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+/*
+ * Copyright © 2008 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ * Eric Anholt <eric@anholt.net>
+ *
+ */
+
+/**
+ * @file intel_bufmgr_priv.h
+ *
+ * Private definitions of Intel-specific bufmgr functions and structures.
+ */
+
+#ifndef INTEL_BUFMGR_PRIV_H
+#define INTEL_BUFMGR_PRIV_H
+
+/**
+ * Context for a buffer manager instance.
+ *
+ * Contains public methods followed by private storage for the buffer manager.
+ */
+struct _drm_intel_bufmgr {
+ /**
+ * Allocate a buffer object.
+ *
+ * Buffer objects are not necessarily initially mapped into CPU virtual
+ * address space or graphics device aperture. They must be mapped
+ * using bo_map() or drm_intel_gem_bo_map_gtt() to be used by the CPU.
+ */
+ drm_intel_bo *(*bo_alloc) (drm_intel_bufmgr *bufmgr, const char *name,
+ unsigned long size, unsigned int alignment);
+
+ /**
+ * Allocate a buffer object, hinting that it will be used as a
+ * render target.
+ *
+ * This is otherwise the same as bo_alloc.
+ */
+ drm_intel_bo *(*bo_alloc_for_render) (drm_intel_bufmgr *bufmgr,
+ const char *name,
+ unsigned long size,
+ unsigned int alignment);
+
+ /**
+ * Allocate a buffer object from an existing user accessible
+ * address malloc'd with the provided size.
+ * Alignment is used when mapping to the gtt.
+ * Flags may be I915_VMAP_READ_ONLY or I915_USERPTR_UNSYNCHRONIZED
+ */
+ drm_intel_bo *(*bo_alloc_userptr)(drm_intel_bufmgr *bufmgr,
+ const char *name, void *addr,
+ uint32_t tiling_mode, uint32_t stride,
+ unsigned long size,
+ unsigned long flags);
+
+ /**
+ * Allocate a tiled buffer object.
+ *
+ * Alignment for tiled objects is set automatically; the 'flags'
+ * argument provides a hint about how the object will be used initially.
+ *
+ * Valid tiling formats are:
+ * I915_TILING_NONE
+ * I915_TILING_X
+ * I915_TILING_Y
+ *
+ * Note the tiling format may be rejected; callers should check the
+ * 'tiling_mode' field on return, as well as the pitch value, which
+ * may have been rounded up to accommodate for tiling restrictions.
+ */
+ drm_intel_bo *(*bo_alloc_tiled) (drm_intel_bufmgr *bufmgr,
+ const char *name,
+ int x, int y, int cpp,
+ uint32_t *tiling_mode,
+ unsigned long *pitch,
+ unsigned long flags);
+
+ /** Takes a reference on a buffer object */
+ void (*bo_reference) (drm_intel_bo *bo);
+
+ /**
+ * Releases a reference on a buffer object, freeing the data if
+ * no references remain.
+ */
+ void (*bo_unreference) (drm_intel_bo *bo);
+
+ /**
+ * Maps the buffer into userspace.
+ *
+ * This function will block waiting for any existing execution on the
+ * buffer to complete, first. The resulting mapping is available at
+ * buf->virtual.
+ */
+ int (*bo_map) (drm_intel_bo *bo, int write_enable);
+
+ /**
+ * Reduces the refcount on the userspace mapping of the buffer
+ * object.
+ */
+ int (*bo_unmap) (drm_intel_bo *bo);
+
+ /**
+ * Write data into an object.
+ *
+ * This is an optional function, if missing,
+ * drm_intel_bo will map/memcpy/unmap.
+ */
+ int (*bo_subdata) (drm_intel_bo *bo, unsigned long offset,
+ unsigned long size, const void *data);
+
+ /**
+ * Read data from an object
+ *
+ * This is an optional function, if missing,
+ * drm_intel_bo will map/memcpy/unmap.
+ */
+ int (*bo_get_subdata) (drm_intel_bo *bo, unsigned long offset,
+ unsigned long size, void *data);
+
+ /**
+ * Waits for rendering to an object by the GPU to have completed.
+ *
+ * This is not required for any access to the BO by bo_map,
+ * bo_subdata, etc. It is merely a way for the driver to implement
+ * glFinish.
+ */
+ void (*bo_wait_rendering) (drm_intel_bo *bo);
+
+ /**
+ * Tears down the buffer manager instance.
+ */
+ void (*destroy) (drm_intel_bufmgr *bufmgr);
+
+ /**
+ * Indicate if the buffer can be placed anywhere in the full ppgtt
+ * address range (2^48).
+ *
+ * Any resource used with flat/heapless (0x00000000-0xfffff000)
+ * General State Heap (GSH) or Instructions State Heap (ISH) must
+ * be in a 32-bit range. 48-bit range will only be used when explicitly
+ * requested.
+ *
+ * \param bo Buffer to set the use_48b_address_range flag.
+ * \param enable The flag value.
+ */
+ void (*bo_use_48b_address_range) (drm_intel_bo *bo, uint32_t enable);
+
+ /**
+ * Add relocation entry in reloc_buf, which will be updated with the
+ * target buffer's real offset on on command submission.
+ *
+ * Relocations remain in place for the lifetime of the buffer object.
+ *
+ * \param bo Buffer to write the relocation into.
+ * \param offset Byte offset within reloc_bo of the pointer to
+ * target_bo.
+ * \param target_bo Buffer whose offset should be written into the
+ * relocation entry.
+ * \param target_offset Constant value to be added to target_bo's
+ * offset in relocation entry.
