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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-15 05:54:39 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-15 05:54:39 +0000
commit267c6f2ac71f92999e969232431ba04678e7437e (patch)
tree358c9467650e1d0a1d7227a21dac2e3d08b622b2 /canvas/opengl
parentInitial commit. (diff)
downloadlibreoffice-267c6f2ac71f92999e969232431ba04678e7437e.tar.xz
libreoffice-267c6f2ac71f92999e969232431ba04678e7437e.zip
Adding upstream version 4:24.2.0.upstream/4%24.2.0
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'canvas/opengl')
-rw-r--r--canvas/opengl/dummyVertexShader.glsl17
-rw-r--r--canvas/opengl/linearMultiColorGradientFragmentShader.glsl52
-rw-r--r--canvas/opengl/linearTwoColorGradientFragmentShader.glsl26
-rw-r--r--canvas/opengl/radialMultiColorGradientFragmentShader.glsl55
-rw-r--r--canvas/opengl/radialTwoColorGradientFragmentShader.glsl28
-rw-r--r--canvas/opengl/rectangularMultiColorGradientFragmentShader.glsl51
-rw-r--r--canvas/opengl/rectangularTwoColorGradientFragmentShader.glsl25
7 files changed, 254 insertions, 0 deletions
diff --git a/canvas/opengl/dummyVertexShader.glsl b/canvas/opengl/dummyVertexShader.glsl
new file mode 100644
index 0000000000..2948ee9b54
--- /dev/null
+++ b/canvas/opengl/dummyVertexShader.glsl
@@ -0,0 +1,17 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ */
+
+varying vec2 v_textureCoords2d;
+void main(void)
+{
+ gl_Position = ftransform();
+ v_textureCoords2d = gl_MultiTexCoord0.st;
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/canvas/opengl/linearMultiColorGradientFragmentShader.glsl b/canvas/opengl/linearMultiColorGradientFragmentShader.glsl
new file mode 100644
index 0000000000..7ad881368a
--- /dev/null
+++ b/canvas/opengl/linearMultiColorGradientFragmentShader.glsl
@@ -0,0 +1,52 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ */
+
+#version 120
+
+uniform int i_nColors;
+uniform sampler1D t_colorArray4d;
+uniform sampler1D t_stopArray1d;
+uniform mat3x2 m_transform;
+varying vec2 v_textureCoords2d;
+
+int max(int x, int y)
+{
+ if(x > y)
+ return x;
+ return y;
+}
+
+int findBucket(float t)
+{
+ int nMinBucket=0;
+ while( nMinBucket < i_nColors &&
+ texture1D(t_stopArray1d, nMinBucket).s < t )
+ ++nMinBucket;
+ return max(nMinBucket-1,0);
+}
+
+void main(void)
+{
+ float fAlpha =
+ clamp( (m_transform * vec3(v_textureCoords2d,1)).s,
+ 0.0, 1.0 );
+
+ int nMinBucket = findBucket( fAlpha );
+
+ float fLerp =
+ (fAlpha-texture1D(t_stopArray1d, nMinBucket).s) /
+ (texture1D(t_stopArray1d, nMinBucket+1).s -
+ texture1D(t_stopArray1d, nMinBucket).s);
+
+ gl_FragColor = mix(texture1D(t_colorArray4d, nMinBucket),
+ texture1D(t_colorArray4d, nMinBucket+1),
+ fLerp);
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/canvas/opengl/linearTwoColorGradientFragmentShader.glsl b/canvas/opengl/linearTwoColorGradientFragmentShader.glsl
new file mode 100644
index 0000000000..8659bfd116
--- /dev/null
+++ b/canvas/opengl/linearTwoColorGradientFragmentShader.glsl
@@ -0,0 +1,26 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ */
+
+#version 120
+
+uniform vec4 v_startColor4d;
+uniform vec4 v_endColor4d;
+uniform mat3x2 m_transform;
+varying vec2 v_textureCoords2d;
+
+void main(void)
+{
+ gl_FragColor = mix(v_startColor4d,
+ v_endColor4d,
+ clamp(
+ (m_transform * vec3(v_textureCoords2d,1)).s,
+ 0.0, 1.0));
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/canvas/opengl/radialMultiColorGradientFragmentShader.glsl b/canvas/opengl/radialMultiColorGradientFragmentShader.glsl
new file mode 100644
index 0000000000..ebc6d6f5fe
--- /dev/null
+++ b/canvas/opengl/radialMultiColorGradientFragmentShader.glsl
