/* * This file is part of libplacebo. * * libplacebo is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * libplacebo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with libplacebo. If not, see . */ #pragma once #include #include typedef struct TLimits TLimits; typedef struct TBuiltInResource TBuiltInResource; #include #ifdef __cplusplus extern "C" { #endif #include "utils.h" bool pl_glslang_init(void); void pl_glslang_uninit(void); struct pl_glslang_res { // Compilation status bool success; const char *error_msg; // Compiled shader memory, or NULL void *data; size_t size; }; // Compile GLSL into a SPIRV stream, if possible. The resulting // pl_glslang_res can simply be freed with pl_free() when done. struct pl_glslang_res *pl_glslang_compile(struct pl_glsl_version glsl_ver, struct pl_spirv_version spirv_ver, enum glsl_shader_stage stage, const char *shader); extern const TBuiltInResource DefaultTBuiltInResource; #ifdef __cplusplus } #endif