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/*
* This file is part of libplacebo.
*
* libplacebo is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* libplacebo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with libplacebo. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <stdlib.h>
#include <stdbool.h>
typedef struct TLimits TLimits;
typedef struct TBuiltInResource TBuiltInResource;
#include <glslang/Include/ResourceLimits.h>
#ifdef __cplusplus
extern "C" {
#endif
#include "utils.h"
bool pl_glslang_init(void);
void pl_glslang_uninit(void);
struct pl_glslang_res {
// Compilation status
bool success;
const char *error_msg;
// Compiled shader memory, or NULL
void *data;
size_t size;
};
// Compile GLSL into a SPIRV stream, if possible. The resulting
// pl_glslang_res can simply be freed with pl_free() when done.
struct pl_glslang_res *pl_glslang_compile(struct pl_glsl_version glsl_ver,
struct pl_spirv_version spirv_ver,
enum glsl_shader_stage stage,
const char *shader);
extern const TBuiltInResource DefaultTBuiltInResource;
#ifdef __cplusplus
}
#endif
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