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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-15 20:38:23 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-15 20:38:23 +0000 |
commit | ff6e3c025658a5fa1affd094f220b623e7e1b24b (patch) | |
tree | 9faab72d69c92d24e349d184f5869b9796f17e0c /src/opengl/gpu.c | |
parent | Initial commit. (diff) | |
download | libplacebo-ff6e3c025658a5fa1affd094f220b623e7e1b24b.tar.xz libplacebo-ff6e3c025658a5fa1affd094f220b623e7e1b24b.zip |
Adding upstream version 6.338.2.upstream/6.338.2upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'src/opengl/gpu.c')
-rw-r--r-- | src/opengl/gpu.c | 645 |
1 files changed, 645 insertions, 0 deletions
diff --git a/src/opengl/gpu.c b/src/opengl/gpu.c new file mode 100644 index 0000000..b711ac5 --- /dev/null +++ b/src/opengl/gpu.c @@ -0,0 +1,645 @@ +/* + * This file is part of libplacebo. + * + * libplacebo is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * libplacebo is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with libplacebo. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "gpu.h" +#include "common.h" +#include "formats.h" +#include "utils.h" + +#ifdef PL_HAVE_UNIX +#include <unistd.h> +#endif + +#ifdef PL_HAVE_WIN32 +#include <windows.h> +#include <sysinfoapi.h> +#endif + +static const struct pl_gpu_fns pl_fns_gl; + +static void gl_gpu_destroy(pl_gpu gpu) +{ + struct pl_gl *p = PL_PRIV(gpu); + + pl_gpu_finish(gpu); + while (p->callbacks.num > 0) + gl_poll_callbacks(gpu); + + pl_free((void *) gpu); +} + +pl_opengl pl_opengl_get(pl_gpu gpu) +{ + const struct pl_gpu_fns *impl = PL_PRIV(gpu); + if (impl->destroy == gl_gpu_destroy) { + struct pl_gl *p = (struct pl_gl *) impl; + return p->gl; + } + + return NULL; +} + +static pl_handle_caps tex_handle_caps(pl_gpu gpu, bool import) +{ + pl_handle_caps caps = 0; + struct pl_gl *p = PL_PRIV(gpu); + + if (!p->egl_dpy || (!p->has_egl_storage && !p->has_egl_import)) + return 0; + + if (import) { + if (pl_opengl_has_ext(p->gl, "EGL_EXT_image_dma_buf_import")) + caps |= PL_HANDLE_DMA_BUF; + } else if (!import && p->egl_ctx) { + if (pl_opengl_has_ext(p->gl, "EGL_MESA_image_dma_buf_export")) + caps |= PL_HANDLE_DMA_BUF; + } + + return caps; +} + +static inline size_t get_page_size(void) +{ + +#ifdef PL_HAVE_UNIX + return sysconf(_SC_PAGESIZE); +#endif + +#ifdef PL_HAVE_WIN32 + SYSTEM_INFO sysInfo; + GetSystemInfo(&sysInfo); + return sysInfo.dwAllocationGranularity; +#endif + + pl_assert(!"Unsupported platform!"); +} + +#define get(pname, field) \ + do { \ + GLint tmp = 0; \ + gl->GetIntegerv((pname), &tmp); \ + *(field) = tmp; \ + } while (0) + +#define geti(pname, i, field) \ + do { \ + GLint tmp = 0; \ + gl->GetIntegeri_v((pname), i, &tmp);\ + *(field) = tmp; \ + } while (0) + +pl_gpu pl_gpu_create_gl(pl_log log, pl_opengl pl_gl, const struct pl_opengl_params *params) +{ + struct pl_gpu_t *gpu = pl_zalloc_obj(NULL, gpu, struct pl_gl); + gpu->log = log; + + struct pl_gl *p = PL_PRIV(gpu); + p->impl = pl_fns_gl; + p->gl = pl_gl; + + const gl_funcs *gl = gl_funcs_get(gpu); + struct pl_glsl_version *glsl = &gpu->glsl; + glsl->gles = gl_is_gles(pl_gl); + int ver = pl_gl->major * 10 + pl_gl->minor; + p->gl_ver = glsl->gles ? 