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|
/*
* This file is part of libplacebo.
*
* libplacebo is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* libplacebo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with libplacebo. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gpu.h"
#include "common.h"
#include "formats.h"
#include "utils.h"
#ifdef PL_HAVE_UNIX
#include <unistd.h>
#endif
#ifdef PL_HAVE_WIN32
#include <windows.h>
#include <sysinfoapi.h>
#endif
static const struct pl_gpu_fns pl_fns_gl;
static void gl_gpu_destroy(pl_gpu gpu)
{
struct pl_gl *p = PL_PRIV(gpu);
pl_gpu_finish(gpu);
while (p->callbacks.num > 0)
gl_poll_callbacks(gpu);
pl_free((void *) gpu);
}
pl_opengl pl_opengl_get(pl_gpu gpu)
{
const struct pl_gpu_fns *impl = PL_PRIV(gpu);
if (impl->destroy == gl_gpu_destroy) {
struct pl_gl *p = (struct pl_gl *) impl;
return p->gl;
}
return NULL;
}
static pl_handle_caps tex_handle_caps(pl_gpu gpu, bool import)
{
pl_handle_caps caps = 0;
struct pl_gl *p = PL_PRIV(gpu);
if (!p->egl_dpy || (!p->has_egl_storage && !p->has_egl_import))
return 0;
if (import) {
if (pl_opengl_has_ext(p->gl, "EGL_EXT_image_dma_buf_import"))
caps |= PL_HANDLE_DMA_BUF;
} else if (!import && p->egl_ctx) {
if (pl_opengl_has_ext(p->gl, "EGL_MESA_image_dma_buf_export"))
caps |= PL_HANDLE_DMA_BUF;
}
return caps;
}
static inline size_t get_page_size(void)
{
#ifdef PL_HAVE_UNIX
return sysconf(_SC_PAGESIZE);
#endif
#ifdef PL_HAVE_WIN32
SYSTEM_INFO sysInfo;
GetSystemInfo(&sysInfo);
return sysInfo.dwAllocationGranularity;
#endif
pl_assert(!"Unsupported platform!");
}
#define get(pname, field) \
do { \
GLint tmp = 0; \
gl->GetIntegerv((pname), &tmp); \
*(field) = tmp; \
} while (0)
#define geti(pname, i, field) \
do { \
GLint tmp = 0; \
gl->GetIntegeri_v((pname), i, &tmp);\
*(field) = tmp; \
} while (0)
pl_gpu pl_gpu_create_gl(pl_log log, pl_opengl pl_gl, const struct pl_opengl_params *params)
{
struct pl_gpu_t *gpu = pl_zalloc_obj(NULL, gpu, struct pl_gl);
gpu->log = log;
struct pl_gl *p = PL_PRIV(gpu);
p->impl = pl_fns_gl;
p->gl = pl_gl;
const gl_funcs *gl = gl_funcs_get(gpu);
struct pl_glsl_version *glsl = &gpu->glsl;
glsl->gles = gl_is_gles(pl_gl);
int ver = pl_gl->major * 10 + pl_gl->minor;
p->gl_ver = glsl->gles ? 0 : ver;
p->gles_ver = glsl->gles ? ver : 0;
// If possible, query the GLSL version from the implementation
const char *glslver = (char *) gl->GetString(GL_SHADING_LANGUAGE_VERSION);
if (glslver) {
PL_INFO(gpu, " GL_SHADING_LANGUAGE_VERSION: %s", glslver);
int major = 0, minor = 0;
if (sscanf(glslver, "%d.%d", &major, &minor) == 2)
glsl->version = major * 100 + minor;
}
if (!glsl->version) {
// Otherwise, use the fixed magic versions 100 and 300 for GLES.
if (p->gles_ver >= 30) {
glsl->version = 300;
} else if (p->gles_ver >= 20) {
glsl->version = 100;
} else {
goto error;
}
}
static const int glsl_ver_req = 130;
if (glsl->version < glsl_ver_req) {
PL_FATAL(gpu, "GLSL version too old (%d < %d), please use a newer "
"OpenGL implementation or downgrade libplacebo!",
glsl->version, glsl_ver_req);
goto error;
}
if (params->max_glsl_version && params->max_glsl_version >= glsl_ver_req) {
glsl->version = PL_MIN(glsl->version, params->max_glsl_version);
PL_INFO(gpu, "Restricting GLSL version to %d... new version is %d",
params->max_glsl_version, glsl->version);
}
if (gl_test_ext(gpu, "GL_ARB_compute_shader", 43, 0) && glsl->version >= 420) {
glsl->compute = true;
get(GL_MAX_COMPUTE_SHARED_MEMORY_SIZE, &glsl->max_shmem_size);
get(GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, &glsl->max_group_threads);
for (int i = 0; i < 3; i++)
geti(GL_MAX_COMPUTE_WORK_GROUP_SIZE, i, &glsl->max_group_size[i]);
}
if (gl_test_ext(gpu, "GL_ARB_texture_gather", 40, 0)) {
get(GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB, &p->gather_comps);
get(GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB, &glsl->min_gather_offset);
get(GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB, &glsl->max_gather_offset);
}
// Query all device limits
struct pl_gpu_limits *limits = &gpu->limits;
limits->thread_safe = params->make_current;
limits->callbacks = gl_test_ext(gpu, "GL_ARB_sync", 32, 30);
limits->align_vertex_stride = 1;
if (gl_test_ext(gpu, "GL_ARB_pixel_buffer_object", 31, 0)) {
limits->max_buf_size = SIZE_MAX; // no restriction imposed by GL
if (gl_test_ext(gpu, "GL_ARB_uniform_buffer_object", 31, 0))
get(GL_MAX_UNIFORM_BLOCK_SIZE, &limits->max_ubo_size);
if (gl_test_ext(gpu, "GL_ARB_shader_storage_buffer_object", 43, 0) &&
gpu->glsl.version >= 140)
{
get(GL_MAX_SHADER_STORAGE_BLOCK_SIZE, &limits->max_ssbo_size);
}
limits->max_vbo_size = limits->max_buf_size; // No additional restrictions
if (gl_test_ext(gpu, "GL_ARB_buffer_storage", 44, 0)) {
const char *vendor = (char *) gl->GetString(GL_VENDOR);
limits->max_mapped_size = limits->max_buf_size;
limits->host_cached = strcmp(vendor, "AMD") == 0 ||
strcmp(vendor, "NVIDIA Corporation") == 0;
}
}
get(GL_MAX_TEXTURE_SIZE, &limits->max_tex_2d_dim);
if (gl_test_ext(gpu, "GL_EXT_texture3D", 21, 30))
get(GL_MAX_3D_TEXTURE_SIZE, &limits->max_tex_3d_dim);
// There's no equivalent limit for 1D textures for whatever reason, so
// just set it to the same as the 2D limit
if (p->gl_ver >= 21)
limits->max_tex_1d_dim = limits->max_tex_2d_dim;
limits->buf_transfer = true;
if (p->gl_ver || p->gles_ver >= 30) {
get(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &limits->max_variable_comps);
} else {
// fallback for GLES 2.0, which doesn't have max_comps
get(GL_MAX_FRAGMENT_UNIFORM_VECTORS, &limits->max_variable_comps);
limits->max_variable_comps *= 4;
}
if (glsl->compute) {
for (int i = 0; i < 3; i++)
geti(GL_MAX_COMPUTE_WORK_GROUP_COUNT, i, &limits->max_dispatch[i]);
}
// Query import/export support
p->egl_dpy = params->egl_display;
p->egl_ctx = params->egl_context;
p->has_egl_storage = pl_opengl_has_ext(p->gl, "GL_EXT_EGL_image_storage");
p->has_egl_import = pl_opengl_has_ext(p->gl, "GL_OES_EGL_image_external");
gpu->export_caps.tex = tex_handle_caps(gpu, false);
gpu->import_caps.tex = tex_handle_caps(gpu, true);
if (p->egl_dpy) {
p->has_modifiers = pl_opengl_has_ext(p->gl,
"EGL_EXT_image_dma_buf_import_modifiers");
}
if (pl_opengl_has_ext(pl_gl, "GL_AMD_pinned_memory")) {
gpu->import_caps.buf |= PL_HANDLE_HOST_PTR;
gpu->limits.align_host_ptr = get_page_size();
}
// Cache some internal capability checks
p->has_vao = gl_test_ext(gpu, "GL_ARB_vertex_array_object", 30, 0);
p->has_invalidate_fb = gl_test_ext(gpu, "GL_ARB_invalidate_subdata", 43, 30);
p->has_invalidate_tex = gl_test_ext(gpu, "GL_ARB_invalidate_subdata", 43, 0);
p->has_queries = gl_test_ext(gpu, "GL_ARB_timer_query", 33, 0);
p->has_storage = gl_test_ext(gpu, "GL_ARB_shader_image_load_store", 42, 0);
p->has_readback = true;
if (p->has_readback && p->gles_ver) {
GLuint fbo = 0, tex = 0;
GLint read_type = 0, read_fmt = 0;
gl->GenTextures(1, &tex);
gl->BindTexture(GL_TEXTURE_2D, tex);
gl->GenFramebuffers(1, &fbo);
gl->TexImage2D(GL_TEXTURE_2D, 0, GL_R8, 64, 64, 0, GL_RED,
GL_UNSIGNED_BYTE, NULL);
gl->BindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
gl->FramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, tex, 0);
gl->GetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &read_type);
gl->GetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &read_fmt);
if (read_type != GL_UNSIGNED_BYTE || read_fmt != GL_RED) {
PL_INFO(gpu, "GPU does not seem to support lossless texture "
"readback, restricting readback capabilities! This is a "
"GLES/driver limitation, there is little we can do to "
"work around it.");
p->has_readback = false;
}
gl->BindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
gl->BindTexture(GL_TEXTURE_2D, 0);
gl->DeleteFramebuffers(1, &fbo);
gl->DeleteTextures(1, &tex);
}
// We simply don't know, so make up some values
limits->align_tex_xfer_offset = 32;
limits->align_tex_xfer_pitch = 4;
limits->fragment_queues = 1;
limits->compute_queues = glsl->compute ? 1 : 0;
if (!gl_check_err(gpu, "pl_gpu_create_gl")) {
PL_WARN(gpu, "Encountered errors while detecting GPU capabilities... "
"ignoring, but expect limitations/issues");
p->failed = false;
}
// Filter out error messages during format probing
pl_log_level_cap(gpu->log, PL_LOG_INFO);
bool formats_ok = gl_setup_formats(gpu);
pl_log_level_cap(gpu->log, PL_LOG_NONE);
if (!formats_ok)
goto error;
return pl_gpu_finalize(gpu);
error:
gl_gpu_destroy(gpu);
return NULL;
}
void gl_buf_destroy(pl_gpu gpu, pl_buf buf)
{
const gl_funcs *gl = gl_funcs_get(gpu);
if (!MAKE_CURRENT()) {
PL_ERR(gpu, "Failed uninitializing buffer, leaking resources!");
return;
}
struct pl_buf_gl *buf_gl = PL_PRIV(buf);
if (buf_gl->fence)
gl->DeleteSync(buf_gl->fence);
if (buf_gl->mapped) {
gl->BindBuffer(GL_COPY_WRITE_BUFFER, buf_gl->buffer);
gl->UnmapBuffer(GL_COPY_WRITE_BUFFER);
gl->BindBuffer(GL_COPY_WRITE_BUFFER, 0);
}
gl->DeleteBuffers(1, &buf_gl->buffer);
gl_check_err(gpu, "gl_buf_destroy");
RELEASE_CURRENT();
pl_free((void *) buf);
}
pl_buf gl_buf_create(pl_gpu gpu, const struct pl_buf_params *params)
{
const gl_funcs *gl = gl_funcs_get(gpu);
if (!MAKE_CURRENT())
return NULL;
struct pl_buf_t *buf = pl_zalloc_obj(NULL, buf, struct pl_buf_gl);
buf->params = *params;
buf->params.initial_data = NULL;
struct pl_gl *p = PL_PRIV(gpu);
struct pl_buf_gl *buf_gl = PL_PRIV(buf);
buf_gl->id = ++p->buf_id;
// Just use this since the generic GL_BUFFER doesn't work
GLenum target = GL_ARRAY_BUFFER;
const void *data = params->initial_data;
size_t total_size = params->size;
bool import = false;
if (params->import_handle == PL_HANDLE_HOST_PTR) {
const struct pl_shared_mem *shmem = ¶ms->shared_mem;
target = GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD;
data = shmem->handle.ptr;
buf_gl->offset = shmem->offset;
total_size = shmem->size;
import = true;
if (params->host_mapped)
buf->data = (uint8_t *) data + buf_gl->offset;
if (buf_gl->offset > 0 && params->drawable) {
PL_ERR(gpu, "Cannot combine non-aligned host pointer imports with "
"drawable (vertex) buffers! This is a design limitation, "
"open an issue if you absolutely need this.");
goto error;
}
}
gl->GenBuffers(1, &buf_gl->buffer);
gl->BindBuffer(target, buf_gl->buffer);
if (gl_test_ext(gpu, "GL_ARB_buffer_storage", 44, 0) && !import) {
GLbitfield mapflags = 0, storflags = 0;
if (params->host_writable)
storflags |= GL_DYNAMIC_STORAGE_BIT;
if (params->host_mapped) {
mapflags |= GL_MAP_READ_BIT | GL_MAP_WRITE_BIT |
GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT;
}
if (params->memory_type == PL_BUF_MEM_HOST)
storflags |= GL_CLIENT_STORAGE_BIT; // hopefully this works
gl->BufferStorage(target, total_size, data, storflags | mapflags);
if (params->host_mapped) {
buf_gl->mapped = true;
buf->data = gl->MapBufferRange(target, buf_gl->offset, params->size,
mapflags);
if (!buf->data) {
gl->BindBuffer(target, 0);
if (!gl_check_err(gpu, "gl_buf_create: map"))
PL_ERR(gpu, "Failed mapping buffer: unknown reason");
goto error;
}
}
} else {
// Make a random guess based on arbitrary criteria we can't know
GLenum hint = GL_STREAM_DRAW;
if (params->initial_data && !params->host_writable && !params->host_mapped)
hint = GL_STATIC_DRAW;
if (params->host_readable && !params->host_writable && !params->host_mapped)
hint = GL_STREAM_READ;
if (params->storable)
hint = GL_DYNAMIC_COPY;
gl->BufferData(target, total_size, data, hint);
if (import && gl->GetError() == GL_INVALID_OPERATION) {
PL_ERR(gpu, "Failed importing host pointer!");
goto error;
}
}
gl->BindBuffer(target, 0);
if (!gl_check_err(gpu, "gl_buf_create"))
goto error;
if (params->storable) {
buf_gl->barrier = GL_BUFFER_UPDATE_BARRIER_BIT | // for buf_copy etc.
