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|
/*
* This file is part of libplacebo.
*
* libplacebo is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* libplacebo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with libplacebo. If not, see <http://www.gnu.org/licenses/>.
*/
#include <math.h>
#include <ctype.h>
#include "shaders.h"
#include <libplacebo/shaders/lut.h>
static inline bool isnumeric(char c)
{
return (c >= '0' && c <= '9') || c == '-';
}
void pl_lut_free(struct pl_custom_lut **lut)
{
pl_free_ptr(lut);
}
struct pl_custom_lut *pl_lut_parse_cube(pl_log log, const char *cstr, size_t cstr_len)
{
struct pl_custom_lut *lut = pl_zalloc_ptr(NULL, lut);
pl_str str = (pl_str) { (uint8_t *) cstr, cstr_len };
lut->signature = pl_str_hash(str);
int entries = 0;
float min[3] = { 0.0, 0.0, 0.0 };
float max[3] = { 1.0, 1.0, 1.0 };
// Parse header
while (str.len && !isnumeric(str.buf[0])) {
pl_str line = pl_str_strip(pl_str_getline(str, &str));
if (!line.len)
continue; // skip empty line
if (pl_str_eatstart0(&line, "TITLE")) {
pl_info(log, "Loading LUT: %.*s", PL_STR_FMT(pl_str_strip(line)));
continue;
}
if (pl_str_eatstart0(&line, "LUT_3D_SIZE")) {
line = pl_str_strip(line);
int size;
if (!pl_str_parse_int(line, &size)) {
pl_err(log, "Failed parsing dimension '%.*s'", PL_STR_FMT(line));
goto error;
}
if (size <= 0 || size > 1024) {
pl_err(log, "Invalid 3DLUT size: %dx%d%x", size, size, size);
goto error;
}
lut->size[0] = lut->size[1] = lut->size[2] = size;
entries = size * size * size;
continue;
}
if (pl_str_eatstart0(&line, "LUT_1D_SIZE")) {
line = pl_str_strip(line);
int size;
if (!pl_str_parse_int(line, &size)) {
pl_err(log, "Failed parsing dimension '%.*s'", PL_STR_FMT(line));
goto error;
}
if (size <= 0 || size > 65536) {
pl_err(log, "Invalid 1DLUT size: %d", size);
goto error;
}
lut->size[0] = size;
lut->size[1] = lut->size[2] = 0;
entries = size;
continue;
}
if (pl_str_eatstart0(&line, "DOMAIN_MIN")) {
line = pl_str_strip(line);
if (!pl_str_parse_float(pl_str_split_char(line, ' ', &line), &min[0]) ||
!pl_str_parse_float(pl_str_split_char(line, ' ', &line), &min[1]) ||
!pl_str_parse_float(line, &min[2]))
{
pl_err(log, "Failed parsing domain: '%.*s'", PL_STR_FMT(line));
goto error;
}
continue;
}
if (pl_str_eatstart0(&line, "DOMAIN_MAX")) {
line = pl_str_strip(line);
if (!pl_str_parse_float(pl_str_split_char(line, ' ', &line), &max[0]) ||
!pl_str_parse_float(pl_str_split_char(line, ' ', &line), &max[1]) ||
!pl_str_parse_float(line, &max[2]))
{
pl_err(log, "Failed parsing domain: '%.*s'", PL_STR_FMT(line));
goto error;
}
continue;
}
if (pl_str_eatstart0(&line, "#")) {
pl_debug(log, "Unhandled .cube comment: %.*s",
PL_STR_FMT(pl_str_strip(line)));
continue;
}
pl_warn(log, "Unhandled .cube line: %.*s", PL_STR_FMT(pl_str_strip(line)));
}
if (!entries) {
pl_err(log, "Missing LUT size specification?");
goto error;
}
for (int i = 0; i < 3; i++) {
if (max[i] - min[i] < 1e-6) {
pl_err(log, "Invalid domain range: [%f, %f]", min[i], max[i]);
goto error;
}
}
float *data = pl_alloc(lut, sizeof(float[3]) * entries);
lut->data = data;
// Parse LUT body
pl_clock_t start = pl_clock_now();
for (int n = 0; n < entries; n++) {
for (int c = 0; c < 3; c++) {
static const char * const digits = "0123456789.-+e";
// Extract valid digit sequence
