/** @file * @brief Path sink which writes an SVG-compatible command string *//* * Authors: * Krzysztof KosiƄski * * Copyright 2014 Authors * * This library is free software; you can redistribute it and/or * modify it either under the terms of the GNU Lesser General Public * License version 2.1 as published by the Free Software Foundation * (the "LGPL") or, at your option, under the terms of the Mozilla * Public License Version 1.1 (the "MPL"). If you do not alter this * notice, a recipient may use your version of this file under either * the MPL or the LGPL. * * You should have received a copy of the LGPL along with this library * in the file COPYING-LGPL-2.1; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * You should have received a copy of the MPL along with this library * in the file COPYING-MPL-1.1 * * The contents of this file are subject to the Mozilla Public License * Version 1.1 (the "License"); you may not use this file except in * compliance with the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY * OF ANY KIND, either express or implied. See the LGPL or the MPL for * the specific language governing rights and limitations. */ #include #include #include <2geom/coord.h> #include <2geom/svg-path-writer.h> #include namespace Geom { static inline bool is_digit(char c) { return c >= '0' && c <= '9'; } SVGPathWriter::SVGPathWriter() : _epsilon(0) , _precision(-1) , _optimize(false) , _use_shorthands(true) , _command(0) { // always use C locale for number formatting _ns.imbue(std::locale::classic()); _ns.unsetf(std::ios::floatfield); } void SVGPathWriter::moveTo(Point const &p) { _setCommand('M'); _current_pars.push_back(p[X]); _current_pars.push_back(p[Y]); _current = _subpath_start = _quad_tangent = _cubic_tangent = p; if (!_optimize) { flush(); } } void SVGPathWriter::lineTo(Point const &p) { // The weird setting of _current is to avoid drift with many almost-aligned segments // The additional conditions ensure that the smaller dimension is rounded to zero bool written = false; if (_use_shorthands) { Point r = _current - p; if (are_near(p[X], _current[X], _epsilon) && std::abs(r[X]) < std::abs(r[Y])) { // emit vlineto _setCommand('V'); _current_pars.push_back(p[Y]); _current[Y] = p[Y]; written = true; } else if (are_near(p[Y], _current[Y], _epsilon) && std::abs(r[Y]) < std::abs(r[X])) { // emit hlineto _setCommand('H'); _current_pars.push_back(p[X]); _current[X] = p[X]; written = true; } } if (!written) { // emit normal lineto if (_command != 'M' && _command != 'L') { _setCommand('L'); } _current_pars.push_back(p[X]); _current_pars.push_back(p[Y]); _current = p; } _cubic_tangent = _quad_tangent = _current; if (!_optimize) { flush(); } } void SVGPathWriter::quadTo(Point const &c, Point const &p) { bool shorthand = _use_shorthands && are_near(c, _quad_tangent, _epsilon); _setCommand(shorthand ? 'T' : 'Q'); if (!shorthand) { _current_pars.push_back(c[X]); _current_pars.push_back(c[Y]); } _current_pars.push_back(p[X]); _current_pars.push_back(p[Y]); _current = _cubic_tangent = p; _quad_tangent = p + (p - c); if (!_optimize) { flush(); } } void SVGPathWriter::curveTo(Point const &p1, Point const &p2, Point const &p3) { bool shorthand = _use_shorthands && are_near(p1, _cubic_tangent, _epsilon); _setCommand(shorthand ? 'S' : 'C'); if (!shorthand) { _current_pars.push_back(p1[X]); _current_pars.push_back(p1[Y]); } _current_pars.push_back(p2[X]); _current_pars.push_back(p2[Y]); _current_pars.push_back(p3[X]); _current_pars.push_back(p3[Y]); _current = _quad_tangent = p3; _cubic_tangent = p3 + (p3 - p2); if (!_optimize) { flush(); } } void SVGPathWriter::arcTo(double rx, double ry, double angle, bool large_arc, bool sweep, Point const &p) { _setCommand('A'); _current_pars.push_back(rx); _current_pars.push_back(ry); _current_pars.push_back(deg_from_rad(angle)); _current_pars.push_back(large_arc ? 1. : 0.); _current_pars.push_back(sweep ? 1. : 0.); _current_pars.push_back(p[X]); _current_pars.push_back(p[Y]); _current = _quad_tangent = _cubic_tangent = p; if (!_optimize) { flush(); } } void SVGPathWriter::closePath() { flush(); if (_optimize) { _s << "z"; } else { _s << " z"; } _current = _quad_tangent = _cubic_tangent = _subpath_start; } void SVGPathWriter::flush() { if (_command == 0 || _current_pars.empty()) return; if (_optimize) { _s << _command; } else { if (_s.tellp() != 0) { _s << ' '; } _s << _command; } char lastchar = _command; bool contained_dot = false; for (double _current_par : _current_pars) { // TODO: optimize the use of absolute / relative coords std::string cs = _formatCoord(_current_par); // Separator handling logic. // Floating point values can end with a digit or dot // and start with a digit, a plus or minus sign, or a dot. // The following cases require a separator: // * digit-digit // * digit-dot (only if the previous number didn't contain a dot) // * dot-digit if (_optimize) { // C++11: change to front() char firstchar = cs[0]; if (is_digit(lastchar)) { if (is_digit(firstchar)) { _s << " "; } else if (firstchar == '.' && !contained_dot) { _s << " "; } } else if (lastchar == '.' && is_digit(firstchar)) { _s << " "; } _s << cs; // C++11: change to back() lastchar = cs[cs.length()-1]; contained_dot = cs.find('.') != std::string::npos; } else { _s << " " << cs; } } _current_pars.clear(); _command = 0; } void SVGPathWriter::clear() { _s.clear(); _s.str(""); _ns.clear(); _ns.str(""); _command = 0; _current_pars.clear(); _current = Point(0,0); _subpath_start = Point(0,0); } void SVGPathWriter::setPrecision(int prec) { _precision = prec; if (prec < 0) { _epsilon = 0; } else { _epsilon = std::pow(10., -prec); _ns << std::setprecision(_precision); } } void SVGPathWriter::_setCommand(char cmd) { if (_command != 0 && _command != cmd) { flush(); } _command = cmd; } std::string SVGPathWriter::_formatCoord(Coord par) { std::string ret; if (_precision < 0) { ret = format_coord_shortest(par); } else { _ns << par; ret = _ns.str(); _ns.clear(); _ns.str(""); } return ret; } std::string write_svg_path(PathVector const &pv, int prec, bool optimize, bool shorthands) { SVGPathWriter writer; writer.setPrecision(prec); writer.setOptimize(optimize); writer.setUseShorthands(shorthands); writer.feed(pv); return writer.str(); } } // namespace Geom /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :