/** * Generate approximate mesh gradients for blurring technique suggested by bbyak. * (njh) */ #include <2geom/d2.h> #include <2geom/sbasis.h> #include <2geom/sbasis-2d.h> #include <2geom/bezier-to-sbasis.h> #include <2geom/path.h> #include #include #include using std::vector; using namespace Geom; unsigned total_pieces_sub; unsigned total_pieces_inc; const double u_subs = 5, v_subs = 5, fudge = .01; const double inv_u_subs = 1 / u_subs, inv_v_subs = 1 / v_subs; class Sb2d2: public Toy { public: PointSetHandle hand; Sb2d2() { handles.push_back(&hand); } void draw(cairo_t *cr, std::ostringstream *notify, int width, int height, bool save, std::ostringstream *timer_stream) override { D2 sb2; for(unsigned dim = 0; dim < 2; dim++) { sb2[dim].us = 2; sb2[dim].vs = 2; const int depth = sb2[dim].us*sb2[dim].vs; sb2[dim].resize(depth, Linear2d(0)); } Geom::Point dir(1,-2); if(hand.pts.empty()) { for(unsigned vi = 0; vi < sb2[0].vs; vi++) for(unsigned ui = 0; ui < sb2[0].us; ui++) for(unsigned iv = 0; iv < 2; iv++) for(unsigned iu = 0; iu < 2; iu++) hand.pts.emplace_back((2*(iu+ui)/(2.*ui+1)+1)*width/4., (2*(iv+vi)/(2.*vi+1)+1)*width/4.); } for(int dim = 0; dim < 2; dim++) { Geom::Point dir(0,0); dir[dim] = 1; for(unsigned vi = 0; vi < sb2[dim].vs; vi++) for(unsigned ui = 0; ui < sb2[dim].us; ui++) for(unsigned iv = 0; iv < 2; iv++) for(unsigned iu = 0; iu < 2; iu++) { unsigned corner = iu + 2*iv; unsigned i = ui + vi*sb2[dim].us; Geom::Point base((2*(iu+ui)/(2.*ui+1)+1)*width/4., (2*(iv+vi)/(2.*vi+1)+1)*width/4.); if(vi == 0 && ui == 0) { base = Geom::Point(width/4., width/4.); } double dl = dot((hand.pts[corner+4*i] - base), dir)/dot(dir,dir); sb2[dim][i][corner] = dl/(width/2)*pow(4.0,(double)ui+vi); } } cairo_d2_sb2d(cr, sb2, dir*0.1, width); cairo_set_source_rgba (cr, 0., 0., 0, 0.5); cairo_stroke(cr); for(unsigned vi = 0; vi < v_subs; vi++) { double tv = vi * inv_v_subs; for(unsigned ui = 0; ui < u_subs; ui++) { double tu = ui * inv_u_subs; Geom::Path pb; D2 B; D2 tB; B[0] = Linear(tu-fudge, tu+fudge + inv_u_subs ); B[1] = Linear(tv-fudge, tv-fudge); tB = compose_each(sb2, B); tB = tB*(width/2) + Geom::Point(width/4, width/4); pb.append(tB); B[0] = Linear(tu+fudge + inv_u_subs , tu+fudge + inv_u_subs); B[1] = Linear(tv-fudge, tv+fudge + inv_v_subs); tB = compose_each(sb2, B); tB = tB*(width/2) + Geom::Point(width/4, width/4); pb.append(tB); B[0] = Linear(tu+fudge + inv_u_subs, tu-fudge); B[1] = Linear(tv+fudge + inv_v_subs, tv+fudge + inv_v_subs); tB = compose_each(sb2, B); tB = tB*(width/2) + Geom::Point(width/4, width/4); pb.append(tB); B[0] = Linear(tu-fudge, tu-fudge); B[1] = Linear(tv+fudge + inv_v_subs, tv-fudge); tB = compose_each(sb2, B); tB = tB*(width/2) + Geom::Point(width/4, width/4); pb.append(tB); cairo_path(cr, pb); //std::cout << pb.peek().end() - pb.peek().begin() << std::endl; cairo_set_source_rgba (cr, tu, tv, 0, 1); cairo_fill(cr); } } //*notify << "bo = " << sb2.index(0,0); Toy::draw(cr, notify, width, height, save,timer_stream); } }; int main(int argc, char **argv) { init(argc, argv, new Sb2d2); return 0; } /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :