/* * This file is part of libplacebo. * * libplacebo is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * libplacebo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with libplacebo. If not, see . */ #include #include "common.h" #include #define fclampf(x, lo, hi) fminf(fmaxf(x, lo), hi) static void fix_constants(struct pl_tone_map_constants *c) { const float eps = 1e-6f; c->knee_adaptation = fclampf(c->knee_adaptation, 0.0f, 1.0f); c->knee_minimum = fclampf(c->knee_minimum, eps, 0.5f - eps); c->knee_maximum = fclampf(c->knee_maximum, 0.5f + eps, 1.0f - eps); c->knee_default = fclampf(c->knee_default, c->knee_minimum, c->knee_maximum); c->knee_offset = fclampf(c->knee_offset, 0.5f, 2.0f); c->slope_tuning = fclampf(c->slope_tuning, 0.0f, 10.0f); c->slope_offset = fclampf(c->slope_offset, 0.0f, 1.0f); c->spline_contrast = fclampf(c->spline_contrast, 0.0f, 1.5f); c->reinhard_contrast = fclampf(c->reinhard_contrast, eps, 1.0f - eps); c->linear_knee = fclampf(c->linear_knee, eps, 1.0f - eps); c->exposure = fclampf(c->exposure, eps, 10.0f); } static inline bool constants_equal(const struct pl_tone_map_constants *a, const struct pl_tone_map_constants *b) { pl_static_assert(sizeof(*a) % sizeof(float) == 0); return !memcmp(a, b, sizeof(*a)); } bool pl_tone_map_params_equal(const struct pl_tone_map_params *a, const struct pl_tone_map_params *b) { return a->function == b->function && a->param == b->param && a->input_scaling == b->input_scaling && a->output_scaling == b->output_scaling && a->lut_size == b->lut_size && a->input_min == b->input_min && a->input_max == b->input_max && a->input_avg == b->input_avg && a->output_min == b->output_min && a->output_max == b->output_max && constants_equal(&a->constants, &b->constants) && pl_hdr_metadata_equal(&a->hdr, &b->hdr); } bool pl_tone_map_params_noop(const struct pl_tone_map_params *p) { float in_min = pl_hdr_rescale(p->input_scaling, PL_HDR_NITS, p->input_min); float in_max = pl_hdr_rescale(p->input_scaling, PL_HDR_NITS, p->input_max); float out_min = pl_hdr_rescale(p->output_scaling, PL_HDR_NITS, p->output_min); float out_max = pl_hdr_rescale(p->output_scaling, PL_HDR_NITS, p->output_max); bool can_inverse = p->function->map_inverse; return fabs(in_min - out_min) < 1e-4 && // no BPC in_max < out_max + 1e-2 && // no range reduction (out_max < in_max + 1e-2 || !can_inverse); // no inverse tone-mapping } void pl_tone_map_params_infer(struct pl_tone_map_params *par) { if (!par->function) par->function = &pl_tone_map_clip; if (par->param) { // Backwards compatibility for older API if (par->function == &pl_tone_map_st2094_40 || par->function == &pl_tone_map_st2094_10) par->constants.knee_adaptation = par->param; if (par->function == &pl_tone_map_bt2390) par->constants.knee_offset = par->param; if (par->function == &pl_tone_map_spline) par->constants.spline_contrast = par->param; if (par->function == &pl_tone_map_reinhard) par->constants.reinhard_contrast = par->param; if (par->function == &pl_tone_map_mobius || par->function == &pl_tone_map_gamma) par->constants.linear_knee = par->param; if (par->function == &pl_tone_map_linear || par->function == &pl_tone_map_linear_light) par->constants.exposure = par->param; } fix_constants(&par->constants); // Constrain the input peak to be