+ * \param read_domains GEM read domains which the buffer will be
+ * read into by the command that this relocation
+ * is part of.
+ * \param write_domains GEM read domains which the buffer will be
+ * dirtied in by the command that this
+ * relocation is part of.
+ */
+ int (*bo_emit_reloc) (drm_intel_bo *bo, uint32_t offset,
+ drm_intel_bo *target_bo, uint32_t target_offset,
+ uint32_t read_domains, uint32_t write_domain);
+ int (*bo_emit_reloc_fence)(drm_intel_bo *bo, uint32_t offset,
+ drm_intel_bo *target_bo,
+ uint32_t target_offset,
+ uint32_t read_domains,
+ uint32_t write_domain);
+
+ /** Executes the command buffer pointed to by bo. */
+ int (*bo_exec) (drm_intel_bo *bo, int used,
+ drm_clip_rect_t *cliprects, int num_cliprects,
+ int DR4);
+
+ /** Executes the command buffer pointed to by bo on the selected
+ * ring buffer
+ */
+ int (*bo_mrb_exec) (drm_intel_bo *bo, int used,
+ drm_clip_rect_t *cliprects, int num_cliprects,
+ int DR4, unsigned flags);
+
+ /**
+ * Pin a buffer to the aperture and fix the offset until unpinned
+ *
+ * \param buf Buffer to pin
+ * \param alignment Required alignment for aperture, in bytes
+ */
+ int (*bo_pin) (drm_intel_bo *bo, uint32_t alignment);
+
+ /**
+ * Unpin a buffer from the aperture, allowing it to be removed
+ *
+ * \param buf Buffer to unpin
+ */
+ int (*bo_unpin) (drm_intel_bo *bo);
+
+ /**
+ * Ask that the buffer be placed in tiling mode
+ *
+ * \param buf Buffer to set tiling mode for
+ * \param tiling_mode desired, and returned tiling mode
+ */
+ int (*bo_set_tiling) (drm_intel_bo *bo, uint32_t * tiling_mode,
+ uint32_t stride);
+
+ /**
+ * Get the current tiling (and resulting swizzling) mode for the bo.
+ *
+ * \param buf Buffer to get tiling mode for
+ * \param tiling_mode returned tiling mode
+ * \param swizzle_mode returned swizzling mode
+ */
+ int (*bo_get_tiling) (drm_intel_bo *bo, uint32_t * tiling_mode,
+ uint32_t * swizzle_mode);
+
+ /**
+ * Set the offset at which this buffer will be softpinned
+ * \param bo Buffer to set the softpin offset for
+ * \param offset Softpin offset
+ */
+ int (*bo_set_softpin_offset) (drm_intel_bo *bo, uint64_t offset);
+
+ /**
+ * Create a visible name for a buffer which can be used by other apps
+ *
+ * \param buf Buffer to create a name for
+ * \param name Returned name
+ */
+ int (*bo_flink) (drm_intel_bo *bo, uint32_t * name);
+
+ /**
+ * Returns 1 if mapping the buffer for write could cause the process
+ * to block, due to the object being active in the GPU.
+ */
+ int (*bo_busy) (drm_intel_bo *bo);
+
+ /**
+ * Specify the volatility of the buffer.
+ * \param bo Buffer to create a name for
+ * \param madv The purgeable status
+ *
+ * Use I915_MADV_DONTNEED to mark the buffer as purgeable, and it will be
+ * reclaimed under memory pressure. If you subsequently require the buffer,
+ * then you must pass I915_MADV_WILLNEED to mark the buffer as required.
+ *
+ * Returns 1 if the buffer was retained, or 0 if it was discarded whilst
+ * marked as I915_MADV_DONTNEED.
+ */
+ int (*bo_madvise) (drm_intel_bo *bo, int madv);
+
+ int (*check_aperture_space) (drm_intel_bo ** bo_array, int count);
+
+ /**
+ * Disable buffer reuse for buffers which will be shared in some way,
+ * as with scanout buffers. When the buffer reference count goes to
+ * zero, it will be freed and not placed in the reuse list.
+ *
+ * \param bo Buffer to disable reuse for
+ */
+ int (*bo_disable_reuse) (drm_intel_bo *bo);
+
+ /**
+ * Query whether a buffer is reusable.
+ *
+ * \param bo Buffer to query
+ */
+ int (*bo_is_reusable) (drm_intel_bo *bo);
+
+ /**
+ *
+ * Return the pipe associated with a crtc_id so that vblank
+ * synchronization can use the correct data in the request.
+ * This is only supported for KMS and gem at this point, when
+ * unsupported, this function returns -1 and leaves the decision
+ * of what to do in that case to the caller
+ *
+ * \param bufmgr the associated buffer manager
+ * \param crtc_id the crtc identifier
+ */
+ int (*get_pipe_from_crtc_id) (drm_intel_bufmgr *bufmgr, int crtc_id);
+
+ /** Returns true if target_bo is in the relocation tree rooted at bo. */
+ int (*bo_references) (drm_intel_bo *bo, drm_intel_bo *target_bo);
+
+ /**< Enables verbose debugging printouts */
+ int debug;
+};
+
+struct _drm_intel_context {
+ unsigned int ctx_id;
+ struct _drm_intel_bufmgr *bufmgr;
+};
+
+#define ALIGN(value, alignment) ((value + alignment - 1) & ~(alignment - 1))
+#define ROUND_UP_TO(x, y) (((x) + (y) - 1) / (y) * (y))
+#define ROUND_UP_TO_MB(x) ROUND_UP_TO((x), 1024*1024)
+
+#endif /* INTEL_BUFMGR_PRIV_H */