size_t len = pl_strspn(str, digits);
pl_str entry = (pl_str) { str.buf, len };
str.buf += len;
str.len -= len;
if (!entry.len) {
if (!str.len) {
pl_err(log, "Failed parsing LUT: Unexpected EOF, expected "
"%d entries, got %d", entries * 3, n * 3 + c + 1);
} else {
pl_err(log, "Failed parsing LUT: Unexpected '%c', expected "
"digit", str.buf[0]);
}
goto error;
}
float num;
if (!pl_str_parse_float(entry, &num)) {
pl_err(log, "Failed parsing float value '%.*s'", PL_STR_FMT(entry));
goto error;
}
// Rescale to range 0.0 - 1.0
*data++ = (num - min[c]) / (max[c] - min[c]);
// Skip whitespace between digits
str = pl_str_strip(str);
}
}
str = pl_str_strip(str);
if (str.len)
pl_warn(log, "Extra data after LUT?... ignoring '%c'", str.buf[0]);
pl_log_cpu_time(log, start, pl_clock_now(), "parsing .cube LUT");
return lut;
error:
pl_free(lut);
return NULL;
}
static void fill_lut(void *datap, const struct sh_lut_params *params)
{
const struct pl_custom_lut *lut = params->priv;
int dim_r = params->width;
int dim_g = PL_DEF(params->height, 1);
int dim_b = PL_DEF(params->depth, 1);
float *data = datap;
for (int b = 0; b < dim_b; b++) {
for (int g = 0; g < dim_g; g++) {
for (int r = 0; r < dim_r; r++) {
size_t offset = (b * dim_g + g) * dim_r + r;
const float *src = &lut->data[offset * 3];
float *dst = &data[offset * 4];
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
dst[3] = 0.0f;
}
}
}
}
void pl_shader_custom_lut(pl_shader sh, const struct pl_custom_lut *lut,
pl_shader_obj *lut_state)
{
if (!lut)
return;
int dims;
if (lut->size[0] > 0 && lut->size[1] > 0 && lut->size[2] > 0) {
dims = 3;
} else if (lut->size[0] > 0 && !lut->size[1] && !lut->size[2]) {
dims = 1;
} else {
SH_FAIL(sh, "Invalid dimensions %dx%dx%d for pl_custom_lut, must be 1D "
"or 3D!", lut->size[0], lut->size[1], lut->size[2]);
return;
}
if (!sh_require(sh, PL_SHADER_SIG_COLOR, 0, 0))
return;
ident_t fun = sh_lut(sh, sh_lut_params(
.object = lut_state,
.var_type = PL_VAR_FLOAT,
.method = SH_LUT_TETRAHEDRAL,
.width = lut->size[0],
.height = lut->size[1],
.depth = lut->size[2],
.comps = 4, // for better texel alignment
.signature = lut->signature,
.fill = fill_lut,
.priv = (void *) lut,
));
if (!fun) {
SH_FAIL(sh, "pl_shader_custom_lut: failed generating LUT object");
return;
}
GLSL("// pl_shader_custom_lut \n");
static const pl_matrix3x3 zero = {0};
if (memcmp(&lut->shaper_in, &zero, sizeof(zero)) != 0) {
GLSL("color.rgb = "$" * color.rgb; \n", sh_var(sh, (struct pl_shader_var) {
.var = pl_var_mat3("shaper_in"),
.data = PL_TRANSPOSE_3X3(lut->shaper_in.m),
}));
}
switch (dims) {
case 1:
sh_describe(sh, "custom 1DLUT");
GLSL("color.rgb = vec3("$"(color.r).r, \n"
" "$"(color.g).g, \n"
" "$"(color.b).b); \n",
fun, fun, fun);
break;
case 3:
sh_describe(sh, "custom 3DLUT");
GLSL("color.rgb = "$"(color.rgb).rgb; \n", fun);
break;
}
if (memcmp(&lut->shaper_out, &zero, sizeof(zero)) != 0) {
GLSL("color.rgb = "$" * color.rgb; \n", sh_var(sh, (struct pl_shader_var) {
.var = pl_var_mat3("shaper_out"),
.data = PL_TRANSPOSE_3X3(lut->shaper_out.m),
}));
}
}
// Defines a LUT position helper macro. This translates from an absolute texel
// scale (either in texels, or normalized to [0,1]) to the texture coordinate
// scale for the corresponding sample in a texture of dimension `lut_size`.
static ident_t texel_scale(pl_shader sh, int lut_size, bool normalized)
{
const float base = 0.5f / lut_size;
const float end = 1.0f - 0.5f / lut_size;
const float scale = (end - base) / (normalized ? 1.0f : (lut_size - 1));
ident_t name = sh_fresh(sh, "LUT_SCALE");
GLSLH("#define "$"(x) ("$" * (x) + "$") \n",
name, SH_FLOAT(scale), SH_FLOAT(base));
return name;
}
struct sh_lut_obj {
enum sh_lut_type type;
enum sh_lut_method method;
enum pl_var_type vartype;
pl_fmt fmt;
int width, height, depth, comps;
uint64_t signature;
bool error; // reset if params change
// weights, depending on the lut type
pl_tex tex;
pl_str str;
void *data;
};
static void sh_lut_uninit(pl_gpu gpu, void *ptr)
{
struct sh_lut_obj *lut = ptr;
pl_tex_destroy(gpu, &lut->tex);
pl_free(lut->str.buf);
pl_free(lut->data);
*lut = (struct sh_lut_obj) {0};
}
// Maximum number of floats to embed as a literal array (when using SH_LUT_AUTO)
#define SH_LUT_MAX_LITERAL_SOFT 64
#define SH_LUT_MAX_LITERAL_HARD 256
ident_t sh_lut(pl_shader sh, const struct sh_lut_params *params)
{
pl_gpu gpu = SH_GPU(sh);
pl_cache_obj obj = { .key = CACHE_KEY_SH_LUT ^ params->signature };
const enum pl_var_type vartype = params->var_type;
pl_assert(vartype != PL_VAR_INVALID);
pl_assert(params->method == SH_LUT_NONE || vartype == PL_VAR_FLOAT);
pl_assert(params->width > 0 && params->height >= 0 && params->depth >= 0);
pl_assert(params->comps > 0);
pl_assert(!params->cache || params->signature);
int sizes[] = { params->width, params->height, params->depth };
int size = params->width * PL_DEF(params->height, 1) * PL_DEF(params->depth, 1);
int dims = params->depth ? 3 : params->height ? 2 : 1;
enum sh_lut_method method = params->method;
if (method == SH_LUT_TETRAHEDRAL && dims != 3)
method = SH_LUT_LINEAR;
if (method == SH_LUT_CUBIC && dims != 3)
method = SH_LUT_LINEAR;
int texdim = 0;
uint32_t max_tex_dim[] = {
gpu ? gpu->limits.max_tex_1d_dim : 0,
gpu ? gpu->limits.max_tex_2d_dim : 0,
(gpu && gpu->glsl.version > 100) ? gpu->limits.max_tex_3d_dim : 0,
};
struct sh_lut_obj *lut = SH_OBJ(sh, params->object, PL_SHADER_OBJ_LUT,
struct sh_lut_obj, sh_lut_uninit);
if (!lut)
return NULL_IDENT;
bool update = params->update || lut->signature != params->signature ||
vartype != lut->vartype || params->fmt != lut->fmt ||
params->width != lut->width || params->height != lut->height ||
params->depth != lut->depth || params->comps != lut->comps;
if (lut->error && !update)
return NULL_IDENT; // suppress error spam until something changes
// Try picking the right number of dimensions for the texture LUT. This
// allows e.g. falling back to 2D textures if 1D textures are unsupported.