0 : ver; + p->gles_ver = glsl->gles ? ver : 0; + + // If possible, query the GLSL version from the implementation + const char *glslver = (char *) gl->GetString(GL_SHADING_LANGUAGE_VERSION); + if (glslver) { + PL_INFO(gpu, " GL_SHADING_LANGUAGE_VERSION: %s", glslver); + int major = 0, minor = 0; + if (sscanf(glslver, "%d.%d", &major, &minor) == 2) + glsl->version = major * 100 + minor; + } + + if (!glsl->version) { + // Otherwise, use the fixed magic versions 100 and 300 for GLES. + if (p->gles_ver >= 30) { + glsl->version = 300; + } else if (p->gles_ver >= 20) { + glsl->version = 100; + } else { + goto error; + } + } + + static const int glsl_ver_req = 130; + if (glsl->version < glsl_ver_req) { + PL_FATAL(gpu, "GLSL version too old (%d < %d), please use a newer " + "OpenGL implementation or downgrade libplacebo!", + glsl->version, glsl_ver_req); + goto error; + } + + if (params->max_glsl_version && params->max_glsl_version >= glsl_ver_req) { + glsl->version = PL_MIN(glsl->version, params->max_glsl_version); + PL_INFO(gpu, "Restricting GLSL version to %d... new version is %d", + params->max_glsl_version, glsl->version); + } + + if (gl_test_ext(gpu, "GL_ARB_compute_shader", 43, 0) && glsl->version >= 420) { + glsl->compute = true; + get(GL_MAX_COMPUTE_SHARED_MEMORY_SIZE, &glsl->max_shmem_size); + get(GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, &glsl->max_group_threads); + for (int i = 0; i < 3; i++) + geti(GL_MAX_COMPUTE_WORK_GROUP_SIZE, i, &glsl->max_group_size[i]); + } + + if (gl_test_ext(gpu, "GL_ARB_texture_gather", 40, 0)) { + get(GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB, &p->gather_comps); + get(GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB, &glsl->min_gather_offset); + get(GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB, &glsl->max_gather_offset); + } + + // Query all device limits + struct pl_gpu_limits *limits = &gpu->limits; + limits->thread_safe = params->make_current; + limits->callbacks = gl_test_ext(gpu, "GL_ARB_sync", 32, 30); + limits->align_vertex_stride = 1; + if (gl_test_ext(gpu, "GL_ARB_pixel_buffer_object", 31, 0)) { + limits->max_buf_size = SIZE_MAX; // no restriction imposed by GL + if (gl_test_ext(gpu, "GL_ARB_uniform_buffer_object", 31, 0)) + get(GL_MAX_UNIFORM_BLOCK_SIZE, &limits->max_ubo_size); + if (gl_test_ext(gpu, "GL_ARB_shader_storage_buffer_object", 43, 0) && + gpu->glsl.version >= 140) + { + get(GL_MAX_SHADER_STORAGE_BLOCK_SIZE, &limits->max_ssbo_size); + } + limits->max_vbo_size = limits->max_buf_size; // No additional restrictions + if (gl_test_ext(gpu, "GL_ARB_buffer_storage", 44, 0)) { + const char *vendor = (char *) gl->GetString(GL_VENDOR); + limits->max_mapped_size = limits->max_buf_size; + limits->host_cached = strcmp(vendor, "AMD") == 0 || + strcmp(vendor, "NVIDIA Corporation") == 0; + } + } + + get(GL_MAX_TEXTURE_SIZE, &limits->max_tex_2d_dim); + if (gl_test_ext(gpu, "GL_EXT_texture3D", 21, 30)) + get(GL_MAX_3D_TEXTURE_SIZE, &limits->max_tex_3d_dim); + // There's no equivalent limit for 1D textures for whatever reason, so + // just set it to the same as the 2D limit + if (p->gl_ver >= 21) + limits->max_tex_1d_dim = limits->max_tex_2d_dim; + limits->buf_transfer = true; + + if (p->gl_ver || p->gles_ver >= 30) { + get(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &limits->max_variable_comps); + } else { + // fallback for GLES 2.0, which doesn't have max_comps + get(GL_MAX_FRAGMENT_UNIFORM_VECTORS, &limits->max_variable_comps); + limits->max_variable_comps *= 4; + } + + if (glsl->compute) { + for (int i = 0; i < 3; i++) + geti(GL_MAX_COMPUTE_WORK_GROUP_COUNT, i, &limits->max_dispatch[i]); + } + + // Query import/export support + p->egl_dpy = params->egl_display; + p->egl_ctx = params->egl_context; + p->has_egl_storage = pl_opengl_has_ext(p->gl, "GL_EXT_EGL_image_storage"); + p->has_egl_import = pl_opengl_has_ext(p->gl, "GL_OES_EGL_image_external"); + gpu->export_caps.tex = tex_handle_caps(gpu, false); + gpu->import_caps.tex = tex_handle_caps(gpu, true); + + if (p->egl_dpy) { + p->has_modifiers = pl_opengl_has_ext(p->gl, + "EGL_EXT_image_dma_buf_import_modifiers"); + } + + if (pl_opengl_has_ext(pl_gl, "GL_AMD_pinned_memory")) { + gpu->import_caps.buf |= PL_HANDLE_HOST_PTR; + gpu->limits.align_host_ptr = get_page_size(); + } + + // Cache some internal capability checks + p->has_vao = gl_test_ext(gpu, "GL_ARB_vertex_array_object", 30, 0); + p->has_invalidate_fb = gl_test_ext(gpu, "GL_ARB_invalidate_subdata", 43, 30); + p->has_invalidate_tex = gl_test_ext(gpu, "GL_ARB_invalidate_subdata", 43, 0); + p->has_queries = gl_test_ext(gpu, "GL_ARB_timer_query", 33, 0); + p->has_storage = gl_test_ext(gpu, "GL_ARB_shader_image_load_store", 42, 0); + p->has_readback = true; + + if (p->has_readback && p->gles_ver) { + GLuint fbo = 0, tex = 0; + GLint read_type = 0, read_fmt = 0; + gl->GenTextures(1, &tex); + gl->BindTexture(GL_TEXTURE_2D, tex); + gl->GenFramebuffers(1, &fbo); + gl->TexImage2D(GL_TEXTURE_2D, 0, GL_R8, 64, 64, 0, GL_RED, + GL_UNSIGNED_BYTE, NULL); + gl->BindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); + gl->FramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, + GL_TEXTURE_2D, tex, 0); + gl->GetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &read_type); + gl->GetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &read_fmt); + if (read_type != GL_UNSIGNED_BYTE || read_fmt != GL_RED) { + PL_INFO(gpu, "GPU does not seem to support lossless texture " + "readback, restricting readback capabilities! This is a " + "GLES/driver limitation, there is little we can do to " + "work around it."); + p->has_readback = false; + } + gl->BindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); + gl->BindTexture(GL_TEXTURE_2D, 0); + gl->DeleteFramebuffers(1, &fbo); + gl->DeleteTextures(1, &tex); + } + + // We simply don't know, so make up some values + limits->align_tex_xfer_offset = 32; + limits->align_tex_xfer_pitch = 4; + limits->fragment_queues = 1; + limits->compute_queues = glsl->compute ? 1 : 0; + + if (!gl_check_err(gpu, "pl_gpu_create_gl")) { + PL_WARN(gpu, "Encountered errors while detecting GPU capabilities... " + "ignoring, but expect limitations/issues"); + p->failed = false; + } + + // Filter out error messages during format probing + pl_log_level_cap(gpu->log, PL_LOG_INFO); + bool formats_ok = gl_setup_formats(gpu); + pl_log_level_cap(gpu->log, PL_LOG_NONE); + if (!formats_ok) + goto error; + + return pl_gpu_finalize(gpu); + +error: + gl_gpu_destroy(gpu); + return NULL; +} + +void gl_buf_destroy(pl_gpu gpu, pl_buf buf) +{ + const gl_funcs *gl = gl_funcs_get(gpu); + if (!MAKE_CURRENT()) { + PL_ERR(gpu, "Failed uninitializing buffer, leaking resources!"); + return; + } + + struct pl_buf_gl *buf_gl = PL_PRIV(buf); + if (buf_gl->fence) + gl->DeleteSync(buf_gl->fence); + + if (buf_gl->mapped) { + gl->BindBuffer(GL_COPY_WRITE_BUFFER, buf_gl->buffer); + gl->UnmapBuffer(GL_COPY_WRITE_BUFFER); + gl->BindBuffer(GL_COPY_WRITE_BUFFER, 0); + } + + gl->DeleteBuffers(1, &buf_gl->buffer); + gl_check_err(gpu, "gl_buf_destroy"); + RELEASE_CURRENT(); + pl_free((void *) buf); +} + +pl_buf gl_buf_create(pl_gpu gpu, const struct pl_buf_params *params) +{ + const gl_funcs *gl = gl_funcs_get(gpu); + if (!MAKE_CURRENT()) + return NULL; + + struct pl_buf_t *buf = pl_zalloc_obj(NULL, buf, struct pl_buf_gl); + buf->params = *params; + buf->params.initial_data = NULL; + + struct pl_gl *p = PL_PRIV(gpu); + struct pl_buf_gl *buf_gl = PL_PRIV(buf); + buf_gl->id = ++p->buf_id; + + // Just use this since the generic GL_BUFFER doesn't work + GLenum target = GL_ARRAY_BUFFER; + const void *data = params->initial_data; + size_t total_size = params->size; + bool import = false; + + if (params->import_handle == PL_HANDLE_HOST_PTR) { + const struct pl_shared_mem *shmem = ¶ms->shared_mem; + target = GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD; + + data = shmem->handle.ptr; + buf_gl->offset = shmem->offset; + total_size = shmem->size; + import = true; + + if (params->host_mapped) + buf->data = (uint8_t *) data + buf_gl->offset; + + if (buf_gl->offset > 0 && params->drawable) { + PL_ERR(gpu, "Cannot combine non-aligned host pointer imports with " + "drawable (vertex) buffers! This is a design limitation, " + "open an issue if you absolutely need this."); + goto error; + } + } + + gl->GenBuffers(1, &buf_gl->buffer); + gl->BindBuffer(target, buf_gl->buffer); + + if (gl_test_ext(gpu, "GL_ARB_buffer_storage", 44, 0) && !import) { + + GLbitfield mapflags = 0, storflags = 0; + if (params->host_writable) + storflags |= GL_DYNAMIC_STORAGE_BIT; + if (params->host_mapped) { + mapflags |= GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | + GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT; + } + if (params->memory_type == PL_BUF_MEM_HOST) + storflags |= GL_CLIENT_STORAGE_BIT; // hopefully this works + + gl->BufferStorage(target, total_size, data, storflags | mapflags); + + if (params->host_mapped) { + buf_gl->mapped = true; + buf->data = gl->MapBufferRange(target, buf_gl->offset, params->size, + mapflags); + if (!buf->data) { + gl->BindBuffer(target, 0); + if (!gl_check_err(gpu, "gl_buf_create: map")) + PL_ERR(gpu, "Failed mapping buffer: unknown reason"); + goto error; + } + } + + } else { + + // Make a random guess based on arbitrary criteria we can't know + GLenum hint = GL_STREAM_DRAW; + if (params->initial_data && !params->host_writable && !params->host_mapped) + hint = GL_STATIC_DRAW; + if (params->host_readable && !params->host_writable && !params->host_mapped) + hint = GL_STREAM_READ; + if (params->storable) + hint = GL_DYNAMIC_COPY; + + gl->BufferData(target, total_size, data, hint); + + if (import && gl->GetError() == GL_INVALID_OPERATION) { + PL_ERR(gpu, "Failed importing host pointer!"); + goto error; + } + + } + + gl->BindBuffer(target, 0); + if (!gl_check_err(gpu, "gl_buf_create")) + goto error; + + if (params->storable) { + buf_gl->barrier = GL_BUFFER_UPDATE_BARRIER_BIT | // for buf_copy etc. + GL_PIXEL_BUFFER_BARRIER_BIT | // for tex_upload + GL_SHADER_STORAGE_BARRIER_BIT; + + if (params->host_mapped) + buf_gl->barrier |= GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT; + if (params->uniform) + buf_gl->barrier |= GL_UNIFORM_BARRIER_BIT; + if (params->drawable) + buf_gl->barrier |= GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT; + } + + RELEASE_CURRENT(); + return buf; + +error: + gl_buf_destroy(gpu, buf); + RELEASE_CURRENT(); + return NULL; +} + +bool gl_buf_poll(pl_gpu gpu, pl_buf buf, uint64_t timeout) +{ + const gl_funcs *gl = gl_funcs_get(gpu); + + // Non-persistently mapped buffers are always implicitly reusable in OpenGL, + // the implementation will create more buffers under the hood if needed. + if (!buf->data) + return false; + + if (!MAKE_CURRENT()) + return true; // conservative guess + + struct pl_buf_gl *buf_gl = PL_PRIV(buf); + if (buf_gl->fence) { + GLenum res = gl->ClientWaitSync(buf_gl->fence, + timeout ? GL_SYNC_FLUSH_COMMANDS_BIT : 0, + timeout); + if (res == GL_ALREADY_SIGNALED || res == GL_CONDITION_SATISFIED) { + gl->DeleteSync(buf_gl->fence); + buf_gl->fence = NULL; + } + } + + gl_poll_callbacks(gpu); + RELEASE_CURRENT(); + return !!buf_gl->fence; +} + +void gl_buf_write(pl_gpu gpu, pl_buf buf, size_t offset, + const void *data, size_t size) +{ + const gl_funcs *gl = gl_funcs_get(gpu); + if (!MAKE_CURRENT()) + return; + + struct pl_buf_gl *buf_gl = PL_PRIV(buf); + gl->BindBuffer(GL_ARRAY_BUFFER, buf_gl->buffer); + gl->BufferSubData(GL_ARRAY_BUFFER, buf_gl->offset + offset, size, data); + gl->BindBuffer(GL_ARRAY_BUFFER, 0); + gl_check_err(gpu, "gl_buf_write"); + RELEASE_CURRENT(); +} + +bool gl_buf_read(pl_gpu gpu, pl_buf buf, size_t offset, + void *dest, size_t size) +{ + const gl_funcs *gl = gl_funcs_get(gpu); + if (!MAKE_CURRENT()) + return false; + + struct pl_buf_gl *buf_gl = PL_PRIV(buf); + gl->BindBuffer(GL_ARRAY_BUFFER, buf_gl->buffer); + gl->GetBufferSubData(GL_ARRAY_BUFFER, buf_gl->offset + offset, size, dest); + gl->BindBuffer(GL_ARRAY_BUFFER, 0); + bool ok = gl_check_err(gpu, "gl_buf_read"); + RELEASE_CURRENT(); + return ok; +} + +void gl_buf_copy(pl_gpu gpu, pl_buf dst, size_t dst_offset, + pl_buf src, size_t src_offset, size_t size) +{ + const gl_funcs *gl = gl_funcs_get(gpu); + if (!MAKE_CURRENT()) + return; + + struct pl_buf_gl *src_gl = PL_PRIV(src); + struct pl_buf_gl *dst_gl = PL_PRIV(dst); + gl->BindBuffer(GL_COPY_READ_BUFFER, src_gl->buffer); + gl->BindBuffer(GL_COPY_WRITE_BUFFER, dst_gl->buffer); + gl->CopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, + src_gl->offset + src_offset, + dst_gl->offset + dst_offset, size); + gl_check_err(gpu, "gl_buf_copy"); + RELEASE_CURRENT(); +} + +#define QUERY_OBJECT_NUM 8 + +struct pl_timer_t { + GLuint query[QUERY_OBJECT_NUM]; + int index_write; // next index to write to + int index_read; // next index to read from +}; + +static pl_timer