/** * \file lpe-framework.h * \brief A framework for writing an Inkscape Live Path Effect toy. * * Instead of using the standard toy framework, one can use this LPE * framework when creating an LPE for Inkscape. When new 2geom functions * are required for the LPE, adding this functionality directly in Inkscape * greatly increases compile times. Using this framework, one only has to * rebuild 2geom, which speeds up development considerably. (Think about * how much of Inkscape will have to be rebuild if you change/add something * in point.h ...) * An example of how to use this framework is lpe.test.cpp. *//* * Copyright 2009 Johan Engelen * * This library is free software; you can redistribute it and/or * modify it either under the terms of the GNU Lesser General Public * License version 2.1 as published by the Free Software Foundation * (the "LGPL") or, at your option, under the terms of the Mozilla * Public License Version 1.1 (the "MPL"). If you do not alter this * notice, a recipient may use your version of this file under either * the MPL or the LGPL. * * You should have received a copy of the LGPL along with this library * in the file COPYING-LGPL-2.1; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * You should have received a copy of the MPL along with this library * in the file COPYING-MPL-1.1 * * The contents of this file are subject to the Mozilla Public License * Version 1.1 (the "License"); you may not use this file except in * compliance with the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY * OF ANY KIND, either express or implied. See the LGPL or the MPL for * the specific language governing rights and limitations. * */ #ifndef _2GEOM_LPE_TOY_FRAMEWORK_H_ #define _2GEOM_LPE_TOY_FRAMEWORK_H_ /** * This should greatly simplify creating toy code for a Live Path Effect (LPE) for Inkscape */ #include #include <2geom/pathvector.h> class LPEToy: public Toy { public: LPEToy(); void draw(cairo_t *cr, std::ostringstream *notify, int width, int height, bool save, std::ostringstream *timer_stream) override; virtual Geom::PathVector doEffect_path (Geom::PathVector const & path_in); virtual Geom::Piecewise > doEffect_pwd2 (Geom::Piecewise > const & pwd2_in); /** this boolean defaults to false, it concatenates the input path to one pwd2, * instead of normally 'splitting' the path into continuous pwd2 paths. */ bool concatenate_before_pwd2; PointSetHandle curve_handle; }; #endif // _2GEOM_LPE_TOY_FRAMEWORK_H_ /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=4:softtabstop=4:fileencoding=utf-8:textwidth=99 :