for (int d = dims; d <= PL_ARRAY_SIZE(max_tex_dim); d++) {
// For a given dimension to be compatible, all coordinates need to be
// within the maximum texture size for that dimension
for (int i = 0; i < d; i++) {
if (sizes[i] > max_tex_dim[d - 1])
goto next_dim;
}
// All dimensions are compatible, so pick this texture dimension
texdim = d;
break;
next_dim: ; // `continue` out of the inner loop
}
static const enum pl_fmt_type fmt_type[PL_VAR_TYPE_COUNT] = {
[PL_VAR_SINT] = PL_FMT_SINT,
[PL_VAR_UINT] = PL_FMT_UINT,
[PL_VAR_FLOAT] = PL_FMT_FLOAT,
};
enum pl_fmt_caps texcaps = PL_FMT_CAP_SAMPLEABLE;
bool is_linear = method == SH_LUT_LINEAR || method == SH_LUT_CUBIC;
if (is_linear)
texcaps |= PL_FMT_CAP_LINEAR;
pl_fmt texfmt = params->fmt;
if (texfmt) {
bool ok;
switch (texfmt->type) {
case PL_FMT_SINT: ok = vartype == PL_VAR_SINT; break;
case PL_FMT_UINT: ok = vartype == PL_VAR_UINT; break;
default: ok = vartype == PL_VAR_FLOAT; break;
}
if (!ok) {
PL_ERR(sh, "Specified texture format '%s' does not match LUT "
"data type!", texfmt->name);
goto error;
}
if (~texfmt->caps & texcaps) {
PL_ERR(sh, "Specified texture format '%s' does not match "
"required capabilities 0x%x!\n", texfmt->name, texcaps);
goto error;
}
}
if (texdim && !texfmt) {
texfmt = pl_find_fmt(gpu, fmt_type[vartype], params->comps,
vartype == PL_VAR_FLOAT ? 16 : 32,
pl_var_type_size(vartype) * 8,
texcaps);
}
enum sh_lut_type type = params->lut_type;
// The linear sampling code currently only supports 1D linear interpolation
if (is_linear && dims > 1) {
if (texfmt) {
type = SH_LUT_TEXTURE;
} else {
PL_ERR(sh, "Can't emulate linear LUTs for 2D/3D LUTs and no "
"texture support available!");
goto error;
}
}
bool can_uniform = gpu && gpu->limits.max_variable_comps >= size * params->comps;
bool can_literal = sh_glsl(sh).version > 110; // needed for literal arrays
can_literal &= size <= SH_LUT_MAX_LITERAL_HARD && !params->dynamic;
// Deselect unsupported methods
if (type == SH_LUT_UNIFORM && !can_uniform)
type = SH_LUT_AUTO;
if (type == SH_LUT_LITERAL && !can_literal)
type = SH_LUT_AUTO;
if (type == SH_LUT_TEXTURE && !texfmt)
type = SH_LUT_AUTO;
// Sorted by priority
if (!type && can_literal && !method && size <= SH_LUT_MAX_LITERAL_SOFT)
type = SH_LUT_LITERAL;
if (!type && texfmt)
type = SH_LUT_TEXTURE;
if (!type && can_uniform)
type = SH_LUT_UNIFORM;
if (!type && can_literal)
type = SH_LUT_LITERAL;
if (!type) {
PL_ERR(sh, "Can't generate LUT: no compatible methods!");
goto error;
}
// Reinitialize the existing LUT if needed
update |= type != lut->type;
update |= method != lut->method;
if (update) {
if (params->dynamic)
pl_log_level_cap(sh->log, PL_LOG_TRACE);
size_t el_size = params->comps * pl_var_type_size(vartype);
if (type == SH_LUT_TEXTURE)
el_size = texfmt->texel_size;
size_t buf_size = size * el_size;
if (pl_cache_get(params->cache, &obj) && obj.size == buf_size) {
PL_DEBUG(sh, "Re-using cached LUT (0x%"PRIx64") with size %zu",