no less than target SDR white float sdr = pl_hdr_rescale(par->output_scaling, par->input_scaling, par->output_max); sdr = fminf(sdr, pl_hdr_rescale(PL_HDR_NITS, par->input_scaling, PL_COLOR_SDR_WHITE)); par->input_max = fmaxf(par->input_max, sdr); // Constrain the output peak if function does not support inverse mapping if (!par->function->map_inverse) par->output_max = fminf(par->output_max, par->input_max); } // Infer params and rescale to function scaling static struct pl_tone_map_params fix_params(const struct pl_tone_map_params *params) { struct pl_tone_map_params fixed = *params; pl_tone_map_params_infer(&fixed); const struct pl_tone_map_function *fun = params->function; fixed.input_scaling = fun->scaling; fixed.output_scaling = fun->scaling; fixed.input_min = pl_hdr_rescale(params->input_scaling, fun->scaling, fixed.input_min); fixed.input_max = pl_hdr_rescale(params->input_scaling, fun->scaling, fixed.input_max); fixed.input_avg = pl_hdr_rescale(params->input_scaling, fun->scaling, fixed.input_avg); fixed.output_min = pl_hdr_rescale(params->output_scaling, fun->scaling, fixed.output_min); fixed.output_max = pl_hdr_rescale(params->output_scaling, fun->scaling, fixed.output_max); return fixed; } #define FOREACH_LUT(lut, V) \ for (float *_iter = lut, *_end = lut + params->lut_size, V; \ _iter < _end && ( V = *_iter, 1 ); *_iter++ = V) static void map_lut(float *lut, const struct pl_tone_map_params *params) { if (params->output_max > params->input_max + 1e-4) { // Inverse tone-mapping pl_assert(params->function->map_inverse); params->function->map_inverse(lut, params); } else { // Forward tone-mapping params->function->map(lut, params); } } void pl_tone_map_generate(float *out, const struct pl_tone_map_params *params) { struct pl_tone_map_params fixed = fix_params(params); // Generate input values evenly spaced in `params->input_scaling` for (size_t i = 0; i < params->lut_size; i++) { float x = (float) i / (params->lut_size - 1); x = PL_MIX(params->input_min, params->input_max, x); out[i] = pl_hdr_rescale(params->input_scaling, fixed.function->scaling, x); } map_lut(out, &fixed); // Sanitize outputs and adapt back to `params->scaling` for (size_t i = 0; i < params->lut_size; i++) { float x = PL_CLAMP(out[i], fixed.output_min, fixed.output_max); out[i] = pl_hdr_rescale(fixed.function->scaling, params->output_scaling, x); } } float pl_tone_map_sample(float x, const struct pl_tone_map_params *params) { struct pl_tone_map_params fixed = fix_params(params); fixed.lut_size = 1; x = PL_CLAMP(x, params->input_min, params->input_max); x = pl_hdr_rescale(params->input_scaling, fixed.function->scaling, x); map_lut(&x, &fixed); x = PL_CLAMP(x, fixed.output_min, fixed.output_max); x = pl_hdr_rescale(fixed.function->scaling, params->output_scaling, x); return x; } // Rescale from input-absolute to input-relative static inline float rescale_in(float x, const struct pl_tone_map_params *params) { return (x - params->input_min) / (params->input_max - params->input_min); } // Rescale from input-absolute to output-relative static inline float rescale(float x, const struct pl_tone_map_params *params) { return (x - params->input_min) / (params->output_max - params->output_min); } // Rescale from output-relative to output-absolute static