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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-15 20:38:23 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-15 20:38:23 +0000
commitff6e3c025658a5fa1affd094f220b623e7e1b24b (patch)
tree9faab72d69c92d24e349d184f5869b9796f17e0c /src/glsl/glslang.cc
parentInitial commit. (diff)
downloadlibplacebo-ff6e3c025658a5fa1affd094f220b623e7e1b24b.tar.xz
libplacebo-ff6e3c025658a5fa1affd094f220b623e7e1b24b.zip
Adding upstream version 6.338.2.upstream/6.338.2upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'src/glsl/glslang.cc')
-rw-r--r--src/glsl/glslang.cc121
1 files changed, 121 insertions, 0 deletions
diff --git a/src/glsl/glslang.cc b/src/glsl/glslang.cc
new file mode 100644
index 0000000..2bc923c
--- /dev/null
+++ b/src/glsl/glslang.cc
@@ -0,0 +1,121 @@
+/*
+ * This file is part of libplacebo.
+ *
+ * libplacebo is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * libplacebo is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with libplacebo. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "config_internal.h"
+
+#include <assert.h>
+
+extern "C" {
+#include "pl_alloc.h"
+#include "pl_thread.h"
+}
+
+#include <glslang/Public/ShaderLang.h>
+#include <glslang/SPIRV/GlslangToSpv.h>
+#include <glslang/build_info.h>
+
+#include "glslang.h"
+
+#if (GLSLANG_VERSION_MAJOR * 1000 + GLSLANG_VERSION_MINOR) >= 11013
+#include <glslang/Public/ResourceLimits.h>
+#define DefaultTBuiltInResource *GetDefaultResources()
+#endif
+
+using namespace glslang;
+
+static pl_static_mutex pl_glslang_mutex = PL_STATIC_MUTEX_INITIALIZER;
+static int pl_glslang_refcount;
+
+bool pl_glslang_init(void)
+{
+ bool ret = true;
+
+ pl_static_mutex_lock(&pl_glslang_mutex);
+ if (pl_glslang_refcount++ == 0)
+ ret = InitializeProcess();
+ pl_static_mutex_unlock(&pl_glslang_mutex);
+
+ return ret;
+}
+
+void pl_glslang_uninit(void)
+{
+ pl_static_mutex_lock(&pl_glslang_mutex);
+ if (--pl_glslang_refcount == 0)
+ FinalizeProcess();
+ pl_static_mutex_unlock(&pl_glslang_mutex);
+}
+
+struct pl_glslang_res *pl_glslang_compile(struct pl_glsl_version glsl_ver,
+ struct pl_spirv_version spirv_ver,
+ enum glsl_shader_stage stage,
+ const char *text)
+{
+ assert(pl_glslang_refcount);
+ struct pl_glslang_res *res = pl_zalloc_ptr(NULL, res);
+
+ EShLanguage lang;
+ switch (stage) {
+ case GLSL_SHADER_VERTEX: lang = EShLangVertex; break;
+ case GLSL_SHADER_FRAGMENT: lang = EShLangFragment; break;
+ case GLSL_SHADER_COMPUTE: lang = EShLangCompute; break;
+ default: abort();
+ }
+
+ TShader *shader = new TShader(lang);
+
+ shader->setEnvClient(EShClientVulkan, (EShTargetClientVersion) spirv_ver.env_version);
+ shader->setEnvTarget(EShTargetSpv, (EShTargetLanguageVersion) spirv_ver.spv_version);
+ shader->setStrings(&text, 1);
+
+ TBuiltInResource limits = DefaultTBuiltInResource;
+ limits.maxComputeWorkGroupSizeX = glsl_ver.max_group_size[0];
+ limits.maxComputeWorkGroupSizeY = glsl_ver.max_group_size[1];
+ limits.maxComputeWorkGroupSizeZ = glsl_ver.max_group_size[2];
+ limits.minProgramTexelOffset = glsl_ver.min_gather_offset;
+ limits.maxProgramTexelOffset = glsl_ver.max_gather_offset;
+
+ if (!shader->parse(&limits, 0, true, EShMsgDefault)) {
+ res->error_msg = pl_str0dup0(res, shader->getInfoLog());
+ delete shader;
+ return res;
+ }
+
+ TProgram *prog = new TProgram();
+ prog->addShader(shader);
+ if (!prog->link(EShMsgDefault)) {
+ res->error_msg = pl_str0dup0(res, prog->getInfoLog());
+ delete shader;
+ delete prog;
+ return res;
+ }
+
+ SpvOptions options;
+ options.disableOptimizer = false;
+ options.stripDebugInfo = true;
+ options.optimizeSize = true;
+ options.validate = true;
+ std::vector<unsigned int> spirv;
+ GlslangToSpv(*prog->getIntermediate(lang), spirv, &options);
+
+ res->success = true;
+ res->size = spirv.size() * sizeof(unsigned int);
+ res->data = pl_memdup(res, spirv.data(), res->size),
+ delete shader;
+ delete prog;
+ return res;
+}