GL_PIXEL_BUFFER_BARRIER_BIT | // for tex_upload
GL_SHADER_STORAGE_BARRIER_BIT;
if (params->host_mapped)
buf_gl->barrier |= GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT;
if (params->uniform)
buf_gl->barrier |= GL_UNIFORM_BARRIER_BIT;
if (params->drawable)
buf_gl->barrier |= GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT;
}
RELEASE_CURRENT();
return buf;
error:
gl_buf_destroy(gpu, buf);
RELEASE_CURRENT();
return NULL;
}
bool gl_buf_poll(pl_gpu gpu, pl_buf buf, uint64_t timeout)
{
const gl_funcs *gl = gl_funcs_get(gpu);
// Non-persistently mapped buffers are always implicitly reusable in OpenGL,
// the implementation will create more buffers under the hood if needed.
if (!buf->data)
return false;
if (!MAKE_CURRENT())
return true; // conservative guess
struct pl_buf_gl *buf_gl = PL_PRIV(buf);
if (buf_gl->fence) {
GLenum res = gl->ClientWaitSync(buf_gl->fence,
timeout ? GL_SYNC_FLUSH_COMMANDS_BIT : 0,
timeout);
if (res == GL_ALREADY_SIGNALED || res == GL_CONDITION_SATISFIED) {
gl->DeleteSync(buf_gl->fence);
buf_gl->fence = NULL;
}
}
gl_poll_callbacks(gpu);
RELEASE_CURRENT();
return !!buf_gl->fence;
}
void gl_buf_write(pl_gpu gpu, pl_buf buf, size_t offset,
const void *data, size_t size)
{
const gl_funcs *gl = gl_funcs_get(gpu);
if (!MAKE_CURRENT())
return;
struct pl_buf_gl *buf_gl = PL_PRIV(buf);
gl->BindBuffer(GL_ARRAY_BUFFER, buf_gl->buffer);
gl->BufferSubData(GL_ARRAY_BUFFER, buf_gl->offset + offset, size, data);
gl->BindBuffer(GL_ARRAY_BUFFER, 0);
gl_check_err(gpu, "gl_buf_write");
RELEASE_CURRENT();
}
bool gl_buf_read(pl_gpu gpu, pl_buf buf, size_t offset,
void *dest, size_t size)
{
const gl_funcs *gl = gl_funcs_get(gpu);
if (!MAKE_CURRENT())
return false;
struct pl_buf_gl *buf_gl = PL_PRIV(buf);
gl->BindBuffer(GL_ARRAY_BUFFER, buf_gl->buffer);
gl->GetBufferSubData(GL_ARRAY_BUFFER, buf_gl->offset + offset, size, dest);
gl->BindBuffer(GL_ARRAY_BUFFER, 0);
bool ok = gl_check_err(gpu, "gl_buf_read");
RELEASE_CURRENT();
return ok;
}
void gl_buf_copy(pl_gpu gpu, pl_buf dst, size_t dst_offset,
pl_buf src, size_t src_offset, size_t size)
{
const gl_funcs *gl = gl_funcs_get(gpu);
if (!MAKE_CURRENT())
return;
struct pl_buf_gl *src_gl = PL_PRIV(src);
struct pl_buf_gl *dst_gl = PL_PRIV(dst);
gl->BindBuffer(GL_COPY_READ_BUFFER, src_gl->buffer);
gl->BindBuffer(GL_COPY_WRITE_BUFFER, dst_gl->buffer);
gl->CopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER,
src_gl->offset + src_offset,
dst_gl->offset + dst_offset, size);
gl_check_err(gpu, "gl_buf_copy");
RELEASE_CURRENT();
}
#define QUERY_OBJECT_NUM 8
struct pl_timer_t {
GLuint query[QUERY_OBJECT_NUM];
int index_write; // next index to write to
int index_read; // next index to read from
};
static pl_timer gl_timer_create(pl_gpu gpu)
{
const gl_funcs *gl = gl_funcs_get(gpu);
struct pl_gl *p = PL_PRIV(gpu);
if (!p->has_queries || !MAKE_CURRENT())