obj.key, obj.size);
} else {
PL_DEBUG(sh, "LUT invalidated, regenerating..");
pl_cache_obj_resize(NULL, &obj, buf_size);
pl_clock_t start = pl_clock_now();
params->fill(obj.data, params);
pl_log_cpu_time(sh->log, start, pl_clock_now(), "generating shader LUT");
}
pl_assert(obj.data && obj.size);
if (params->dynamic)
pl_log_level_cap(sh->log, PL_LOG_NONE);
switch (type) {
case SH_LUT_TEXTURE: {
if (!texdim) {
PL_ERR(sh, "Texture LUT exceeds texture dimensions!");
goto error;
}
if (!texfmt) {
PL_ERR(sh, "Found no compatible texture format for LUT!");
goto error;
}
struct pl_tex_params tex_params = {
.w = params->width,
.h = PL_DEF(params->height, texdim >= 2 ? 1 : 0),
.d = PL_DEF(params->depth, texdim >= 3 ? 1 : 0),
.format = texfmt,
.sampleable = true,
.host_writable = params->dynamic,
.initial_data = params->dynamic ? NULL : obj.data,
.debug_tag = params->debug_tag,
};
bool ok;
if (params->dynamic) {
ok = pl_tex_recreate(gpu, &lut->tex, &tex_params);
if (ok) {
ok = pl_tex_upload(gpu, pl_tex_transfer_params(
.tex = lut->tex,
.ptr = obj.data,
));
}
} else {
// Can't use pl_tex_recreate because of `initial_data`
pl_tex_destroy(gpu, &lut->tex);
lut->tex = pl_tex_create(gpu, &tex_params);
ok = lut->tex;
}
if (!ok) {
PL_ERR(sh, "Failed creating LUT texture!");
goto error;
}
break;
}
case SH_LUT_UNIFORM:
pl_free(lut->data);
lut->data = pl_memdup(NULL, obj.data, obj.size);
break;
case SH_LUT_LITERAL: {
lut->str.len = 0;
static const char prefix[PL_VAR_TYPE_COUNT] = {
[PL_VAR_SINT] = 'i',
[PL_VAR_UINT] = 'u',
[PL_VAR_FLOAT] = ' ',
};
for (int i = 0; i < size * params->comps; i += params->comps) {
if (i > 0)
pl_str_append_asprintf_c(lut, &lut->str, ",");
if (params->comps > 1) {
pl_str_append_asprintf_c(lut, &lut->str, "%cvec%d(",
prefix[vartype], params->comps);
}
for (int c = 0; c < params->comps; c++) {
switch (vartype) {
case PL_VAR_FLOAT:
pl_str_append_asprintf_c(lut, &lut->str, "%s%f",
c > 0 ? "," : "",
((float *) obj.data)[i+c]);
break;
case PL_VAR_UINT:
pl_str_append_asprintf_c(lut, &lut->str, "%s%u",
c > 0 ? "," : "",
((unsigned int *) obj.data)[i+c]);
break;
case PL_VAR_SINT:
pl_str_append_asprintf_c(lut, &lut->str, "%s%d",
c > 0 ? "," : "",
((int *) obj.data)[i+c]);
break;
case PL_VAR_INVALID:
case PL_VAR_TYPE_COUNT:
pl_unreachable();
}
}
if (params->comps > 1)
pl_str_append_asprintf_c(lut, &lut->str, ")");
}
break;
}
case SH_LUT_AUTO:
pl_unreachable();
}
lut->type = type;
lut->method = method;
lut->vartype = vartype;
lut->fmt = params->fmt;
lut->width = params->width;
lut->height = params->height;
lut->depth = params->depth;
lut->comps = params->comps;
lut->signature = params->signature;
pl_cache_set(params->cache, &obj);
}
// Done updating, generate the GLSL
ident_t name = sh_fresh(sh, "lut");
ident_t arr_name = NULL_IDENT;
static const char * const swizzles[] = {"x", "xy", "xyz", "xyzw"};
static const char * const vartypes[PL_VAR_TYPE_COUNT][4] = {
[PL_VAR_SINT] = { "int", "ivec2", "ivec3", "ivec4" },
