/* * This file is part of libplacebo. * * libplacebo is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * libplacebo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with libplacebo. If not, see . */ #include "glslang.h" // Taken from glslang's examples, which apparently generally bases the choices // on OpenGL specification limits // // Note: This lives in a separate file so we can compile this struct using C99 // designated initializers instead of using C++ struct initializers, because // the latter will break on every upstream struct extension. const TBuiltInResource DefaultTBuiltInResource = { .maxLights = 32, .maxClipPlanes = 6, .maxTextureUnits = 32, .maxTextureCoords = 32, .maxVertexAttribs = 64, .maxVertexUniformComponents = 4096, .maxVaryingFloats = 64, .maxVertexTextureImageUnits = 32, .maxCombinedTextureImageUnits = 80, .maxTextureImageUnits = 32, .maxFragmentUniformComponents = 4096, .maxDrawBuffers = 32, .maxVertexUniformVectors = 128, .maxVaryingVectors = 8, .maxFragmentUniformVectors = 16, .maxVertexOutputVectors = 16, .maxFragmentInputVectors = 15, .minProgramTexelOffset = -8, .maxProgramTexelOffset = 7, .maxClipDistances = 8, .maxComputeWorkGroupCountX = 65535, .maxComputeWorkGroupCountY = 65535, .maxComputeWorkGroupCountZ = 65535, .maxComputeWorkGroupSizeX = 1024, .maxComputeWorkGroupSizeY = 1024, .maxComputeWorkGroupSizeZ = 64, .maxComputeUniformComponents = 1024, .maxComputeTextureImageUnits = 16, .maxComputeImageUniforms = 8, .maxComputeAtomicCounters = 8, .maxComputeAtomicCounterBuffers = 1, .maxVaryingComponents = 60, .maxVertexOutputComponents = 64, .maxGeometryInputComponents = 64, .maxGeometryOutputComponents = 128, .maxFragmentInputComponents = 128, .maxImageUnits = 8, .maxCombinedImageUnitsAndFragmentOutputs = 8, .maxCombinedShaderOutputResources = 8, .maxImageSamples = 0, .maxVertexImageUniforms = 0, .maxTessControlImageUniforms = 0, .maxTessEvaluationImageUniforms = 0, .maxGeometryImageUniforms = 0, .maxFragmentImageUniforms = 8, .maxCombinedImageUniforms = 8, .maxGeometryTextureImageUnits = 16, .maxGeometryOutputVertices = 256, .maxGeometryTotalOutputComponents = 1024, .maxGeometryUniformComponents = 1024, .maxGeometryVaryingComponents = 64, .maxTessControlInputComponents = 128, .maxTessControlOutputComponents = 128, .maxTessControlTextureImageUnits = 16, .maxTessControlUniformComponents = 1024, .maxTessControlTotalOutputComponents = 4096, .maxTessEvaluationInputComponents = 128, .maxTessEvaluationOutputComponents = 128, .maxTessEvaluationTextureImageUnits = 16, .maxTessEvaluationUniformComponents = 1024, .maxTessPatchComponents = 120, .maxPatchVertices = 32, .maxTessGenLevel = 64, .maxViewports = 16, .maxVertexAtomicCounters = 0, .maxTessControlAtomicCounters = 0, .maxTessEvaluationAtomicCounters = 0, .maxGeometryAtomicCounters = 0, .maxFragmentAtomicCounters = 8, .maxCombinedAtomicCounters = 8, .maxAtomicCounterBindings = 1, .maxVertexAtomicCounterBuffers = 0, .maxTessControlAtomicCounterBuffers = 0, .maxTessEvaluationAtomicCounterBuffers = 0, .maxGeometryAtomicCounterBuffers = 0, .maxFragmentAtomicCounterBuffers = 1, .maxCombinedAtomicCounterBuffers = 1, .maxAtomicCounterBufferSize = 16384, .maxTransformFeedbackBuffers = 4, .maxTransformFeedbackInterleavedComponents = 64, .maxCullDistances = 8, .maxCombinedClipAndCullDistances = 8, .maxSamples = 4, .maxMeshOutputVerticesNV = 256, .maxMeshOutputPrimitivesNV = 512, .maxMeshWorkGroupSizeX_NV = 32, .maxMeshWorkGroupSizeY_NV = 1, .maxMeshWorkGroupSizeZ_NV = 1, .maxTaskWorkGroupSizeX_NV = 32, .maxTaskWorkGroupSizeY_NV = 1, .maxTaskWorkGroupSizeZ_NV = 1, .maxMeshViewCountNV = 4, .maxDualSourceDrawBuffersEXT = 1, .limits = { .nonInductiveForLoops = 1, .whileLoops = 1, .doWhileLoops = 1, .generalUniformIndexing = 1, .generalAttributeMatrixVectorIndexing = 1, .generalVaryingIndexing = 1, .generalSamplerIndexing = 1, .generalVariableIndexing = 1, .generalConstantMatrixVectorIndexing = 1, }, };