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/*
* This file is part of libplacebo.
*
* libplacebo is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* libplacebo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with libplacebo. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "common.h"
// Like `pl_dispatch_begin`, but has an extra `unique` parameter. If this is
// true, the generated shader will be uniquely namespaced `unique` and may be
// freely merged with other shaders (`sh_subpass`). Otherwise, all shaders have
// the same namespace and merging them is an error.
pl_shader pl_dispatch_begin_ex(pl_dispatch dp, bool unique);
// Set the `dynamic_constants` field for newly created `pl_shader` objects.
//
// This is a private API because it's sort of clunky/stateful.
void pl_dispatch_mark_dynamic(pl_dispatch dp, bool dynamic);
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