inline float rescale_out(float x, const struct pl_tone_map_params *params) { return x * (params->output_max - params->output_min) + params->output_min; } static inline float bt1886_eotf(float x, float min, float max) { const float lb = powf(min, 1/2.4f); const float lw = powf(max, 1/2.4f); return powf((lw - lb) * x + lb, 2.4f); } static inline float bt1886_oetf(float x, float min, float max) { const float lb = powf(min, 1/2.4f); const float lw = powf(max, 1/2.4f); return (powf(x, 1/2.4f) - lb) / (lw - lb); } static void noop(float *lut, const struct pl_tone_map_params *params) { return; } const struct pl_tone_map_function pl_tone_map_clip = { .name = "clip", .description = "No tone mapping (clip)", .map = noop, .map_inverse = noop, }; // Helper function to pick a knee point (for suitable methods) based on the // HDR10+ brightness metadata and scene brightness average matching. // // Inspired by SMPTE ST2094-10, with some modifications static void st2094_pick_knee(float *out_src_knee, float *out_dst_knee, const struct pl_tone_map_params *params) { const float src_min = pl_hdr_rescale(params->input_scaling, PL_HDR_PQ, params->input_min); const float src_max = pl_hdr_rescale(params->input_scaling, PL_HDR_PQ, params->input_max); const float src_avg = pl_hdr_rescale(params->input_scaling, PL_HDR_PQ, params->input_avg); const float dst_min = pl_hdr_rescale(params->output_scaling, PL_HDR_PQ, params->output_min); const float dst_max = pl_hdr_rescale(params->output_scaling, PL_HDR_PQ, params->output_max); const float min_knee = params->constants.knee_minimum; const float max_knee = params->constants.knee_maximum; const float def_knee = params->constants.knee_default; const float src_knee_min = PL_MIX(src_min, src_max, min_knee); const float src_knee_max = PL_MIX(src_min, src_max, max_knee); const float dst_knee_min = PL_MIX(dst_min, dst_max, min_knee); const float dst_knee_max = PL_MIX(dst_min, dst_max, max_knee); // Choose source knee based on source scene brightness float src_knee = PL_DEF(src_avg, PL_MIX(src_min, src_max, def_knee)); src_knee = fclampf(src_knee, src_knee_min, src_knee_max); // Choose target adaptation point based on linearly re-scaling source knee float target = (src_knee - src_min) / (src_max - src_min); float adapted = PL_MIX(dst_min, dst_max, target); // Choose the destnation knee by picking the perceptual adaptation point // between the source knee and the desired target. This moves the knee // point, on the vertical axis, closer to the 1:1 (neutral) line. // // Adjust the adaptation strength towards 1 based on how close the knee // point is to its extreme values (min/max knee) float tuning = 1.0f - pl_smoothstep(max_knee, def_knee, target) * pl_smoothstep(min_knee, def_knee, target); float adaptation = PL_MIX(params->constants.knee_adaptation, 1.0f, tuning); float dst_knee = PL_MIX(src_knee, adapted, adaptation); dst_knee = fclampf(dst_knee, dst_knee_min, dst_knee_max); *out_src_knee = pl_hdr_rescale(PL_HDR_PQ, params->input_scaling, src_knee); *out_dst_knee = pl_hdr_rescale(PL_HDR_PQ, params->output_scaling, dst_knee); } // Pascal's triangle static const uint16_t