[PL_VAR_UINT] = { "uint", "uvec2", "uvec3", "uvec4" },
[PL_VAR_FLOAT] = { "float", "vec2", "vec3", "vec4" },
};
switch (type) {
case SH_LUT_TEXTURE: {
assert(texdim);
ident_t tex = sh_desc(sh, (struct pl_shader_desc) {
.desc = {
.name = "weights",
.type = PL_DESC_SAMPLED_TEX,
},
.binding = {
.object = lut->tex,
.sample_mode = is_linear ? PL_TEX_SAMPLE_LINEAR
: PL_TEX_SAMPLE_NEAREST,
}
});
if (is_linear) {
ident_t pos_macros[PL_ARRAY_SIZE(sizes)] = {0};
for (int i = 0; i < dims; i++)
pos_macros[i] = texel_scale(sh, sizes[i], true);
GLSLH("#define "$"(pos) (textureLod("$", %s(\\\n",
name, tex, vartypes[PL_VAR_FLOAT][texdim - 1]);
for (int i = 0; i < texdim; i++) {
char sep = i == 0 ? ' ' : ',';
if (pos_macros[i]) {
if (dims > 1) {
GLSLH(" %c"$"(%s(pos).%c)\\\n", sep, pos_macros[i],
vartypes[PL_VAR_FLOAT][dims - 1], "xyzw"[i]);
} else {
GLSLH(" %c"$"(float(pos))\\\n", sep, pos_macros[i]);
}
} else {
GLSLH(" %c%f\\\n", sep, 0.5);
}
}
GLSLH(" ), 0.0).%s)\n", swizzles[params->comps - 1]);
} else {
GLSLH("#define "$"(pos) (texelFetch("$", %s(pos",
name, tex, vartypes[PL_VAR_SINT][texdim - 1]);
// Fill up extra components of the index
for (int i = dims; i < texdim; i++)
GLSLH(", 0");
GLSLH("), 0).%s)\n", swizzles[params->comps - 1]);
}
break;
}
case SH_LUT_UNIFORM:
arr_name = sh_var(sh, (struct pl_shader_var) {
.var = {
.name = "weights",
.type = vartype,
.dim_v = params->comps,
.dim_m = 1,
.dim_a = size,
},
.data = lut->data,
});
break;
case SH_LUT_LITERAL:
arr_name = sh_fresh(sh, "weights");
GLSLH("const %s "$"[%d] = %s[](\n ",
vartypes[vartype][params->comps - 1], arr_name, size,
vartypes[vartype][params->comps - 1]);
sh_append_str(sh, SH_BUF_HEADER, lut->str);
GLSLH(");\n");
break;
case SH_LUT_AUTO:
pl_unreachable();
}
if (arr_name) {
GLSLH("#define "$"(pos) ("$"[int((pos)%s)\\\n",
name, arr_name, dims > 1 ? "[0]" : "");
int shift = params->width;
for (int i = 1; i < dims; i++) {
GLSLH(" + %d * int((pos)[%d])\\\n", shift, i);
shift *= sizes[i];
}
GLSLH(" ])\n");
if (is_linear) {
pl_assert(dims == 1);
pl_assert(vartype == PL_VAR_FLOAT);
ident_t arr_lut = name;
name = sh_fresh(sh, "lut_lin");
GLSLH("%s "$"(float fpos) { \n"
" fpos = clamp(fpos, 0.0, 1.0) * %d.0; \n"
" float fbase = floor(fpos); \n"
" float fceil = ceil(fpos); \n"
" float fcoord = fpos - fbase; \n"
" return mix("$"(fbase), "$"(fceil), fcoord); \n"
"} \n",
vartypes[PL_VAR_FLOAT][params->comps - 1], name,
size - 1,
arr_lut, arr_lut);
}
}
if (method == SH_LUT_CUBIC && dims == 3) {
ident_t lin_lut = name;
name = sh_fresh(sh, "lut_tricubic");
GLSLH("%s "$"(vec3 pos) { \n"
" vec3 scale = vec3(%d.0, %d.0, %d.0); \n"
" vec3 scale_inv = 1.0 / scale; \n"
" pos *= scale; \n"
" vec3 fpos = fract(pos); \n"
" vec3 base = pos - fpos; \n"
" vec3 fpos2 = fpos * fpos; \n"
" vec3 inv = 1.0 - fpos; \n"
" vec3 inv2 = inv * inv; \n"
" vec3 w0 = 1.0/6.0 * inv2 * inv; \n"
" vec3 w1 = 2.0/3.0 - 0.5 * fpos2 * (2.0 - fpos); \n"
" vec3 w2 = 2.0/3.0 - 0.5 * inv2 * (2.0 - inv); \n"