return NULL;
pl_timer timer = pl_zalloc_ptr(NULL, timer);
gl->GenQueries(QUERY_OBJECT_NUM, timer->query);
RELEASE_CURRENT();
return timer;
}
static void gl_timer_destroy(pl_gpu gpu, pl_timer timer)
{
const gl_funcs *gl = gl_funcs_get(gpu);
if (!MAKE_CURRENT()) {
PL_ERR(gpu, "Failed uninitializing timer, leaking resources!");
return;
}
gl->DeleteQueries(QUERY_OBJECT_NUM, timer->query);
gl_check_err(gpu, "gl_timer_destroy");
RELEASE_CURRENT();
pl_free(timer);
}
static uint64_t gl_timer_query(pl_gpu gpu, pl_timer timer)
{
if (timer->index_read == timer->index_write)
return 0; // no more unprocessed results
const gl_funcs *gl = gl_funcs_get(gpu);
if (!MAKE_CURRENT())
return 0;
uint64_t res = 0;
GLuint query = timer->query[timer->index_read];
int avail = 0;
gl->GetQueryObjectiv(query, GL_QUERY_RESULT_AVAILABLE, &avail);
if (!avail)
goto done;
gl->GetQueryObjectui64v(query, GL_QUERY_RESULT, &res);
timer->index_read = (timer->index_read + 1) % QUERY_OBJECT_NUM;
// fall through
done:
RELEASE_CURRENT();
return res;
}
void gl_timer_begin(pl_gpu gpu, pl_timer timer)
{
if (!timer)
return;
const gl_funcs *gl = gl_funcs_get(gpu);
gl->BeginQuery(GL_TIME_ELAPSED, timer->query[timer->index_write]);
}
void gl_timer_end(pl_gpu gpu, pl_timer timer)
{
if (!timer)
return;
const gl_funcs *gl = gl_funcs_get(gpu);
gl->EndQuery(GL_TIME_ELAPSED);
timer->index_write = (timer->index_write + 1) % QUERY_OBJECT_NUM;
if (timer->index_write == timer->index_read) {
// forcibly drop the least recent result to make space
timer->index_read = (timer->index_read + 1) % QUERY_OBJECT_NUM;
}
}
static void gl_gpu_flush(pl_gpu gpu)
{
const gl_funcs *gl = gl_funcs_get(gpu);
if (!MAKE_CURRENT())
return;
gl->Flush();
gl_check_err(gpu, "gl_gpu_flush");
RELEASE_CURRENT();
}
static void gl_gpu_finish(pl_gpu gpu)
{
const gl_funcs *gl = gl_funcs_get(gpu);
if (!MAKE_CURRENT())
return;
gl->Finish();
gl_check_err(gpu, "gl_gpu_finish");
RELEASE_CURRENT();
}
static bool gl_gpu_is_failed(pl_gpu gpu)
{
struct pl_gl *gl = PL_PRIV(gpu);
return gl->failed;
}
static const struct pl_gpu_fns pl_fns_gl = {
.destroy = gl_gpu_destroy,
.tex_create = gl_tex_create,
.tex_destroy = gl_tex_destroy,
.tex_invalidate = gl_tex_invalidate,
.tex_clear_ex = gl_tex_clear_ex,
.tex_blit = gl_tex_blit,
.tex_upload = gl_tex_upload,
.tex_download = gl_tex_download,
.buf_create = gl_buf_create,
.buf_destroy = gl_buf_destroy,
.buf_write = gl_buf_write,
.buf_read = gl_buf_read,
.buf_copy = gl_buf_copy,
.buf_poll = gl_buf_poll,
.desc_namespace = gl_desc_namespace,
.pass_create = gl_pass_create,
.pass_destroy = gl_pass_destroy,
.pass_run = gl_pass_run,
.timer_create = gl_timer_create,
.timer_destroy = gl_timer_destroy,
.timer_query = gl_timer_query,
.gpu_flush = gl_gpu_flush,
.gpu_finish = gl_gpu_finish,
.gpu_is_failed = gl_gpu_is_failed,
};
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