gl_timer_create(pl_gpu gpu) +{ + const gl_funcs *gl = gl_funcs_get(gpu); + struct pl_gl *p = PL_PRIV(gpu); + if (!p->has_queries || !MAKE_CURRENT()) + return NULL; + + pl_timer timer = pl_zalloc_ptr(NULL, timer); + gl->GenQueries(QUERY_OBJECT_NUM, timer->query); + RELEASE_CURRENT(); + return timer; +} + +static void gl_timer_destroy(pl_gpu gpu, pl_timer timer) +{ + const gl_funcs *gl = gl_funcs_get(gpu); + if (!MAKE_CURRENT()) { + PL_ERR(gpu, "Failed uninitializing timer, leaking resources!"); + return; + } + + gl->DeleteQueries(QUERY_OBJECT_NUM, timer->query); + gl_check_err(gpu, "gl_timer_destroy"); + RELEASE_CURRENT(); + pl_free(timer); +} + +static uint64_t gl_timer_query(pl_gpu gpu, pl_timer timer) +{ + if (timer->index_read == timer->index_write) + return 0; // no more unprocessed results + + const gl_funcs *gl = gl_funcs_get(gpu); + if (!MAKE_CURRENT()) + return 0; + + uint64_t res = 0; + GLuint query = timer->query[timer->index_read]; + int avail = 0; + gl->GetQueryObjectiv(query, GL_QUERY_RESULT_AVAILABLE, &avail); + if (!avail) + goto done; + gl->GetQueryObjectui64v(query, GL_QUERY_RESULT, &res); + + timer->index_read = (timer->index_read + 1) % QUERY_OBJECT_NUM; + // fall through + +done: + RELEASE_CURRENT(); + return res; +} + +void gl_timer_begin(pl_gpu gpu, pl_timer timer) +{ + if (!timer) + return; + + const gl_funcs *gl = gl_funcs_get(gpu); + gl->BeginQuery(GL_TIME_ELAPSED, timer->query[timer->index_write]); +} + +void gl_timer_end(pl_gpu gpu, pl_timer timer) +{ + if (!timer) + return; + + const gl_funcs *gl = gl_funcs_get(gpu); + gl->EndQuery(GL_TIME_ELAPSED); + + timer->index_write = (timer->index_write + 1) % QUERY_OBJECT_NUM; + if (timer->index_write == timer->index_read) { + // forcibly drop the least recent result to make space + timer->index_read = (timer->index_read + 1) % QUERY_OBJECT_NUM; + } +} + +static void gl_gpu_flush(pl_gpu gpu) +{ + const gl_funcs *gl = gl_funcs_get(gpu); + if (!MAKE_CURRENT()) + return; + + gl->Flush(); + gl_check_err(gpu, "gl_gpu_flush"); + RELEASE_CURRENT(); +} + +static void gl_gpu_finish(pl_gpu gpu) +{ + const gl_funcs *gl = gl_funcs_get(gpu); + if (!MAKE_CURRENT()) + return; + + gl->Finish(); + gl_check_err(gpu, "gl_gpu_finish"); + RELEASE_CURRENT(); +} + +static bool gl_gpu_is_failed(pl_gpu gpu) +{ + struct pl_gl *gl = PL_PRIV(gpu); + return gl->failed; +} + +static const struct pl_gpu_fns pl_fns_gl = { + .destroy = gl_gpu_destroy, + .tex_create = gl_tex_create, + .tex_destroy = gl_tex_destroy, + .tex_invalidate = gl_tex_invalidate, + .tex_clear_ex = gl_tex_clear_ex, + .tex_blit = gl_tex_blit, + .tex_upload = gl_tex_upload, + .tex_download = gl_tex_download, + .buf_create = gl_buf_create, + .buf_destroy = gl_buf_destroy, + .buf_write = gl_buf_write, + .buf_read = gl_buf_read, + .buf_copy = gl_buf_copy, + .buf_poll = gl_buf_poll, + .desc_namespace = gl_desc_namespace, + .pass_create = gl_pass_create, + .pass_destroy = gl_pass_destroy, + .pass_run = gl_pass_run, + .timer_create = gl_timer_create, + .timer_destroy = gl_timer_destroy, + .timer_query = gl_timer_query, + .gpu_flush = gl_gpu_flush, + .gpu_finish = gl_gpu_finish, + .gpu_is_failed = gl_gpu_is_failed, +}; 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