" vec3 w3 = 1.0/6.0 * fpos2 * fpos; \n"
" vec3 g0 = w0 + w1; \n"
" vec3 g1 = w2 + w3; \n"
" vec3 h0 = scale_inv * ((w1 / g0) - 1.0 + base); \n"
" vec3 h1 = scale_inv * ((w3 / g1) + 1.0 + base); \n"
" %s c000, c001, c010, c011, c100, c101, c110, c111; \n"
" c000 = "$"(h0); \n"
" c100 = "$"(vec3(h1.x, h0.y, h0.z)); \n"
" c000 = mix(c100, c000, g0.x); \n"
" c010 = "$"(vec3(h0.x, h1.y, h0.z)); \n"
" c110 = "$"(vec3(h1.x, h1.y, h0.z)); \n"
" c010 = mix(c110, c010, g0.x); \n"
" c000 = mix(c010, c000, g0.y); \n"
" c001 = "$"(vec3(h0.x, h0.y, h1.z)); \n"
" c101 = "$"(vec3(h1.x, h0.y, h1.z)); \n"
" c001 = mix(c101, c001, g0.x); \n"
" c011 = "$"(vec3(h0.x, h1.y, h1.z)); \n"
" c111 = "$"(h1); \n"
" c011 = mix(c111, c011, g0.x); \n"
" c001 = mix(c011, c001, g0.y); \n"
" return mix(c001, c000, g0.z); \n"
"} \n",
vartypes[PL_VAR_FLOAT][params->comps - 1], name,
sizes[0] - 1, sizes[1] - 1, sizes[2] - 1,
vartypes[PL_VAR_FLOAT][params->comps - 1],
lin_lut, lin_lut, lin_lut, lin_lut,
lin_lut, lin_lut, lin_lut, lin_lut);
}
if (method == SH_LUT_TETRAHEDRAL) {
ident_t int_lut = name;
name = sh_fresh(sh, "lut_barycentric");
GLSLH("%s "$"(vec3 pos) { \n"
// Compute bounding vertices and fractional part
" pos = clamp(pos, 0.0, 1.0) * vec3(%d.0, %d.0, %d.0); \n"
" vec3 base = floor(pos); \n"
" vec3 fpart = pos - base; \n"
// v0 and v3 are always 'black' and 'white', respectively
// v1 and v2 are the closest RGB and CMY vertices, respectively
" ivec3 v0 = ivec3(base), v3 = ivec3(ceil(pos)); \n"
" ivec3 v1 = v0, v2 = v3; \n"
// Table of boolean checks to simplify following math
" bvec3 c = greaterThanEqual(fpart.xyz, fpart.yzx); \n"
" bool c_xy = c.x, c_yx = !c.x, \n"
" c_yz = c.y, c_zy = !c.y, \n"
" c_zx = c.z, c_xz = !c.z; \n"
" vec3 s = fpart.xyz; \n"
" bool cond; \n",
vartypes[PL_VAR_FLOAT][params->comps - 1], name,
sizes[0] - 1, sizes[1] - 1, sizes[2] - 1);
// Subdivision of the cube into six congruent tetrahedras
//
// For each tetrahedron, test if the point is inside, and if so, update
// the edge vertices. We test all six, even though only one case will
// ever be true, because this avoids branches.
static const char *indices[] = { "xyz", "xzy", "zxy", "zyx", "yzx", "yxz"};
for (int i = 0; i < PL_ARRAY_SIZE(indices); i++) {
const char x = indices[i][0], y = indices[i][1], z = indices[i][2];
GLSLH("cond = c_%c%c && c_%c%c; \n"
"s = cond ? fpart.%c%c%c : s; \n"
"v1.%c = cond ? v3.%c : v1.%c; \n"
"v2.%c = cond ? v0.%c : v2.%c; \n",
x, y, y, z,
x, y, z,
x, x, x,
z, z, z);
}
// Interpolate in barycentric coordinates, with four texel fetches
GLSLH(" return (1.0 - s.x) * "$"(v0) + \n"
" (s.x - s.y) * "$"(v1) + \n"
" (s.y - s.z) * "$"(v2) + \n"
" (s.z) * "$"(v3); \n"
"} \n",
int_lut, int_lut, int_lut, int_lut);
}
lut->error = false;
pl_cache_obj_free(&obj);
pl_assert(name);
return name;
error:
lut->error = true;
pl_cache_obj_free(&obj);
return NULL_IDENT;
}
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