@@ -0,0 +1,55 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ */
+
+#version 120
+
+uniform int i_nColors;
+uniform sampler1D t_colorArray4d;
+uniform sampler1D t_stopArray1d;
+uniform mat3x2 m_transform;
+varying vec2 v_textureCoords2d;
+const vec2 v_center2d = vec2(0,0);
+
+int max(int x, int y)
+{
+ if(x > y)
+ return x;
+ return y;
+}
+
+int findBucket(float t)
+{
+ int nMinBucket=0;
+ while( nMinBucket < i_nColors &&
+ texture1D(t_stopArray1d, nMinBucket).s < t )
+ ++nMinBucket;
+ return max(nMinBucket-1,0);
+}
+
+void main(void)
+{
+ float fAlpha =
+ clamp( 1.0 - distance(
+ vec2( m_transform * vec3(v_textureCoords2d,1)),
+ v_center2d),
+ 0.0, 1.0 );
+
+ int nMinBucket=findBucket( fAlpha );
+
+ float fLerp =
+ (fAlpha-texture1D(t_stopArray1d, nMinBucket).s) /
+ (texture1D(t_stopArray1d, nMinBucket+1).s -
+ texture1D(t_stopArray1d, nMinBucket).s);
+
+ gl_FragColor = mix(texture1D(t_colorArray4d, nMinBucket),
+ texture1D(t_colorArray4d, nMinBucket+1),
+ fLerp);
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/canvas/opengl/radialTwoColorGradientFragmentShader.glsl b/canvas/opengl/radialTwoColorGradientFragmentShader.glsl
new file mode 100644
index 0000000000..a5d613454b
--- /dev/null
+++ b/canvas/opengl/radialTwoColorGradientFragmentShader.glsl
@@ -0,0 +1,28 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ */
+
+#version 120
+
+uniform vec4 v_startColor4d;
+uniform vec4 v_endColor4d;
+uniform mat3x2 m_transform;
+varying vec2 v_textureCoords2d;
+const vec2 v_center2d = vec2(0,0);
+
+void main(void)
+{
+ gl_FragColor = mix(v_startColor4d,
+ v_endColor4d,
+ 1.0 - distance(
+ vec2(
+ m_transform * vec3(v_textureCoords2d,1)),
+ v_center2d));
+ }
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/canvas/opengl/rectangularMultiColorGradientFragmentShader.glsl b/canvas/opengl/rectangularMultiColorGradientFragmentShader.glsl
new file mode 100644
index 0000000000..ea17565c18
--- /dev/null
+++ b/canvas/opengl/rectangularMultiColorGradientFragmentShader.glsl
@@ -0,0 +1,51 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ */
+
+#version 120
+
+uniform int i_nColors;
+uniform sampler1D t_colorArray4d;
+uniform sampler1D t_stopArray1d;
+uniform mat3x2 m_transform;
+varying vec2 v_textureCoords2d;
+
+int max(int x, int y)
+{
+ if(x > y)
+ return x;
+ return y;
+}
+
+int findBucket(float t)
+{
+ int nMinBucket=0;
+ while( nMinBucket < i_nColors &&
+ texture1D(t_stopArray1d, nMinBucket).s < t )
+ ++nMinBucket;
+ return max(nMinBucket-1,0);
+}
+
+void main(void)
+{
+ vec2 v = abs( vec2(m_transform * vec3(v_textureCoords2d,1)) );
+ float fAlpha = 1 - max(v.x, v.y);
+
+ int nMinBucket=findBucket( fAlpha );
+
+ float fLerp =
+ (fAlpha-texture1D(t_stopArray1d, nMinBucket).s) /
+ (texture1D(t_stopArray1d, nMinBucket+1).s -
+ texture1D(t_stopArray1d, nMinBucket).s);
+
+ gl_FragColor = mix(texture1D(t_colorArray4d, nMinBucket),
+ texture1D(t_colorArray4d, nMinBucket+1),
+ fLerp);
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/canvas/opengl/rectangularTwoColorGradientFragmentShader.glsl b/canvas/opengl/rectangularTwoColorGradientFragmentShader.glsl
new file mode 100644
index 0000000000..038cdffd24
--- /dev/null
+++ b/canvas/opengl/rectangularTwoColorGradientFragmentShader.glsl
@@ -0,0 +1,25 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ */
+
+#version 120
+
+uniform vec4 v_startColor4d;
+uniform vec4 v_endColor4d;
+uniform mat3x2 m_transform;
+varying vec2 v_textureCoords2d;
+void main(void)
+{
+ vec2 v = abs( vec2(m_transform * vec3(v_textureCoords2d,1)) );
+ float t = max(v.x, v.y);
+ gl_FragColor = mix(v_startColor4d,
+ v_endColor4d,
+ 1.0-t);
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */