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/*
 * Copyright 2022 Advanced Micro Devices, Inc.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 *
*/

#ifndef _shader_code_gfx9_h_
#define _shader_code_gfx9_h_

static const uint32_t bufferclear_cs_shader_gfx9[] = {
	0x260000ff, 0x000003ff, 0xd1fd0000, 0x04010c08,
	0x7e020280, 0x7e040204, 0x7e060205, 0x7e080206,
	0x7e0a0207, 0xe01c2000, 0x80000200, 0xbf8c0000,
	0xbf810000
};

static const struct reg_info bufferclear_cs_shader_registers_gfx9[] = {
	{0x2e12, 0x000C0041},	//{ mmCOMPUTE_PGM_RSRC1,	  0x000C0041 },
	{0x2e13, 0x00000090},	//{ mmCOMPUTE_PGM_RSRC2,	  0x00000090 },
	{0x2e07, 0x00000040},	//{ mmCOMPUTE_NUM_THREAD_X, 0x00000040 },
	{0x2e08, 0x00000001},	//{ mmCOMPUTE_NUM_THREAD_Y, 0x00000001 },
	{0x2e09, 0x00000001},	//{ mmCOMPUTE_NUM_THREAD_Z, 0x00000001 }
};

static const uint32_t buffercopy_cs_shader_gfx9[] = {
	0x260000ff, 0x000003ff, 0xd1fd0000, 0x04010c08,
	0x7e020280, 0xe00c2000, 0x80000200, 0xbf8c0f70,
	0xe01c2000, 0x80010200, 0xbf810000
};

static const uint32_t ps_const_shader_gfx9[] = {
	0x7E000200, 0x7E020201, 0x7E040202, 0x7E060203,
	0xD2960000, 0x00020300, 0xD2960001, 0x00020702,
	0xC4001C0F, 0x00000100, 0xBF810000
};

static const uint32_t ps_const_shader_patchinfo_code_size_gfx9 = 6;

static const uint32_t ps_const_shader_patchinfo_code_gfx9[][10][6] = {
    {{ 0xBF800000, 0xBF800000, 0xBF800000, 0xBF800000, 0xC4001890, 0x00000000 },
     { 0xBF800000, 0xBF800000, 0xBF800000, 0xBF800000, 0xC4001801, 0x00000000 },
     { 0xBF800000, 0xBF800000, 0xBF800000, 0xBF800000, 0xC4001803, 0x00000100 },
     { 0xBF800000, 0xBF800000, 0xBF800000, 0xBF800000, 0xC4001803, 0x00000300 },
     { 0xD2960000, 0x00020300, 0xD2960001, 0x00020702, 0xC4001C0F, 0x00000100 },
     { 0xD2950000, 0x00020300, 0xD2950001, 0x00020702, 0xC4001C0F, 0x00000100 },
     { 0xD2940000, 0x00020300, 0xD2940001, 0x00020702, 0xC4001C0F, 0x00000100 },
     { 0xD2970000, 0x00020300, 0xD2970001, 0x00020702, 0xC4001C0F, 0x00000100 },
     { 0xD2980000, 0x00020300, 0xD2980001, 0x00020702, 0xC4001C0F, 0x00000100 },
     { 0xBF800000, 0xBF800000, 0xBF800000, 0xBF800000, 0xC400180F, 0x03020100 }
    }
};

static const uint32_t ps_const_shader_patchinfo_offset_gfx9[] = {
	0x00000004
};

static const uint32_t ps_const_num_sh_registers_gfx9 = 2;

static const struct reg_info ps_const_sh_registers_gfx9[] = {
	{0x2C0A, 0x000C0040},//{ mmSPI_SHADER_PGM_RSRC1_PS, 0x000C0040 },
	{0x2C0B, 0x00000008}, //{ mmSPI_SHADER_PGM_RSRC2_PS, 0x00000008 }
};

static const uint32_t ps_const_num_context_registers_gfx9 = 7;

static const struct reg_info ps_const_context_registers_gfx9[] = {
    {0xA1B4, 0x00000002}, //{ mmSPI_PS_INPUT_ADDR,       0x00000002 },
    {0xA1B6, 0x00000000}, //{ mmSPI_PS_IN_CONTROL,       0x00000000 },
    {0xA08F, 0x0000000F}, //{ mmCB_SHADER_MASK,          0x0000000F },
    {0xA203, 0x00000010}, //{ mmDB_SHADER_CONTROL,       0x00000010 },
    {0xA1C4, 0x00000000}, //{ mmSPI_SHADER_Z_FORMAT,     0x00000000 },
    {0xA1B8, 0x00000000}, //{ mmSPI_BARYC_CNTL,          0x00000000 /* Always 0 for now */},
    {0xA1C5, 0x00000004}, //{ mmSPI_SHADER_COL_FORMAT,   0x00000004 }
};

static const uint32_t ps_tex_shader_gfx9[] = {
    0xBEFC000C, 0xBE8E017E, 0xBEFE077E, 0xD4180000,
    0xD4190001, 0xD41C0100, 0xD41D0101, 0xF0800F00,
    0x00400206, 0xBEFE010E, 0xBF8C0F70, 0xD2960000,
    0x00020702, 0xD2960001, 0x00020B04, 0xC4001C0F,
    0x00000100, 0xBF810000
};

static const uint32_t ps_tex_shader_patchinfo_offset_gfx9[] = {
    0x0000000B
};

static const uint32_t ps_tex_shader_patchinfo_code_size_gfx9 = 6;

static const uint32_t ps_tex_shader_patchinfo_code_gfx9[][10][6] = {
    {{ 0xBF800000, 0xBF800000, 0xBF800000, 0xBF800000, 0xC4001890, 0x00000000 },
     { 0xBF800000, 0xBF800000, 0xBF800000, 0xBF800000, 0xC4001801, 0x00000002 },
     { 0xBF800000, 0xBF800000, 0xBF800000, 0xBF800000, 0xC4001803, 0x00000302 },
     { 0xBF800000, 0xBF800000, 0xBF800000, 0xBF800000, 0xC4001803, 0x00000502 },
     { 0xD2960000, 0x00020702, 0xD2960001, 0x00020B04, 0xC4001C0F, 0x00000100 },
     { 0xD2950000, 0x00020702, 0xD2950001, 0x00020B04, 0xC4001C0F, 0x00000100 },
     { 0xD2940000, 0x00020702, 0xD2940001, 0x00020B04, 0xC4001C0F, 0x00000100 },
     { 0xD2970000, 0x00020702, 0xD2970001, 0x00020B04, 0xC4001C0F, 0x00000100 },
     { 0xD2980000, 0x00020702, 0xD2980001, 0x00020B04, 0xC4001C0F, 0x00000100 },
     { 0xBF800000, 0xBF800000, 0xBF800000, 0xBF800000, 0xC400180F, 0x05040302 }
    }
};

static const uint32_t ps_tex_num_sh_registers_gfx9 = 2;
static const struct reg_info ps_tex_sh_registers_gfx9[] = {
    {0x2C0A, 0x000C0081},//{ mmSPI_SHADER_PGM_RSRC1_PS, 0x000C0081 },
    {0x2C0B, 0x00000018}, //{ mmSPI_SHADER_PGM_RSRC2_PS, 0x00000018 }
};

static const uint32_t ps_tex_num_context_registers_gfx9 = 7;

static const struct reg_info ps_tex_context_registers_gfx9[] = {
    {0xA1B4, 0x00000002}, //{ mmSPI_PS_INPUT_ADDR,       0x00000002 },
    {0xA1B6, 0x00000001}, //{ mmSPI_PS_IN_CONTROL,       0x00000001 },
    {0xA08F, 0x0000000F}, //{ mmCB_SHADER_MASK,          0x0000000F },
    {0xA203, 0x00000010}, //{ mmDB_SHADER_CONTROL,       0x00000010 },
    {0xA1C4, 0x00000000}, //{ mmSPI_SHADER_Z_FORMAT,     0x00000000 },
    {0xA1B8, 0x00000000}, //{ mmSPI_BARYC_CNTL,          0x00000000 /* Always 0 for now */},
    {0xA1C5, 0x00000004}, //{ mmSPI_SHADER_COL_FORMAT,   0x00000004  }
};

static const uint32_t vs_RectPosTexFast_shader_gfx9[] = {
    0x7E000B00, 0x020000F3, 0xD042000A, 0x00010100,
    0x7E020202, 0x7E040200, 0x020000F3, 0x7E060206,
    0x7E080204, 0xD1000001, 0x002A0302, 0x7C840080,
    0x7E000200, 0x7E040203, 0x7E0A0201, 0xD1000003,
    0x002A0704, 0x7E0C0207, 0x7E0E0205, 0x00000101,
    0x00020505, 0x7E040208, 0x7E0A02F2, 0x00060903,
    0x00080D07, 0x7E0C0209, 0xC40008CF, 0x05020100,
    0xC400020F, 0x05060403, 0xBF810000
};

static const struct reg_info vs_RectPosTexFast_sh_registers_gfx9[] =
{
    {0x2C4A, 0x000C0081}, //{ mmSPI_SHADER_PGM_RSRC1_VS, 0x000C0081 },
    {0x2C4B, 0x00000018}, //{ mmSPI_SHADER_PGM_RSRC2_VS, 0x00000018 }
};

static const uint32_t vs_RectPosTexFast_num_sh_registers_gfx9 = 2;

// Holds Context Register Information
static const struct reg_info vs_RectPosTexFast_context_registers_gfx9[] =
{
    {0xA1B1, 0x00000000}, //{ mmSPI_VS_OUT_CONFIG, 0x00000000 },
    {0xA1C3, 0x00000000}, //{ mmSPI_SHADER_POS_FORMAT, 0x00000000 /* Always 0 for now */}
};

static const uint32_t vs_RectPosTexFast_num_context_registers_gfx9 = 2;

static const uint32_t preamblecache_gfx9[] = {
	0xc0026900, 0x81, 0x80000000, 0x40004000, 0xc0026900, 0x8c, 0xaa99aaaa, 0x0,
	0xc0026900, 0x90, 0x80000000, 0x40004000, 0xc0026900, 0x94, 0x80000000, 0x40004000,
	0xc0026900, 0xb4,  0x0, 0x3f800000, 0xc0016900, 0x103, 0x0,
	0xc0016900, 0x208, 0x0, 0xc0016900, 0x290, 0x0,
	0xc0016900, 0x2a1, 0x0, 0xc0026900, 0x2ad, 0x0, 0x0,
	0xc0016900, 0x2d5, 0x10000, 0xc0016900,  0x2dc, 0x0,
	0xc0066900, 0x2de, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xc0026900, 0x2e5, 0x0, 0x0,
	0xc0056900, 0x2f9, 0x5, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000,
	0xc0036900, 0x311, 0x3, 0, 0x100000, 0xc0026900, 0x316, 0x1e, 0x20,
	0xc0016900, 0x349, 0x0, 0xc0016900, 0x358, 0x0, 0xc0016900, 0x367, 0x0,
	0xc0016900, 0x376, 0x0, 0xc0016900, 0x385, 0x0, 0xc0016900, 0x19, 0x0,
	0xc0056900, 0xe8, 0x0, 0x0, 0x0, 0x0, 0x0,
	0xc0076900, 0x1e1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
	0xc0026900, 0x204, 0x90000, 0x4, 0xc0046900, 0x20c, 0x0, 0x0, 0x0, 0x0,
	0xc0016900, 0x2b2, 0x0, 0xc0026900, 0x30e, 0xffffffff, 0xffffffff,
	0xc0016900, 0x314, 0x0, 0xc0016900, 0x2a6, 0, 0xc0016900, 0x210, 0,
	0xc0002f00, 0x1, 0xc0016900, 0x1, 0x1,
	0xc0016900, 0x18, 0x2, 0xc0016900, 0x206, 0x300, 0xc0017900, 0x20000243, 0x0,
	0xc0017900, 0x248, 0xffffffff, 0xc0017900, 0x249, 0x0, 0xc0017900, 0x24a, 0x0,
	0xc0017900, 0x24b, 0x0
};

static const uint32_t cached_cmd_gfx9[] = {
	0xc0016900, 0x0, 0x0, 0xc0026900, 0x3, 0x2a, 0x0,
	0xc0046900, 0xa, 0x0, 0x0, 0x0, 0x200020,
	0xc0016900, 0x83, 0xffff, 0xc0026900, 0x8e, 0xf, 0xf,
	0xc0056900, 0x105, 0x0, 0x0,  0x0, 0x0, 0x12,
	0xc0026900, 0x10b, 0x0, 0x0, 0xc0016900, 0x1e0, 0x0,
	0xc0036900, 0x200, 0x0, 0x10000, 0xcc0011,
	0xc0026900, 0x292, 0x20, 0x60201b8,
	0xc0026900, 0x2b0, 0x0, 0x0, 0xc0016900, 0x2f8, 0x0
};

static const uint32_t sh_reg_base_gfx9 = 0x2C00;
static const uint32_t context_reg_base_gfx9 = 0xA000;

#endif