binom[17][17] = { {1}, {1,1}, {1,2,1}, {1,3,3,1}, {1,4,6,4,1}, {1,5,10,10,5,1}, {1,6,15,20,15,6,1}, {1,7,21,35,35,21,7,1}, {1,8,28,56,70,56,28,8,1}, {1,9,36,84,126,126,84,36,9,1}, {1,10,45,120,210,252,210,120,45,10,1}, {1,11,55,165,330,462,462,330,165,55,11,1}, {1,12,66,220,495,792,924,792,495,220,66,12,1}, {1,13,78,286,715,1287,1716,1716,1287,715,286,78,13,1}, {1,14,91,364,1001,2002,3003,3432,3003,2002,1001,364,91,14,1}, {1,15,105,455,1365,3003,5005,6435,6435,5005,3003,1365,455,105,15,1}, {1,16,120,560,1820,4368,8008,11440,12870,11440,8008,4368,1820,560,120,16,1}, }; static inline float st2094_intercept(uint8_t N, float Kx, float Ky) { if (Kx <= 0 || Ky >= 1) return 1.0f / N; const float slope = Ky / Kx * (1 - Kx) / (1 - Ky); return fminf(slope / N, 1.0f); } static void st2094_40(float *lut, const struct pl_tone_map_params *params) { const float D = params->output_max; // Allocate space for the adjusted bezier control points, plus endpoints float P[17], Kx, Ky, T; uint8_t N; if (params->hdr.ootf.num_anchors) { // Use bezier curve from metadata Kx = PL_CLAMP(params->hdr.ootf.knee_x, 0, 1); Ky = PL_CLAMP(params->hdr.ootf.knee_y, 0, 1); T = PL_CLAMP(params->hdr.ootf.target_luma, params->input_min, params->input_max); N = params->hdr.ootf.num_anchors + 1; pl_assert(N < PL_ARRAY_SIZE(P)); memcpy(P + 1, params->hdr.ootf.anchors, (N - 1) * sizeof(*P)); P[0] = 0.0f; P[N] = 1.0f; } else { // Missing metadata, default to simple brightness matching float src_knee, dst_knee; st2094_pick_knee(&src_knee, &dst_knee, params); Kx = src_knee / params->input_max; Ky = dst_knee / params->output_max; // Solve spline to match slope at knee intercept const float slope = Ky / Kx * (1 - Kx) / (1 - Ky); N = PL_CLAMP((int) ceilf(slope), 2, PL_ARRAY_SIZE(P) - 1); P[0] = 0.0f; P[1] = st2094_intercept(N, Kx, Ky); for (int i = 2; i <= N; i++) P[i] = 1.0f; T = D; } if (D < T) { // Output display darker than OOTF target, make brighter const float Dmin = 0.0f, u = fmaxf(0.0f, (D - Dmin) / (T - Dmin)); // Scale down the knee point to make more room for the OOTF Kx *= u; Ky *= u; // Make the slope of the knee more closely approximate a clip(), // constrained to avoid exploding P[1] const float beta = N * Kx / (1 - Kx); const float Kxy = fminf(Kx * params->input_max / D, beta / (beta + 1)); Ky = PL_MIX(Kxy, Ky, u); for (int p = 2; p <= N; p++) P[p] = PL_MIX(1.0f, P[p], u); // Make the OOTF intercept linear as D -> Dmin P[1] = PL_MIX(st2094_intercept(N, Kx, Ky), P[1], u); } else if (D > T) { // Output display brighter than OOTF target, make more linear pl_assert(params->input_max > T); const float w = powf(1 - (D - T) / (params->input_max - T), 1.4f); // Constrain the slope of the input knee to prevent it from // exploding and making the picture way too bright Ky *= T / D; // Make the slope of the knee more linear by solving for f(Kx) = Kx float Kxy = Kx * D / params->input_max; Ky = PL_MIX(Kxy, Ky, w); for (int p = 2; p < N; p++) { float anchor_lin = (float) p / N; P[p] = PL_MIX(anchor_lin, P[p], w); } // Make the OOTF intercept linear as D -> input_max P[1] = PL_MIX(st2094_intercept(N, Kx, Ky), P[1], w); } pl_assert(Kx >= 0 && Kx <= 1); pl_assert(Ky >= 0 && Ky <= 1); FOREACH_LUT(lut, x) { x = bt1886_oetf(x, params->input_min, params->input_max); x = bt1886_eotf(x, 0.0f, 1.0f); if (x <= Kx && Kx) { // Linear section x *= Ky / Kx; } else { // Bezier section const float t = (x - Kx) / (1 - Kx); x = 0; // Bn for (uint8_t p = 0; p <= N; p++) x += binom[N][p] * powf(t, p) * powf(1 - t, N - p) * P[p]; x = Ky + (1 - Ky) * x; } x = bt1886_oetf(x, 0.0f, 1.0f); x = bt1886_eotf(x, params->output_min, params->output_max); } } const struct pl_tone_map_function pl_tone_map_st2094_40 = { .name = "st2094-40", .description = "SMPTE ST 2094-40 Annex B", .param_desc = "Knee point target", .param_min = 0.00f, .param_def = 0.70f, .param_max = 1.00f, .scaling = PL_HDR_NITS, .map = st2094_40, }; static void st2094_10(float *lut, const struct pl_tone_map_params *params) { float src_knee, dst_knee; st2094_pick_knee(&src_knee, &dst_knee, params); const float x1 = params->input_min; const float x3 = params->input_max; const float x2 = src_knee; const float y1 = params->output_min; const float y3 = params->output_max; const float y2 = dst_knee; const pl_matrix3x3 cmat = {{ { x2*x3*(y2 - y3), x1*x3*(y3 - y1), x1*x2*(y1 - y2) }, { x3*y3 - x2*y2, x1*y1 - x3*y3, x2*y2 - x1*y1 }, { x3 - x2, x1 - x3, x2 - x1 }, }}; float coeffs[3] = { y1, y2, y3 }; pl_matrix3x3_apply(&cmat, coeffs); const float k = 1.0 / (x3*y3*(x1 - x2) + x2*y2*(x3 - x1) + x1*y1*(x2 - x3)); const float c1 = k * coeffs[0]; const float c2 = k * coeffs[1]; const float c3 = k * coeffs[2]; FOREACH_LUT(lut, x) x = (c1 + c2 * x) / (1 + c3 * x); } const struct pl_tone_map_function pl_tone_map_st2094_10 = { .name = "st2094-10", .description = "SMPTE ST 2094-10 Annex B.2", .param_desc = "Knee point target", .param_min = 0.00f, .param_def = 0.70f, .param_max = 1.00f, .scaling = PL_HDR_NITS, .map = st2094_10, }; static void bt2390(float *lut, const struct pl_tone_map_params *params) { const float minLum = rescale_in(params->output_min, params); const float maxLum = rescale_in(params->output_max, params); const float offset = params->constants.knee_offset; const float ks = (1 + offset) * maxLum - offset; const float bp = minLum > 0 ? fminf(1 / minLum, 4) : 4; const float gain_inv = 1 + minLum / maxLum * powf(1 - maxLum, bp); const float gain = maxLum < 1 ? 1 / gain_inv : 1; FOREACH_LUT(lut, x) { x = rescale_in(x, params); // Piece-wise hermite spline if (ks < 1) { float tb = (x - ks) / (1 - ks); float tb2 = tb * tb; float tb3 = tb2 * tb; float pb = (2 * tb3 - 3 * tb2 + 1) * ks + (tb3 - 2 * tb2 + tb) * (1 - ks) + (-2 * tb3 + 3 * tb2) * maxLum; x = x < ks ? x : pb; } // Black point adaptation if (x < 1) { x += minLum * powf(1 - x, bp); x = gain * (x - minLum) + minLum; } x = x * (params->input_max - params->input_min) + params->input_min; } } const struct pl_tone_map_function pl_tone_map_bt2390 = { .name = "bt2390", .description = "ITU-R BT.2390 EETF", .scaling = PL_HDR_PQ, .param_desc = "Knee offset", .param_min = 0.50, .param_def = 1.00, .param_max = 2.00, .map = bt2390, }; static void bt2446a(float *lut, const struct pl_tone_map_params *params) { const float phdr = 1 + 32 * powf(params->input_max / 10000, 1/2.4f); const float psdr = 1 + 32 * powf(params->output_max / 10000, 1/2.4f); FOREACH_LUT(lut, x) { x = powf(rescale_in(x, params), 1/2.4f); x = logf(1 + (phdr - 1) * x) / logf(phdr); if (x <= 0.7399f) { x = 1.0770f * x; } else if (x < 0.9909f) { x = (-1.1510f * x + 2.7811f) * x - 0.6302f; } else { x = 0.5f * x + 0.5f; } x = (powf(psdr, x) - 1) / (psdr - 1); x = bt1886_eotf(x, params->output_min, params->output_max); } } static void bt2446a_inv(float *lut, const struct pl_tone_map_params *params) { FOREACH_LUT(lut, x) { x = bt1886_oetf(x, params->input_min, params->input_max); x *= 255.0; if (x > 70) { x = powf(x, (2.8305e-6f * x - 7.4622e-4f) * x + 1.2528f); } else { x = powf(x, (1.8712e-5f * x - 2.7334e-3f) * x + 1.3141f); } x = powf(x / 1000, 2.4f); x = rescale_out(x, params); } } const struct pl_tone_map_function pl_tone_map_bt2446a = { .name = "bt2446a", .description = "ITU-R BT.2446 Method A", .scaling = PL_HDR_NITS, .map = bt2446a, .map_inverse = bt2446a_inv, }; static void spline(float *lut, const struct pl_tone_map_params *params) { float src_pivot, dst_pivot; st2094_pick_knee(&src_pivot, &dst_pivot, params); // Solve for linear knee (Pa = 0) float slope = (dst_pivot - params->output_min) / (src_pivot - params->input_min); // Tune the slope at the knee point slightly: raise it to a user-provided // gamma exponent, multiplied by an extra tuning coefficient designed to // make the slope closer to 1.0 when the difference in peaks is low, and // closer to linear when the difference between peaks is high. float ratio = params->input_max / params->output_max - 1.0f; ratio = fclampf(params->constants.slope_tuning * ratio, params->constants.slope_offset, 1.0f + params->constants.slope_offset); slope = powf(slope, (1.0f - params->constants.spline_contrast) * ratio); // Normalize everything the pivot to make the math easier const float in_min = params->input_min - src_pivot; const float in_max = params->input_max - src_pivot; const float out_min = params->output_min - dst_pivot; const float out_max = params->output_max - dst_pivot; // Solve P of order 2 for: // P(in_min) = out_min // P'(0.0) = slope // P(0.0) = 0.0 const float Pa = (out_min - slope * in_min) / (in_min * in_min); const float Pb = slope; // Solve Q of order 3 for: // Q(in_max) = out_max // Q''(in_max) = 0.0 // Q(0.0) = 0.0 // Q'(0.0) = slope const float t = 2 * in_max * in_max; const float Qa = (slope * in_max - out_max) / (in_max * t); const float Qb = -3 * (slope * in_max - out_max) / t; const float Qc = slope; FOREACH_LUT(lut, x) { x -= src_pivot; x = x > 0 ? ((Qa * x + Qb) * x + Qc) * x : (Pa * x + Pb) * x; x += dst_pivot; } } const struct pl_tone_map_function pl_tone_map_spline = { .name = "spline", .description = "Single-pivot polynomial spline", .param_desc = "Contrast", .param_min = 0.00f, .param_def = 0.50f, .param_max = 1.50f, .scaling = PL_HDR_PQ, .map = spline, .map_inverse = spline, }; static void reinhard(float *lut, const struct pl_tone_map_params *params) { const float peak = rescale(params->input_max, params), contrast = params->constants.reinhard_contrast, offset = (1.0 - contrast) / contrast, scale = (peak + offset) / peak; FOREACH_LUT(lut, x) { x = rescale(x, params); x = x / (x + offset); x *= scale; x = rescale_out(x, params); } } const struct pl_tone_map_function pl_tone_map_reinhard = { .name = "reinhard", .description = "Reinhard", .param_desc = "Contrast", .param_min = 0.001, .param_def = 0.50, .param_max = 0.99, .map = reinhard, }; static void mobius(float *lut, const struct pl_tone_map_params *params) { const float peak = rescale(params->input_max, params), j = params->constants.linear_knee; // Solve