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h1. Geometric Primitives

What good is a geometry library without geometric primitives?  By this
I mean the very basic stuff, Points/Vectors, Matrices, etc.

2geom's primitives are descendant from libNR's geometric primitives.
They have been modified quite a bit since that initial import.

h2. Point

!media/point.png!

The mathematical concepts of points and vectors are merged into the
2geom class called *Point*.  See Appendix A for a further
discussion of this decision.

Point may be interpreted as a D2<double> with some additional operations.

(TODO: document these ops.)

\section{Transformations}

Affine transformations are either represented with a canonical 6
element matrix, or special forms.

\subsection{Scale}

\includegraphics[height=50mm]{media/scale.png}

A \code{Scale} transformation stores a vector representing a scaling
transformation.

\subsection{Rotate}

\includegraphics[height=50mm]{media/rotate.png}

A \code{Rotate} transformation uses a vector(\code{Point}) to store
a rotation about the origin.

In correspondence with mathematical convention (y increasing upwards),
0 degrees is encoded as a vector pointing along the x axis, and positive
angles indicate anticlockwise rotation.  So, for example, a vector along
the y axis would encode a 90 degree anticlockwise rotation of 90 degrees.

In the case that the computer convention of y increasing downwards,
the \verb}Rotate} transformation works essentially the same, except
that positive angles indicate clockwise rotation.

\subsection{Translate}

\includegraphics[height=70mm]{media/translate.png}

A \code{Translate} transformation is a simple vector(\code{Point})
which stores an offset.

\subsection{Matrix}

\includegraphics[height=70mm]{media/matrix.png}

A \code{Matrix} is a general affine transform.  Code is provided for
various decompositions, constructions, and manipulations.  A
\code{Matrix} is composed of 6 coordinates, essentially storing the
x axis, y axis, and offset of the transformation.  A detailed
explanation for matrices is given in Appendix B.