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-rwxr-xr-xbin/gen-spirv-shader-arrays.py87
1 files changed, 87 insertions, 0 deletions
diff --git a/bin/gen-spirv-shader-arrays.py b/bin/gen-spirv-shader-arrays.py
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+++ b/bin/gen-spirv-shader-arrays.py
@@ -0,0 +1,87 @@
+#!/usr/bin/env python3
+"""Generate SPIR-V blob arrays as C++ inline file.
+
+Install shaderc from https://github.com/google/shaderc/, and run:
+
+./bin/gen-spirv-shader-arrays.py -d src/libixion/shaders -o src/libixion/vulkan_spirv_blobs.inl
+"""
+
+import argparse
+import os
+import shutil
+import sys
+import subprocess
+import tempfile
+from pathlib import Path
+
+
+def _write_cpp_byte_array(array_name, bytes, file):
+ print("// This file has been auto-generated. DO NOT EDIT THIS FILE BY HAND!", file=file)
+ print(file=file)
+ print(f"uint8_t {array_name}_spirv[] = {{", file=file)
+
+ bytes_per_line = 8
+
+ for i, b in enumerate(bytes):
+
+ if i % bytes_per_line == 0:
+ print(" ", end="", file=file)
+
+ print(f"0x{b:02X}, ", end="", file=file)
+
+ if (i + 1) % bytes_per_line == 0:
+ print(file=file)
+
+ print(file=file)
+ print("};", file=file)
+ print(file=file)
+
+
+def _scan_shader_dir(dirpath, output):
+ # Detect glslc command.
+ glslc_exec = shutil.which("glslc")
+
+ if not glslc_exec:
+ print("glslc command not found in your PATH.", file=sys.stderr)
+ sys.exit(1)
+
+ print(f"glslc command: {glslc_exec}")
+
+ temp = tempfile.NamedTemporaryFile(delete=False)
+ print(f"temp file name: {temp.name}")
+
+ for f in os.listdir(dirpath):
+ filepath = dirpath / f
+ if filepath.suffix != ".comp":
+ continue
+
+ print(f"parsing {filepath}")
+ cmd = [glslc_exec, filepath, "-o", temp.name]
+ subprocess.run(cmd)
+ spirv_file = Path(temp.name)
+ bs = spirv_file.read_bytes()
+ _write_cpp_byte_array(filepath.stem, bs, output)
+
+ os.unlink(temp.name)
+
+
+def main():
+ parser = argparse.ArgumentParser(
+ description="Generate C++ inline file containing SPIR-V representations of GLSL shaders.")
+ parser.add_argument(
+ "--shader-dir", "-d", type=Path,
+ required=True,
+ help="Path to directory where glsl shader files are.")
+ parser.add_argument(
+ "--output", "-o", type=Path,
+ required=True,
+ help="Path to output C++ inline file.")
+ args = parser.parse_args()
+
+ with args.output.open(mode="w") as output:
+ _scan_shader_dir(args.shader_dir, output)
+
+
+if __name__ == "__main__":
+ main()
+