for M(j) = j; M(peak) = 1.0; M'(j) = 1.0 // where M(x) = scale * (x+a)/(x+b) const float a = -j*j * (peak - 1.0f) / (j*j - 2.0f * j + peak); const float b = (j*j - 2.0f * j * peak + peak) / fmaxf(1e-6f, peak - 1.0f); const float scale = (b*b + 2.0f * b*j + j*j) / (b - a); FOREACH_LUT(lut, x) { x = rescale(x, params); x = x <= j ? x : scale * (x + a) / (x + b); x = rescale_out(x, params); } } const struct pl_tone_map_function pl_tone_map_mobius = { .name = "mobius", .description = "Mobius", .param_desc = "Knee point", .param_min = 0.00, .param_def = 0.30, .param_max = 0.99, .map = mobius, }; static inline float hable(float x) { const float A = 0.15, B = 0.50, C = 0.10, D = 0.20, E = 0.02, F = 0.30; return ((x * (A*x + C*B) + D*E) / (x * (A*x + B) + D*F)) - E/F; } static void hable_map(float *lut, const struct pl_tone_map_params *params) { const float peak = params->input_max / params->output_max, scale = 1.0f / hable(peak); FOREACH_LUT(lut, x) { x = bt1886_oetf(x, params->input_min, params->input_max); x = bt1886_eotf(x, 0, peak); x = scale * hable(x); x = bt1886_oetf(x, 0, 1); x = bt1886_eotf(x, params->output_min, params->output_max); } } const struct pl_tone_map_function pl_tone_map_hable = { .name = "hable", .description = "Filmic tone-mapping (Hable)", .map = hable_map, }; static void gamma_map(float *lut, const struct pl_tone_map_params *params) { const float peak = rescale(params->input_max, params), cutoff = params->constants.linear_knee, gamma = logf(cutoff) / logf(cutoff / peak); FOREACH_LUT(lut, x) { x = rescale(x, params); x = x > cutoff ? powf(x / peak, gamma) : x; x = rescale_out(x, params); } } const struct pl_tone_map_function pl_tone_map_gamma = { .name = "gamma", .description = "Gamma function with knee", .param_desc = "Knee point", .param_min = 0.001, .param_def = 0.30, .param_max = 1.00, .map = gamma_map, }; static void linear(float *lut, const struct pl_tone_map_params *params) { const float gain = params->constants.exposure; FOREACH_LUT(lut, x) { x = rescale_in(x, params); x *= gain; x = rescale_out(x, params); } } const struct pl_tone_map_function pl_tone_map_linear = { .name = "linear", .description = "Perceptually linear stretch", .param_desc = "Exposure", .param_min = 0.001, .param_def = 1.00, .param_max = 10.0, .scaling = PL_HDR_PQ, .map = linear, .map_inverse = linear, }; const struct pl_tone_map_function pl_tone_map_linear_light = { .name = "linearlight", .description = "Linear light stretch", .param_desc = "Exposure", .param_min = 0.001, .param_def = 1.00, .param_max = 10.0, .scaling = PL_HDR_NORM, .map = linear, .map_inverse = linear, }; const struct pl_tone_map_function * const pl_tone_map_functions[] = { &pl_tone_map_clip, &pl_tone_map_st2094_40, &pl_tone_map_st2094_10, &pl_tone_map_bt2390, &pl_tone_map_bt2446a, &pl_tone_map_spline, &pl_tone_map_reinhard, &pl_tone_map_mobius, &pl_tone_map_hable, &pl_tone_map_gamma, &pl_tone_map_linear, &pl_tone_map_linear_light, NULL }; const int pl_num_tone_map_functions = PL_ARRAY_SIZE(pl_tone_map_functions) - 1; const struct pl_tone_map_function *pl_find_tone_map_function(const char *name) { for (int i = 0; i < pl_num_tone_map_functions; i++) { if (strcmp(name, pl_tone_map_functions[i]->name) == 0) return pl_tone_map_functions[i]; } return NULL; }