree - good case
+ Timer tree_timer;
+ tree_timer.ask_for_timeslice();
+ tree_timer.start();
+
+ /* We search only the (0,0), (1000, 1000) where the items are less dense.
+ * We expect a good performance versus the list
+ * */
+ // TODO IMPORTANT !!! check the plow, phigh
+ // plow[0] = x1; plow[1] = y1;
+ // phigh[0] = x2; phigh[1] = y2;
+
+ plow[0] = 0;
+ plow[1] = 0;
+ phigh[0] = 1000;
+ phigh[1] = 1000;
+
+ SpatialIndex::Region search_region = SpatialIndex::Region(plow, phigh, 2);
+ SearchVisitor vis = SearchVisitor();
+ tree->intersectsWithQuery( search_region, vis );
+
+ Timer::Time the_tree_time = tree_timer.lap();
+ std::cout << "Rtree (good): " << the_tree_time << std::endl;
+
+
+ //-------------------------------------------
+ // Search tree - worst case
+ Timer tree_timer_2;
+ tree_timer_2.ask_for_timeslice();
+ tree_timer_2.start();
+
+ /* search the whole area, so all items are returned */
+ plow[0] = -limit - 100;
+ plow[1] = -limit - 100;
+ phigh[0] = limit + 100;
+ phigh[1] = limit + 100;
+
+ SpatialIndex::Region search_region_2 = SpatialIndex::Region(plow, phigh, 2);
+ SearchVisitor vis_2 = SearchVisitor();
+ tree->intersectsWithQuery( search_region_2, vis_2 );
+
+ Timer::Time the_tree_time_2 = tree_timer_2.lap();
+ std::cout << "Rtree (full scan): " << the_tree_time_2 << std::endl;
+
+ return 0;
+}
+
+
+
+/* Adds rectangles in a GList and a SpatialIndex rtree
+ * */
+void add_rectangle( int x, int y ) {
+
+ Geom::Point starting_point = Point( x, y );
+ Geom::Point ending_point = Point( x + 10, y + 10 );
+ Geom::Rect rect_to_add = Rect( starting_point, ending_point );
+ items = g_list_append( items, &rect_to_add );
+
+ if( arg_debug ) {
+ // fetch the last rect from the list
+ Geom::Rect *member_data = (Geom::Rect *)( g_list_last( items ) )->data;
+ double lala = member_data->bottom();
+ std::cout << "List (" << indexID << "): " << lala;
+ }
+
+ /* Create a SpatialIndex region
+ * plow = left-bottom corner
+ * phigh = top-right corner
+ * [0] = dimension X
+ * [1] = dimension Y
+ * */
+ double plow[2], phigh[2];
+
+ plow[0] = rect_to_add.left() ;
+ plow[1] = rect_to_add.bottom();
+ phigh[0] = rect_to_add.right();
+ phigh[1] = rect_to_add.top();
+
+ SpatialIndex::Region r = SpatialIndex::Region(plow, phigh, 2);
+ /* Store Glist pointer size and GList pointer as the associated data
+ * In inkscape this can be used to directly call render hooked functions
+ * from SPCanvasItems
+ * */
+ tree->insertData( sizeof(GList*), reinterpret_cast<const byte*>( g_list_last( items ) ), r, indexID);
+
+ // tree->insertData(0, 0, r, indexID);
+ /* not used. Store zero size and a null pointer as the associated data.
+ * indexId is used to retrieve from a mapping each rect
+ * (example a hash map, or the indexID is also vector index)
+ * */
+
+ if( arg_debug ) {
+ test_indexID = indexID;
+ /* every time we add a rect, search all the tree to find the last
+ * inserted ID. This is not performance-wise good (rtree only good for
+ * spatial queries) this is just used for debugging reasons
+ * */
+ plow[0] = -limit - 100;
+ plow[1] = -limit - 100;
+ phigh[0] = limit + 100;
+ phigh[1] = limit + 100;
+
+ SpatialIndex::Region test_search_region = SpatialIndex::Region(plow, phigh, 2);
+ TestSearchVisitor test_vis = TestSearchVisitor();
+ // search the tree for the region. Visitor implements the search function hooks
+ tree->intersectsWithQuery( test_search_region, test_vis );
+ }
+
+ indexID++;
+}
+
+
+/*
+ Local Variables:
+ mode:c++
+ c-file-style:"stroustrup"
+ c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)(c-basic-offset . 4))
+ indent-tabs-mode:nil
+ fill-column:99
+ End:
+*/
+// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :